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Let dead characters stay dead


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#126
AlexanderCousland

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Emzamination wrote...

You speak for yourself sir.Emzamination is no one's omega, I don't just lye down and take what's given to me like some dog.If I'm unsatisfied with an aspect of the game, be it story, combat, mechanics or graphics, I'm going to voice my opinion on the subject as is my right and dam any in my way claiming otherwise.



Image IPB I see that one went way over your head.

You voice your opinion! YOU GO GIRLImage IPB  I'll join you in voicing my own opinion, and we can have opinions galore.
and when DA3 comes out we will buy it & have more opinions and we can voice them together on BSN.

(we're still gonna take what they give us, and rather happily i might add)

#127
Obadiah

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Anyone read the recent comics? Couple MORE other characters aren't dead either.

#128
Vicious

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A new character could just as well have filled the Nightingale role. Turning it into a corny cameo was not necessary.


Wait for Fan Service Age 3.

At least Wynne is finally dead.

Modifié par Vicious, 19 octobre 2012 - 01:09 .


#129
Atakuma

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Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.

#130
Fast Jimmy

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Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

#131
Ozida

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And please, can we keep alive characters alive as well? You know, not to find out suddenly that one of the past key characters was killed... via Twitter? :D

Modifié par Ozida, 19 octobre 2012 - 01:16 .


#132
SeptimusMagistos

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If Leiliana is being resurrected in-universe then I'm fully comfortable with that. I didn't understand this was the case before.

#133
Obadiah

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Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

#134
Fast Jimmy

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Ozida wrote...

And please, can we keep alive characters alive as well? You know, not to find out suddenly that one of the past key characters was killed... via Twitter? :D


Is it true what they say? When you die in your Twitter... you die in real life?!

SeptimusMagistos wrote...

If Leiliana is being resurrected in-universe then I'm fully comfortable with that. I didn't understand this was the case before.


She did appear as alive no matter what in DA2 if you had the Exiled Prince/Sebastian Day One DLC.

#135
Atakuma

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Obadiah wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

What's there to separate? It's just world building, it doesn't affect anything.

#136
Fast Jimmy

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Atakuma wrote...

Obadiah wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

What's there to separate? It's just world building, it doesn't affect anything.


Well, Asunder had some pretty huge events that involved past companions. If future games start acting like what has happened in the books mirrors what happened in the games, then it could lead to... convergency things.

#137
Guest_Rojahar_*

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David Gaider wrote...

andocrack wrote...
DG says the decision to kill them isn't gone, but they are alive despite that choice.


This is indeed the case. If this is inconsistent with someone's expectations of what they believe that decision should result in, than so be it. I imagine that will happen, depending on where your personal expectations lie. If someone prefers to believe a character like Leliana is only alive because I'm personally "obsessed" with them... well, again. So be it. There is only so much room for us to maneuver-- we cannot make a customized story completely to order like a drive-thru burger joint could make a burger. We shall honor choices as best we can, to varying degrees of importance to the overall narrative. And I shall leave it at that.


But do you think players should expect some, or even all, of their choices to result in the same thing? It's not that people are upset that they're surprised things didn't turn out as planned. People are saying choice feels less meaningful when the paths to choose from are identical, as compared to when they yield very different results/experiences that have long lasting impact.

It's understandable that you can't make a game that branches into many vastly different directions, but I think its a reasonable question to ask "Why offer us choices that you don't intend to fully support?"

How important is choice and branching story meant to be in these games, and how important are they to the writers? Moreso than the intended overall narrative? Making these things clear might at least prevent people from resting their hopes on false expectations.

Something I've always been curious about, is why at the end of DA2, we fight both Meredith and Orsino regardless of who's side we take? A lot of people felt like it unnecessarily marginalized player choice, when it easily could have been made so that you only fight one or the other based on player choice, instead of both in spite of player choice.

Modifié par Rojahar, 19 octobre 2012 - 01:45 .


#138
The Hierophant

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Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

What's there to separate? It's just world building, it doesn't affect anything.


Well, Asunder had some pretty huge events that involved past companions. If future games start acting like what has happened in the books mirrors what happened in the games, then it could lead to... convergency things.

True especially if novel characters like Cole, Fiona, and Rhys make an appearance.

Modifié par The Hierophant, 19 octobre 2012 - 01:41 .


#139
Atakuma

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The Hierophant wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

What's there to separate? It's just world building, it doesn't affect anything.


Well, Asunder had some pretty huge events that involved past companions. If future games start acting like what has happened in the books mirrors what happened in the games, then it could lead to... convergency things.

True especially if novel characters liked Cole, Fiona, and Rhys make an appearance.

They could easily come up with an alternate version of the events that don't involve the old companions.

#140
SeptimusMagistos

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Fast Jimmy wrote...

She did appear as alive no matter what in DA2 if you had the Exiled Prince/Sebastian Day One DLC.


Yes, but I assumed it was an out-of-universe resurrection.

I'm fine with dead people suddenly reappearing alive, as long as we eventually find out what contrived series of events led to their resurrection.

#141
Fast Jimmy

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Atakuma wrote...

The Hierophant wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Fast Jimmy wrote...

Atakuma wrote...

Obadiah wrote...

Anyone read the recent comics? Couple MORE other characters aren't dead either.

The comics have their own canon.


For now.

Awefull lotta info lore getting dropped in the comics. Can't see how they are going to separate that, and, as you all have noticed, they don't really have an issue bringing characters back from the dead.

What's there to separate? It's just world building, it doesn't affect anything.


Well, Asunder had some pretty huge events that involved past companions. If future games start acting like what has happened in the books mirrors what happened in the games, then it could lead to... convergency things.

True especially if novel characters liked Cole, Fiona, and Rhys make an appearance.

They could easily come up with an alternate version of the events that don't involve the old companions.


They could... but it would require effort. Effort and resources.

Not unlike the effort and resources required to build the pyramids...

#142
HTTP 404

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Yes, I stabbed Anders everytime I played. Make sure he's dead please.

#143
NovaBlastMarketing

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Disagree Leliana is an awesome. Li and still alive at the end of DA2 and really needs to come back as a LI again if Bioware has written of the warden and will not be the main warden character again.

#144
Fast Jimmy

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SeptimusMagistos wrote...

Fast Jimmy wrote...

She did appear as alive no matter what in DA2 if you had the Exiled Prince/Sebastian Day One DLC.


Yes, but I assumed it was an out-of-universe resurrection.

I'm fine with dead people suddenly reappearing alive, as long as we eventually find out what contrived series of events led to their resurrection.

Agreed. I don't have a problem if they brought the Arch Demon back to life, honestly. Its their story, they can write if they want to. 

Of course, I am of the mind that the import flags should be forgotten entirely, so you don't have all of this nonsense bickering about what should or shouldn't be in future games. Give us tons of choices, have crazy different outcomes for those choices, then in the next game, pick the outcomes you want (or even pick outcomes you didn't show us at all in the previous game... like the Archdemon sneaking away if you feel like it) and start the whole process anew.

That's how Baldur's Gate did it; that's how Fallout does it... and its worked out pretty well so far.

#145
berelinde

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David Gaider wrote...

andocrack wrote...
DG says the decision to kill them isn't gone, but they are alive despite that choice.


This is indeed the case. If this is inconsistent with someone's expectations of what they believe that decision should result in, than so be it. I imagine that will happen, depending on where your personal expectations lie. If someone prefers to believe a character like Leliana is only alive because I'm personally "obsessed" with them... well, again. So be it. There is only so much room for us to maneuver-- we cannot make a customized story completely to order like a drive-thru burger joint could make a burger. We shall honor choices as best we can, to varying degrees of importance to the overall narrative. And I shall leave it at that.

But why must it always be Leliana returning from the grave? How many times do we have to kill her for it to stick?

Don't mind me. I'm pretty much resigned to the fact that if the game/DLC has a vowel in the title, Leliana will be there to preach at us. I can escape through dialogue with the best of 'em. But hasn't the Maker got any other crazies on his side? Maybe some that don't obsess about hair and shoes?

Why is it that the characters I love get killed off irrevocably and the ones I loathe are immortal? Maybe I'm just lucky that way.

#146
BearlyHere

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Why not instead of killing a character off, have them abandon the PC because of the PC's decisions? Then it's not a big problem with bringing the character back. Granted, there are some characters you want to kill.

#147
SeptimusMagistos

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Fast Jimmy wrote...

Of course, I am of the mind that the import flags should be forgotten entirely, so you don't have all of this nonsense bickering about what should or shouldn't be in future games. Give us tons of choices, have crazy different outcomes for those choices, then in the next game, pick the outcomes you want (or even pick outcomes you didn't show us at all in the previous game... like the Archdemon sneaking away if you feel like it) and start the whole process anew.

That's how Baldur's Gate did it; that's how Fallout does it... and its worked out pretty well so far.


While I'm fine with both types of games, I find I get more emotional torque out of the ones that recognize my choices than out of the ones which don't. For instance the fact that New Reno was implied to still have casinos in Fallout New Vegas didn't bother me much...but it did bother me a little. I specifically went through a complex series of events to ensure the downfall of organized crime. A world in which New Reno was a quiet, law-abiding town would have resonated with me slightly more.

In general, I like the direction the save imports have been going in, and I hope future games continue heading in that direction.

#148
Obadiah

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BearlyHere wrote...

Why not instead of killing a character off, have them abandon the PC because of the PC's decisions? Then it's not a big problem with bringing the character back. Granted, there are some characters you want to kill.

I'm guessing the writers REALLY wish they had done that.

Modifié par Obadiah, 19 octobre 2012 - 03:57 .


#149
Allan Schumacher

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Mr. Gaider has stated Alistair is his favorite character, maybe thats why he's in the comic as the King?

The character's mentioned here are one's that exist in the comics & books and also character's that were first introduced in the Game. In the game their stories had various outcomes, which is why some people are upset that those outcomes are being presented as different from their game. What you have done is created an offical cannon as seen on Darkhorse.com's description of the dragon age comics. So yes, you guys do have favorites and make desicions accordingly.

Is that conclusion wrong? or should we change the word obsessed to *favorited*. seeing as how i do not want be counter-productive.


Obsession is most definitely not the correct word. It has a very different meaning than "favourite." While no doubt {b]I need to make sure I don't take things too personally[/b], it just comes across as a more aggressive word since obsession usually has unhealthy connotations associated with it, and you were not the only person using the term in this thread either.

#150
Maria Caliban

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Right.

If I'm someone's favorite person, they're just showing good taste. If they have an obsession with me, I'm taking out a restraining order.


Ozida wrote...

And please, can we keep alive characters alive as well? You know, not to find out suddenly that one of the past key characters was killed... via Twitter? :D


We've never had a character death suddenly announced via Twitter.

We've had a twelve hour long 'stream' of an IC report from a minor NPC that ended in a heroic death, and was an excellent use of new media to tell a story.

The funny thing is that not only was it a great nod to one of the classic moments of a 'new media' doing storytelling (the War of the World's broadcast) but it's probably the most innovative thing that BioWare has ever done. I have never heard of anyone using Twitter in such a matter, and they managed to utterly nail it as a live event as well.

Yet somehow it sucks because Emily Wong didn't get a forgettable two-second cameo or e-mail to the Commander. Also 'Chobot sucks!!!111'

Modifié par Maria Caliban, 19 octobre 2012 - 04:23 .