Vilegrim wrote...
David Gaider wrote...
I feel this point needs to be made: if there was an option to kill off a character or a companion, I feel it is best that said companion 'stay' dead and not be written back.
The point has been made-- numerous times. I understand there are some folks who fret a great deal when something they've done (such as killing a character) results in the decision being hand-waved... no matter how it's explained (or is yet to be explained). Understanding that, it is still going to happen from time to time when we deem it necessary.
Then why offer the option in the first place?
Have to second this, it makes no sense. I can understand Leliana's resurrection, since back in da:o's time they propably didn't have much planned, and with DA2 they did. But now that they know such choices shouldn't exist in the first place if there isn't a choice at all...Why make it a choice in the first place?
So, a suggestion on how to calm down the mad if you decide to resurrect someone:
Better way: clear acknowledgement of the death in game, rumors start flowing around the story/subtle hints, you get a quest and eventually you discover they're alive, this will be treated as a twist instead of "your choice never existed"
Bad way: you play the game believing a character is dead, since no info is given, you believe it. Then a while later the character just pops alive on the screen like nothing happened, with at most a "I thought you died" question answered by a mundane answer.
Dragon Age universe has magic, if something has to be resurrected then I can understand that. But if that resurrection is done by a decision retcon instead of a plot element, people won't be happy. Please consider, if there is to be a resurrection in the future, it can be handled with more care.