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“The Turian We all Deserved” (Tuiran Ghost Build)


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#1
GreenFalcon13

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Image IPB




Turian Ghost (Infiltrator)
 
“The Turian We all Deserved”
 
Tactical Cloak
(4) Damage
(5) Recharge Speed
(6) Bonus Power/ Assault Rifle Damage
 
Stimulant Pack
(4) Max Shields
 
Overload
(4) Chain Overload
(5) Recharge Speed
(6) Shield Damage
 
Armiger Legion
(4) Damage + Stability
(5) Headshots
(6) Damage + Stability
 
Fitness
(4) Durability
 
Weapons:
 
M-99 Saber
-Precision Scope
-Piercing Mod
 
(Optional)
N7 Hurricane
-Ultra-light Materials
-*Any*
 
Equipment:[/b]
Ammo: Any
Weapon: Assault Rifle Amp III
Armor: Power Efficiency/ Shield Power Cells/ Cyclonic Mod
Gear: Warfighter Package (Will provide you with two extra Stim-packs)
 
*I know I’m late in making a build/guide-ish, with everyone using this class for the “Lone-Wolf Challenges”.
 
 
Not to say I hate the other Turians, because I absolutely love them, but this Turian definitely shows the other 3 (*4, Engineer not yet available) up. Although the Havoc, fits more into my play style, the Turian Ghost is quite a fun and rewarding class.  He can dish out hefty damage with the M-99 Saber.
 
Simple build design, as Tactical Cloak has the opportunity to increase Assault Rifle Damage. I’m torn weather to use bonus power or that.  As a cloaked Overload gives you slight crowd control while remaining undetected, and still gives enough time to lay that Saber shot. Saber is a given for this build, I never used that gun until now.  This single shot assault rifle works great with the Tactical Cloak, allowing to get around 1-2 shots per cloak.  With Piercing Mod you get decent armor denting capabilities as well.  Overload is built to maximize barrier and shield strips, which will then line up your Saber headshot.  I put the N7 Hurricane as an optional side weapon, as with 55% stability on the Turian, it’s a great close-quarters gun.  If you don’t have one a Locust would do fine too, (I loved the Locust before it was buffed!).  Anyway, Stim-pack is an extra lifeline if you are stuck in a sticky situation.  Plus you can use one, if you used Tactical Cloaked before your shields recharged, plus gain a slight damage boost, for your saber shot.  Since Damage is chosen over Duration your Tactical Cloak will only last around 5 seconds, so your objective (arming) abilities will be hampered.
 
That’s it really, Cloak, headshot, and repeat. Overload when necessary and don’t waste your shield boost’s when you have 4 refillable Stim-packs (Gear at level V).
 
Now go out there and take back Pavalen! Image IPB
 

Modifié par GreenFalcon13, 18 octobre 2012 - 01:46 .


#2
Reizo Ryuu

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I prefer typhoon/harrier, no overload, cloak zergrush everything.

#3
GreenFalcon13

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Reizo Ryuu wrote...

I prefer typhoon/harrier, no overload, cloak zergrush everything.


I'm a little more layed back with him, I play more aggressivly with my Havoc.  Once I unlock the Harrier I'll try it out on the Ghost for sure. Plus I didn't have a class with the Saber, didn't want the gun to go to waste.

#4
Happy Shepard

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The TGI is currently my favorite character. This will probably change with the Saboteur, though.

#5
Guest_Flaming Snake_*

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I prefer using the PPR or Harrier on my Ghost. Tears **** up.

#6
5N0WM4N

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this is no joke my exact build, You should use the explosive rounds on the saber, it Kicks so much ****.

#7
That Halo Dude

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My build is near-identical to this one; I just took Power Damage over Headshots (dat Overload spam).

What I can't figure out is what gun to give him. I'm a bit too spastic on the trigger for the Saber, I lack a Harrier or Typhoon, and my Phaeston is only at III.

#8
Reizo Ryuu

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That Halo Dude wrote...

My build is near-identical to this one; I just took Power Damage over Headshots (dat Overload spam).

What I can't figure out is what gun to give him. I'm a bit too spastic on the trigger for the Saber, I lack a Harrier or Typhoon, and my Phaeston is only at III.


Go for Mattock then, seriously amazing gun on the ghost.

#9
GreenFalcon13

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5N0WM4N wrote...

this is no joke my exact build, You should use the explosive rounds on the saber, it Kicks so much ****.


Image IPB 
I had the feeling this was gonna be everyone's norm build. It's like you just look at him and this comes to mind.  I woulda posted this build last week, but the school works been heavy.  Plus I had time to make a semi-decent cool picture.

#10
Frosty10001

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My build is oddly similar...

But you guys have it all wrong. He's holding the Phaeston, thus he will use the Phaeston!

#11
Ragnakuna

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I prefer the melee build, someone called it Jet Smash. Overload is nice but the melee is not only really well animated but can also used for effective ambushes.

#12
Zero132132

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I go with Harrier all the way for this guy, and assault rifle damage boost on TC. You get the huge damage bonus of TC plus what I'm assuming/hoping is a 20% multiplicative bonus to assault rifles (like normal TC and snipers), but the 20% bonus lasts for 10 seconds. Since the cooldown is shorter than that, it's effectively identical to a 20% bonus the entire damned match.

I almost feel like I'm cheating using this guy. I don't think he's GI-tier of brokenness, since he doesn't have a debuff, but he's damned amazing.

#13
Grotaiche

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Only putting 4 ranks into Stim Packs while putting another 4 into Fitness is a crime :P I mean, if there is one character that has no use at all in Fitness, this is probably it.

I don't really get the Hurricane as a side-arm ; I use it as my main gun and it's all I need. I get it that people might enjoy other weapons, but I don't understand what the Hurricane does to complement the Saber.

As for the Gear, my preference goes to Grenade Capacity as getting 5+ stim packs will prevent you from needing any point in Fitness and wasting Cyclonic Mods.

#14
ka243

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^extra ammo for platinum

I went 6 on stim pack 4 overload.
6 overload 4 pack could be v good too.

#15
HELLHOUND_ROCKO

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psssst! i do not want it to get nerfed for popularity like GI/ GE! wait? did i just officially posted that? :)

#16
Disciple888

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Saber + Hurricane is unnecessary. Sidearms should fill gaps. Scorpion or Acolyte would fit better as a secondary.

#17
Andreadg89

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Reizo Ryuu wrote...

I prefer typhoon/harrier, no overload, cloak zergrush everything.


That's the way I use him. Harrier works well against nearly every enemy and stim packs save me from bad situations. That's all I need.

#18
Psycho Pisces

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I don't spec overload typically, and do pretty damn well with a TGI.. Haven't found a Rifle that fits him well enough. I don't have a typhoon, and my harrier is at Lvl2.. Every other assault rifle aside from those two are maxed. Recomendations?

An why or why not should I spec into overload? I'm a little iffy on full fitness, but overload just seems... an odd power for the TGI. Shield gate just isn't an issue when you have ammo or can melt mooks with bonus damage on ammo/tc.

#19
PaperAlien

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Disciple888 wrote...

Saber + Hurricane is unnecessary. Sidearms should fill gaps. Scorpion or Acolyte would fit better as a secondary.

Saber is a mid-long range sniper weapon, Hurricane is a close-range sidearm. It does fill gaps. Of course, Scorpion or Acolyte work too, although Acolyte is kinda redundant because overload.

#20
Titus Thongger

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mine is 6/3/6/6/5
with fitness specced for melee damage.
i have a scoped saber for long range carnage and a ULM scorpion pistol with a melee stunner for melee stomping spawns. so much fun

#21
Ramsutin

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I used straight up melee build: http://narida.pytalh...0@0@A@@@0@0@0@0

#22
Disciple888

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Psycho Pisces wrote...

I don't spec overload typically, and do pretty damn well with a TGI.. Haven't found a Rifle that fits him well enough. I don't have a typhoon, and my harrier is at Lvl2.. Every other assault rifle aside from those two are maxed. Recomendations?

An why or why not should I spec into overload? I'm a little iffy on full fitness, but overload just seems... an odd power for the TGI. Shield gate just isn't an issue when you have ammo or can melt mooks with bonus damage on ammo/tc.


PPR or Revenant, if you can manage the cool-down.

Overload is an awesome CC power and instant detonator of TBs/FEs/CEs.  Even without Bonus Power, you can shoot a few bullets from an auto weapon under Cloak to prime, then Overload to detonate before Cloak wears off.  It's a great power, one I wish the Shadow had instead of the comparatively useless Electric Slash.

I only take my Overload to 3, but I know Ashen uses full Overload, and honestly, I can't blame him.  I want to try doing the same, if only to deal with those pesky Dragoons.

#23
Disciple888

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PaperAlien wrote...

Disciple888 wrote...

Saber + Hurricane is unnecessary. Sidearms should fill gaps. Scorpion or Acolyte would fit better as a secondary.

Saber is a mid-long range sniper weapon, Hurricane is a close-range sidearm. It does fill gaps. Of course, Scorpion or Acolyte work too, although Acolyte is kinda redundant because overload.


I've consistently found in-game that close-range/long-range is not as useful a segmentation of weapons as DPS/stagger.  But I won't get into this argument again.

Acolyte's shield-stripping still far surpasses Overload's, with the added ability to stun most small units and is a Phantom wrecker.

#24
Andreadg89

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Psycho Pisces wrote...

I don't spec overload typically, and do pretty damn well with a TGI.. Haven't found a Rifle that fits him well enough. I don't have a typhoon, and my harrier is at Lvl2.. Every other assault rifle aside from those two are maxed. Recomendations?


Trust me, I use mine with harrier I and it's still a beast. Equip it with armor piercing mod; don't worry about the small capacity because you're going to ammo crate often to refill your stim packs.

#25
genocidal villain

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I don't need fitness. Stims do just fine.