KENNY4753 wrote...
I want to bring up a point with Leliana.
You never actually see her die when you defile the ashes. You fight her and she falls down (supposedly dead) when you defeat her.
That doesn't mean that she is definetely dead. There is no cutscene where you chop of their head (Logahin) or where a character dies the way it is that happened to Meredith. We never actually see her die.
That being said, it doesn't throw out your choice. Your choice was not to kill Leliana, your choice was to defile the ashes and killing Leliana was one of the results of that choice. Your choice is still in the game (the ashes being gone)
When my nasty-piece-of-work Warden defiled the ashes, he struck off Leliana's head through the combat animation finisher.
That's not to say that there wasn't some way that the Guardian might have intervened. Crazy things were happening in the gauntlet, and its very possible that not everything was as entirely real as it seemed.
A DA:O import should be able to check if Leliana was dead (its able to comment on it in the ending sequence, so...). Obviously, the million dollar question is how to explain to the player the decision to retcon. Given that Hawke wouldn't know her, it probably would be through dialogue with the PC...but Bodahn could have been used...a codex entry from Leliana's journal...
To be honest, its not beyond the wit of man to work out a way to explain why a character thought to be dead isn't (or, better yet, parachute in an alternative placeholder if the cameo of that character is in some way important to the plot and can't be ignored entirely).
I completely understand David's point that the dev's will make decisions to use characters who might have been killed in a past playthrough, or completely rewrite the appearance and style of known characters (e.g. Flemeth). I have no problem with this...but to do it without dropping some form of (believable) explanation into the game isn't to be applauded.





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