If the characters don't all face the same direction, again, we can look all around.MichaelStuart wrote...
If you had complete control over the camera while paused, then yes it would be tedious.
What I'm suggesting is that we would only be only be allow to see what the character could realistically see. So you can move the camera left and right, but not all the way round and see what's behind a character.
Moreover, what the character can see is not the sum total of that of which the character is aware. Things he just saw and haven't had time to move yet: he knows those things are there. Things he can hear: he knows those things are there. The third-person camera isn't designed to simulate what the character can see; the third-person camera is designed to simulate what the character can perceive.
Plus, a movable camera is necessary to simulate depth perception. Since we're using 2D displays, we need to be able to move the camera to be able to perceive depth.





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