Arcane Warrior Mage Hawke wrote...
Aulis Vaara you're ignoring how 4 was one of the series best sellers as most "old-Skool" fans do. Really why wouldn't Capcom go in that direction to appease a whiney minority?Oh pulease
People buy games because the previous ones were great. There's always a delay of one game before people stop buying someone's games. I'm not saying Resident Evil games don't sell. I'm just explaining why so many people give bad scores, that it's not just a "cool thing" to do.
Furthermore, I never said they shouldn't make actiony resident evil games. There are people who love them and if they sell, good for them. However, it doesn't change the fact that the fans they had accumulated so far were disappointed. It also doesn't change anything about Resident Evil 6 turning out to be a poor game because it was trying to appease everybody.
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As for combat, DA:O is the way to go. It has way more depth in it, much of which comes from mages. When have you ever needed to dispell anything in DA2? And what you needed to dispell, you couldn't!
Teleporting mages weren't fun, they were annoying. Mages who put themselves in an invincibility field weren't powerful, they conveniently gave you the time to mop everyone else up first. Your own mages could only either control the battlefield or deal damage. There were a few debilitation spells, but considering they rarely worked on the few units you needed them on, they were rather inefficient compared to everything else.
Compare that to DA:O where mages on both sides can cast Curse Of Mortality, which you can dispell, and which stops your enemies from healing. Other curses, buffs, and debuffs exist, most of them useful. Add some good visual aids to that, and you've got a good system.
Good visual cues are really important though. If an enemy wears lots of armour, they had better be physically tough. If an enemy is a barebones skeleton, it should go down really fast. We should be able to depend on our own eyes! And for the attributes that are not so easy to spot: abilities! Give us abilities to check what attributes enemies might have. Not in numbers, of course, but for instance, to check enemy magical resistance, you could cast a spell, and enemies glow brighter the more resistant they are.
Modifié par Aulis Vaara, 20 octobre 2012 - 01:52 .