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Why rush straight to the extraction point? Why? Why? WHY?


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#26
Schachmatt123

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NeilSadam wrote...

My experience has only been playing Bronze so I can't speak for higher difficulties, but I do tend to rush for the LZ as soon as wave 11 starts. Never really thought about why except that it's where the highest concentration of enemies are likely to be, and therefore the greatest potential for points gathering. If you're going lone Rambo and are on the other side of the map with 20 seconds to go and you get taken out (which does happen no matter how badass you are) then you have likely screwed things up for the squad. I'd rather stay in a tight formation and trust to 4 players' worth of firepower and powers to take down whatever comes at us, rather than risk a partial extraction by playing hero. Just my 2p worth, of course.


I have yet to see a successfull  full extraction PUG on bronze vs. collectors. The same old story, I warn them, they keep dying. Yes, the greed for a higher score, indeed ...

There is no lone rambo on the other side of the map, there is only the expirienced, non greedy players NOT killing the enemies, just luring them away from the lc. Reality shows that this is the only valid strategy (now on bronze, too) to survive. While the wonnabe rambos at lc will fail.

#27
Vikingo

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The "get to tha choppa" syndrome has been present since the launch of the game.

But as stated earlier in this thread, the game actually prompts the players to head to extraction area ASAP.

#28
MattLeft99

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As I'm the lone straggler, far away on the other side of the map, while my squad furiously fights a brawl in the LZ, burning through rockets and gels...
Here's a fun thing I do. I try to tag everything I see with a shot or two. Then when the timer hits zero and everything drops dead, I get tons of kills showing up in the feed.

#29
SlayerGP

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NeilSadam wrote...

My experience has only been playing Bronze so I can't speak for higher difficulties, but I do tend to rush for the LZ as soon as wave 11 starts. Never really thought about why except that it's where the highest concentration of enemies are likely to be, and therefore the greatest potential for points gathering. If you're going lone Rambo and are on the other side of the map with 20 seconds to go and you get taken out (which does happen no matter how badass you are) then you have likely screwed things up for the squad. I'd rather stay in a tight formation and trust to 4 players' worth of firepower and powers to take down whatever comes at us, rather than risk a partial extraction by playing hero. Just my 2p worth, of course.

Bronze is fine, but on Gold+ you need to draw enemies away from the LZ, then make a dash for it. I usually go with around 30 seconds left - gives me enough time to revive myself and continue if I get taken down, and I only need to hold the LZ for about 10 seconds if required.

#30
kipac

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"AMETURES!" in Turian voice.

#31
NeilSadam

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Fair enough, and I clearly stated that I was only playing Bronze (I'm just a slow learner and not very good) - people talking about solo'ing Gold really make me feel quite inadequate as a player. Still, in all of the PuG games I play (and I only play PuGs generally) we make full extraction 85-90% of the time no matter the map or opponent. Pretty much everyone I have played with in Bronze PuGs does the same as me and rushes for the LZ.... now I see that there is a valid alternative strategy that might help out the team more I'll certainly give it a buzz.

#32
kitty209

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other then reactor, kinda like to be in extraction zone, most of them simple enough to defend, solo..... diffrent story.

#33
hostaman

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Yajuu Omoi wrote...

The ONLY maps that I hold the LZ are London, and Vancouver.
Simply because I'm normally AT the LZ in Vancouver, and for London, with one person on the bridge, one on the LZ side stairs and two near the LZ, you can hold that line all day long.

Other than that...DON'T RUSH THE LZ YOU MORONS!!!


This 100%

London can be really tough. I was in Silver recently on London and ALL the Cerberus enemies spawned between us and the extract, Although we did our best, and didn't die, only one guy made it, and he used cloak.

I normally head straight for the extract on London and Vancouver (It's a nice wide space, and easyish to defend) and the whole landing pad area on Glacier is quite nice to hold with 2 players at each exit, but I stay well away on other maps, especially Reactor and Condor where you run out of space pretty quickly. 

I very often seem to be the only guy staying away, especially on maps like Hydra where the LZ turns into the killing fields.

Although this seems obvious now, I didn't learn to stay away until relatively recently when playing Gold with some more experienced players who were really generous giving me some tips. Thanks guys. :)

#34
Smikerama

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I've had my entire team go down trying to make a beeline to the zone with 10 seconds left during the last week far more often than I've ever had any issue holding the zone with a full squad on Gold. I don't know why people think the opposite is a better strategy, but in my experience holding the zone is far more successful. The only issues arise when the team gets separated, and that goes for both strategies.

Of course this is map/enemy dependent. Reactor for example is almost impossible to hold and some other strategies are needed there, but most other maps have easily defensible positions. Reapers will force you to move whether you want to or not. But yeah, most of the time, holding the zone is simple enough as long as everyone is there and helping.

#35
Schachmatt123

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NeilSadam wrote...

Fair enough, and I clearly stated that I was only playing Bronze (I'm just a slow learner and not very good) - people talking about solo'ing Gold really make me feel quite inadequate as a player. Still, in all of the PuG games I play (and I only play PuGs generally) we make full extraction 85-90% of the time no matter the map or opponent. Pretty much everyone I have played with in Bronze PuGs does the same as me and rushes for the LZ.... now I see that there is a valid alternative strategy that might help out the team more I'll certainly give it a buzz.


I'll apologize if my response may sounded a bit harsh. But my observations are drawn from bronze pugs vs. the collectors, and the only thing I remember are players continuously taken down by scions, while the lc is getting swarmed with the lesser enemies. If I had a credit for every sigh ...

The other factions are easier to manage in bronze wave 11, even by randoms once the bosses are out of the wave, yes. But even then I encourage people to go to the other side of the map, just to get them used to it.

Modifié par Schachmatt, 18 octobre 2012 - 12:07 .


#36
banans_huligans

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Fortunately most of the pugs on gold know better than to rush the LZ, silver is pretty bad thou. Especially geth or collectors on hydra/ghost/jade/reactor

#37
Deathjam

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Smikerama wrote...

I've had my entire team go down trying to make a beeline to the zone with 10 seconds left during the last week far more often than I've ever had any issue holding the zone with a full squad on Gold. I don't know why people think the opposite is a better strategy, but in my experience holding the zone is far more successful. The only issues arise when the team gets separated, and that goes for both strategies.

Of course this is map/enemy dependent. Reactor for example is almost impossible to hold and some other strategies are needed there, but most other maps have easily defensible positions. Reapers will force you to move whether you want to or not. But yeah, most of the time, holding the zone is simple enough as long as everyone is there and helping.


Pretty much this. I don't get why people assume holding the LZ can't be done. I know that before retaliation at least, groups wouldnt so much much as hold up inside the LZ but instead hold a defensive line a bit aways from it, also cleaning up mobs inside the zone if they spawn there, and then steadily fall back as the clock runs down. In fact, if all players are competent, this is a valid strategy post retaliation.

Doing that mad dash run to the LZ before the timer expires, I have found only leads to people dying on their own all over the place, but hey, now I know that it can work, just wont see me advocating it.

#38
Yobel

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I wouldn't be so quick to judge people rushing into the LZ. First of all - I can't imagine lone player on gold or platinum deep inside the multiplayer map. You have to stick together in order to survive. If your team is weak, you especially have to count on each other.

Second - some people are casual gamers and they don't remeber such things. Give them a chance ;)

#39
Impius

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I often w8 alone at EZ. I wanna score the hell out in the last wave, it is good to get quickly 30-40 more xp for me.

Especially since i want the spectre-banner so utterly hard, i don't care the normal "should-gameplay".

I can handle the EZ, so I w8 at the EZ, just to get more XP. And for the case i should die on EZ, i still have medpacks. Most funny EZ is glacier. When i run arround the boxes to avoid 3 brutes and 2 banshees and bring them slowly down :D (I admit, i am not always successfull, but often).

But yea, generally it is stupid to w8 at EZ.

Neverthelss, it is no reason to rage about, since u get all ur credits anyway after wave 10, expect the bonus for ur own.

@Neilsadam, you dont need to be a bad ass to play for ur own on bronze. Not even on gold. All you need is to understand the basics of the game, how the enemy works and a fitting char you can handle and a for that fitting firepower.

Generally, i find it much more stupid, to fight first the bosses, and than the small enemies. I always fight first the small ones, since they are much more dangerous just due their sheer masses. Bosses are much more easy to predict, they can be killed after.

#40
ElementDuck

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Don't forget that it depends on the team. If you have 4 guys with Harriers or something, there's gonna be a shortage of ammo. Everyone running to the box every 20 seconds is going to allow the enemy to close in.

#41
cronshaw

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Hydra and Reactor are two of the absolute worst LZs to try to hold.

#42
Star fury

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Vikingo wrote...

The "get to tha choppa" syndrome has been present since the launch of the game.

But as stated earlier in this thread, the game actually prompts the players to head to extraction area ASAP.


Pretty much. It's counter-intuitive to stay from LZ as far as possible, but it's also the best way to actually extract. Countless times I saw dancing with death on Reactor and Hydra PUGs which ends with three dead randoms.

#43
Bayonet Hipshot

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They are told to by the incredibly annoying in-game voiceover tutorial guy every single mission..That guys sounds like a prison warden, someone you would find in doing voiceovers for cheap SatNavs

'Connection Down, Get Closer!", "Find the target now!" ...We know what we are doing...Jeez he gets on my nerves

Wish there was an option to mute him..There's subtitles & timer..Just music + powers + gunshots ..

#44
llandwynwyn

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JC_aka_fps_john wrote...

People on silver do it a lot. Gold players are normally wiser than that


Not on pc. At least not with pugs. I was honestly surprised today when a volus decided to stay with me on the other side of Rio until 30 secods to go. The other players were using missile, gels and probably ops, too.

#45
Cake Tasty

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Not everyone is confident enough to be on their own. Particularly new bronze players. If one goes, the rest follow.

#46
Paragon Soldier

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I've seen the opposite happen, waiting in the extraction zone, someone on the opposite side of the map gets insta killed, person number 2 for some reason then decides to run out and do the same, and with ten seconds remaining person number 3 follows suite = lone survivor in extraction zone.

#47
JAZZ_LEG3ND

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All one need do is employ some simple math skills and you'll almost instantly realize that holding the LZ is suicide. Stay the hell away from it. That is "lead" the enemy away from it. And time your sprint back so you get in the zone with only a handful of seconds left on the clock.

The guy on the radio is a bit of an idiot though...
He yells at you to get to objectives when you're already at them.

#48
cipherknight

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I just don't get it you can get to lz on any map with 30 secs left on the clock why rush there just get killed. you got your wave 10 money don't waste anymore gel rockets ops.

EDIT never mind  i need that 100 revive medal

Modifié par cipherknight, 18 octobre 2012 - 12:37 .


#49
WandererRTF

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I usually try to stay away from the EZ and hope to keep it clear until 20-30s left in the countdown. However if other players all go to the LZ it rarely matters since bulk of the enemy horde will end up there regardless. In which case you have just about three options, i) rush the EZ in the end usually nuking it with rockets or with utterly ridiculous grenade barrages, ii) try to block some critical spawn point to give the rest of the players a fighting chance, iii) join the merry band in brave remake of Alamo, iv) some combination there-off.

#50
78stonewobble

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llandwynwyn wrote...

JC_aka_fps_john wrote...

People on silver do it a lot. Gold players are normally wiser than that


Not on pc. At least not with pugs. I was honestly surprised today when a volus decided to stay with me on the other side of Rio until 30 secods to go. The other players were using missile, gels and probably ops, too.


Atleast on silver you don't have to stay on the other side of rio but it does help tremendously to have a guy around the columns next to the lz.

Likewise on hydra with a guy by the pillar on they way to the "controlroom(?)".