JWvonGoethe wrote...
Can we take that as confirmation that a living Leliana in DA2 is, or will be shown to be, entirely consistent with an apparently dead Leliana in DA2?
Absolutely. Her being alive in DA2 even if she was killed in DAO was consistent, if largely unexplained, and the variable will remain present going into DA3. The explanation, once it's offered, doesn't negate the fact that some people are not getting the result they want (ie. Leliana is not there at all), but the choice will be recognized nevertheless and will have reactivity.
As we've said before, some choices carry forward between games and have big effects. Some will have small effects, such as simply being referred to. We will rarely just ignore them entirely unless we have no other choice (or if it's irrelevant in the current context). I resist the exaggeration that not having big reactivity for every choice is the same as having no reactivity for anything. I get that some people seem to think the entire purpose of putting a choice into a game is that so it can carry into the sequel, and that every choice should thus create complete divergence... but that's not really possible (and thus why the vast majority of games simply don't do it).
With regards to how we intend to do the import feature to avoid the GIGO (Garbage In Garbage Out) bugginess, that's something we'll talk about in the months to come.
Modifié par David Gaider, 18 octobre 2012 - 05:37 .