Why rush straight to the extraction point? Why? Why? WHY?
#101
Posté 18 octobre 2012 - 03:13
I quite miss the glory days of bronze when I thought the turian soldier with an eagle and concussive shot was crazy OP - OMG YOU CAN KNOCK EVERYTHING OVER AND SHOOT THEM WHILE THEY ARE ON THE FLOOR!
#102
Posté 18 octobre 2012 - 03:16
But if everyone is skilled/has ranged spammable powers/grenades, you can generally just camp the LZ. But probably not a chance Id be willing to take in a PUG.
#103
Posté 18 octobre 2012 - 03:17
#104
Posté 18 octobre 2012 - 03:25
#105
Posté 18 octobre 2012 - 03:25
#106
Posté 18 octobre 2012 - 03:35
#107
Posté 18 octobre 2012 - 03:36
OniGanon wrote...
Rushing to the LZ and staying there is a terrible idea, because a lot of LZs are death traps.
However, rushing to the LZ to prevent it from being a spawn point, and then immediately spreading out to cover chokepoints leading to the LZ, falling back and reinforcing each other as necessary... that works pretty well on several of the maps, Reactor included.
Rush LZ to prevent spawn, 1 person goes back and covers tunnel to reactor and prevent that spawn point, 1 person stays near LZ to cover tunnel to the right, 1 person is inside that tunnel to prevent another spawn point and to draw enemies away from the ramp, final person goes where they're needed most.
Pretty much this. Atleast on silver it gives you time enough to take most enemies out. If you're tagged by a boss draw it around while helping out and another teammate takes your position.
#108
Posté 18 octobre 2012 - 03:36
Lives Must Die wrote...
The only time I ever go to the extraction point early is if for some reason the game glitches and the extraction timer disappears. Anyone know why this happens?
Almost always happens to me when I join a game in progress.
#109
Posté 18 octobre 2012 - 03:39
I wonder if that's what does it then. It's weird... sometimes it happens only on one objective wave in the match as well. Usually I am the person who is hosting, but I wonder if the joining a game in progress thing is what does it...OuterRim wrote...
Lives Must Die wrote...
The only time I ever go to the extraction point early is if for some reason the game glitches and the extraction timer disappears. Anyone know why this happens?
Almost always happens to me when I join a game in progress.
#110
Posté 18 octobre 2012 - 03:39
78stonewobble wrote...
OniGanon wrote...
Rushing to the LZ and staying there is a terrible idea, because a lot of LZs are death traps.
However, rushing to the LZ to prevent it from being a spawn point, and then immediately spreading out to cover chokepoints leading to the LZ, falling back and reinforcing each other as necessary... that works pretty well on several of the maps, Reactor included.
Rush LZ to prevent spawn, 1 person goes back and covers tunnel to reactor and prevent that spawn point, 1 person stays near LZ to cover tunnel to the right, 1 person is inside that tunnel to prevent another spawn point and to draw enemies away from the ramp, final person goes where they're needed most.
Pretty much this. Atleast on silver it gives you time enough to take most enemies out. If you're tagged by a boss draw it around while helping out and another teammate takes your position.
I usually do the opposite and try to force the spawn at or near the LZ, so they take the next 45 seconds to come across the map to you so you can then pass or flank them and walk into a clear LZ.
#111
Posté 18 octobre 2012 - 03:42
Let them get all the aggro while you sit and relax, and then rush the last 15 seconds to the extraction and collect the credits they won't be getting b/c they're stupid...
I say.....KEEP DOING IT RANDOMS!!!!
Modifié par i IIVIIorpheus, 18 octobre 2012 - 03:50 .
#112
Posté 18 octobre 2012 - 03:47
i IIVIIorpheus wrote...
OP, why are getting upset b/c OTHERS are stupid?
Let them get all the aggro while you sit and relax, and then rush the last 15 seconds to the extraction and collect the credits they won't be getting b/c they're stupid...
I say.....KEEP DOING IT RANDOMS!!!!
This is a good point.
/thread.
Please pretend I never posted it.
#113
Posté 18 octobre 2012 - 03:48
Yeah, but it's not that hard to hold the extraction zone on Silver (at least on many maps) and it's often kind of fun.JC_aka_fps_john wrote...
People on silver do it a lot. Gold players are normally wiser than that
#114
Posté 18 octobre 2012 - 03:48
#115
Posté 18 octobre 2012 - 03:48
It's a nominally a team game. If your three team mates go down in the first 20s, you might struggle to survive the remaining 40s against waves designed for 4 players. If you have to waste consumables to make extraction after the rest of your team committed suicide, you're entitled to be annoyed.OP, why are getting upset b/c OTHERS are stupid?
[And in case you think that credits is all that matters, look up "operand conditioning" and re-examine your attitude - if you're just doing it for the credits, you're not enjoying the game; if you're not enjoying the game, you might as well do better things with your time]
#116
Posté 18 octobre 2012 - 03:49
#117
Posté 18 octobre 2012 - 03:52
#118
Posté 18 octobre 2012 - 03:54
OuterRim wrote...
I usually do the opposite and try to force the spawn at or near the LZ, so they take the next 45 seconds to come across the map to you so you can then pass or flank them and walk into a clear LZ.
This is exactly how I like to do it, but very few PUGs seem to do this.
I'm usually standing at the far side of the map with no enemy around because they're all conversing on the other 2/3 players in the LZ
#119
Posté 18 octobre 2012 - 03:56
AlexMBrennan wrote...
It's a nominally a team game. If your three team mates go down in the first 20s, you might struggle to survive the remaining 40s against waves designed for 4 players. If you have to waste consumables to make extraction after the rest of your team committed suicide, you're entitled to be annoyed.OP, why are getting upset b/c OTHERS are stupid?
[And in case you think that credits is all that matters, look up "operand conditioning" and re-examine your attitude - if you're just doing it for the credits, you're not enjoying the game; if you're not enjoying the game, you might as well do better things with your time]
My point is that is NOT WISE to go to the spot where you're supposed to be right off the bat, b/c all the enemy will converged on that point. It's simple logic, but if some players don't understand that, I will not waste my "consumables", trying to save them b/c they made an unwise decision. From my experience, they will continue to sit there and keep attracting aggro...
Modifié par i IIVIIorpheus, 18 octobre 2012 - 04:00 .
#120
Posté 18 octobre 2012 - 03:58
so much
Modifié par BouncyFrag, 18 octobre 2012 - 04:08 .
#121
Posté 18 octobre 2012 - 04:06
#122
Posté 18 octobre 2012 - 04:17
darkpassenger2342 wrote...
Olaf_de_IJsbeer wrote...
A) They love the challengeThey think they have to hold the LZ at all costs for some reason
C) They're stupid
D) they are told to by the in-game tutorial every single mission
isn't D the same thing as C?
#123
Posté 18 octobre 2012 - 04:28
Modifié par Phattee Buttz, 18 octobre 2012 - 04:28 .
#124
Posté 18 octobre 2012 - 04:32
#125
Posté 18 octobre 2012 - 04:34





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