Geth Soldier is disappointing!
#101
Guest_Air Quotes_*
Posté 18 octobre 2012 - 03:04
Guest_Air Quotes_*
And as for a Shaman - he's a crappier version of both Human Adept and Human Sentinel in both BE potential and tankiness.
#102
Posté 18 octobre 2012 - 03:08
But Flamer/Fortification is new, and Fortification/Hunter Mode is new, and Flamer/Hunter Mode is new.Air Quotes wrote...
I understand combinations, but recycled stuff doesn't really interest me. Old power combos maybe good, but we already played them.
He's more durable than the Human Sentinel (although I admit I prefer Warp > Throw to Warp > Shockwave)--but again, trading Singularity for Barrier drastically changes the way a class functions just like trading Stasis for Tech Armor.And as for a Shaman - he's a crappier version of both Human Adept and Human Sentinel in both BE potential and tankiness.
#103
Posté 18 octobre 2012 - 03:11
Other than being able to prime and set off your own Fire Explosions, be obscenely survivable through Bloodlust and just to be a Vorcha?CmnDwnWrkn wrote...
These new characters are disappointing, given that they render existing classes obsolete. There is no reason to play as a Vorcha anymore.
Yeah, I can see how the Geth Soldier renders that all obsolete.
#104
Posté 18 octobre 2012 - 03:13
This is basically: flamer + more defence; more defence + less shields and more damage; flamer + more damage.rmccowen wrote...
But Flamer/Fortification is new, and Fortification/Hunter Mode is new, and Flamer/Hunter Mode is new.
VERY entertaining!
#105
Guest_Air Quotes_*
Posté 18 octobre 2012 - 03:14
Guest_Air Quotes_*
rmccowen wrote...
But Flamer/Fortification is new, and Fortification/Hunter Mode is new, and Flamer/Hunter Mode is new.Air Quotes wrote...
I understand combinations, but recycled stuff doesn't really interest me. Old power combos maybe good, but we already played them.He's more durable than the Human Sentinel (although I admit I prefer Warp > Throw to Warp > Shockwave)--but again, trading Singularity for Barrier drastically changes the way a class functions just like trading Stasis for Tech Armor.And as for a Shaman - he's a crappier version of both Human Adept and Human Sentinel in both BE potential and tankiness.
The combos are new, not the powers. It's not Anhilation Field, it's not Recon Mine it's not Havoc Strike. And ALL of the 3 powers are old.
Why can't they put in Dominate? Defense Matrix? Slam? New type of Grenade?
I rather have 6 new or partially new (1 unique power) classes than 12 recycled ones.
Modifié par Air Quotes, 18 octobre 2012 - 03:15 .
#106
Posté 18 octobre 2012 - 03:21
#107
Posté 18 octobre 2012 - 03:23
darkpassenger2342 wrote...
hm and fortification both get nice power bonuses, the geth soldiers flamer is going to be significantly better than a vorchas if you choose to spec him that way...
going to be a lot of interesting builds for him.
The thing I don't like about this is that he will be essentially a better Vorcha Soldier. Why would anyone use a Vorcha Soldier if you can use this guy. I doubt many people will care about Health regen when you can have a Geth that has Hunter mode, damage reduction, and an "overpowered" anti-armor attack. My guess is we see a lot of 6/6/6/0/6 and 6/6/6/4/4 builds
If Fortification is left unchanged, then even with HM active, if you have Fortification active as well, a possible 40% reduction in damage is enough to make this class sufficiently more survivable, along with all the bonuses to attack damage and x-ray vision that HM offer. This class will be a very strong class. I just have a feeling I won't really care too much for the Vorcha Soldier anymore. I'm not sure I'll care for the Sentinel either. On the other hand... the new Vorcha Hunter Engineer looks pretty nice...
Modifié par Lives Must Die, 18 octobre 2012 - 03:24 .
#108
Posté 18 octobre 2012 - 03:34
Because the Vorcha can detonate his own fire explosions, and the Geth Soldier can't.Lives Must Die wrote...
darkpassenger2342 wrote...
hm and fortification both get nice power bonuses, the geth soldiers flamer is going to be significantly better than a vorchas if you choose to spec him that way...
going to be a lot of interesting builds for him.
The thing I don't like about this is that he will be essentially a better Vorcha Soldier. Why would anyone use a Vorcha Soldier if you can use this guy.
#109
Posté 18 octobre 2012 - 03:38
rmccowen wrote...
Because the Vorcha can detonate his own fire explosions, and the Geth Soldier can't.Lives Must Die wrote...
darkpassenger2342 wrote...
hm and fortification both get nice power bonuses, the geth soldiers flamer is going to be significantly better than a vorchas if you choose to spec him that way...
going to be a lot of interesting builds for him.
The thing I don't like about this is that he will be essentially a better Vorcha Soldier. Why would anyone use a Vorcha Soldier if you can use this guy.
How many people spec into Carnage? Not many. Perhaps more now that it can help set up tech bursts, but it's recharge speed can be so slow sometimes. Most people spec for the Health bonus in Bloodlust, which means most would also go full health in Fitness, since the Vorcha has pitiful shields. Carnage is almost always sacrificed, at least for how I play him currently. Unless I want 3 ranks of it.
#110
Posté 18 octobre 2012 - 03:40
I would think so, but not for a Pyro i guess (they have armor after all)staindgrey wrote...
I guess what I'm confused by is the implementation of Fortification instead of Defense Matrix.
I mean... doesn't Defense Matrix make more sense?
#111
Posté 18 octobre 2012 - 03:41
But Soldier is my favorite class to play anyway, so I guess it doesn't take much to please me at this point.
#112
Posté 18 octobre 2012 - 03:43
#113
Posté 18 octobre 2012 - 03:45
And fortification doesn't add any "armor" for you too...Lajkos wrote...
I would think so, but not for a Pyro i guess (they have armor after all)staindgrey wrote...
I guess what I'm confused by is the implementation of Fortification instead of Defense Matrix.
I mean... doesn't Defense Matrix make more sense?
#114
Posté 18 octobre 2012 - 03:53
#115
Posté 18 octobre 2012 - 04:28
Cheylus wrote...
There is too many classes and too many weapons in this game.
Haha wow. People in this community complain about the most hilarious things.
#116
Posté 18 octobre 2012 - 04:53
#117
Posté 18 octobre 2012 - 05:01
Hunter Mode
Adrenaline Rush
Grenades
gg
#118
Posté 18 octobre 2012 - 05:06
Cheylus wrote...
I'm disappointed by all the kits so far. Turians and Volus were good appetizers, but some of the next kits aren't innovative at all. Plus, a poor re-skin?
I hated Rebellion for that: the QMI and the QME, the Phoenix Adept and Vanguard, the Vorchas... work almost the same.
There is too many classes and too many weapons in this game. And too many server issues lately. What the game need is more maps, new objectives...
The rest of the kits, excluding new turains and volus, are simply refurbished characters. I can bet that it took at most 1 day (probably even less) to create them. Already existing model + already existing powers. No work to be done here absolutely.
#119
Posté 18 octobre 2012 - 05:16
Lives Must Die wrote...
The thing I don't like about this is that he will be essentially a better Vorcha Soldier. Why would anyone use a Vorcha Soldier if you can use this guy.
perma health regen?
Far superior than the ~600 shields you'll be getting with HM and some lousy 30% dmg reduction.
Whoever thinks the Geth will take any more than 2 shots on Gold is in for a very nasty surprise.
It won't be "spectacular" flamer. Unlike the engineer or the infiltrator it has no on demand shield restore, no way to get out of sight.
He is the worst of both worlds with a DD ability that requires him to stay out of cover, get close in a direct line of sight to burn people. It will need heavy support from other characters.
#120
Posté 18 octobre 2012 - 05:22
Same goes for his health and shield stats.
Modifié par S.Carnage, 18 octobre 2012 - 05:23 .
#121
Posté 18 octobre 2012 - 05:25
#122
Posté 18 octobre 2012 - 09:04
Lord Thornos wrote...
the soldier could have been really sweet, instead it has 2 useless abilities. Imagine if fortification was a damage boosting ability that many of the soldier classes get, the get soldier would be great.
Hunter Mode
Adrenaline Rush
Grenades
gg
Have you ever actually played the game?
If yes, what exactly do you think hunter mode is, if not a damage boosting ability? Unlike all the other damage boosting abilities soldiers get, hunter mode is always on. You might not get as big a damage boosting spike out of it but you don't have to deal with trivialities like wondering if there are enemies around the corner, or actually going around the corner to shoot them when you can just unload on them through the wall... nor do you have to deal with it being unavailable due to cooldowns.
#123
Posté 22 octobre 2012 - 02:08
#124
Posté 22 octobre 2012 - 02:24
Trikx_AD wrote...
<3333333333333333
#125
Guest_MastahDisastah_*
Posté 22 octobre 2012 - 02:54
Guest_MastahDisastah_*
Much better just skip that, max fortification for DR and shield and bring a big gun (like in the pic).
Besides this character will have 40% shield recharge speed, really huge.





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