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17 réponses à ce sujet

#1
Dragon Age1103

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   I was cruious I don't recall reading anywhere in the tips or descriptions but poisons do not work with bows do they? If so that really sucks & I have definitively failed to noticed. lol. If this is true does anyone know a good mod, if not my bad!!! lol

#2
Dragon Age1103

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bump!!!

#3
Marso40

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I don't think they do, but don't quote me on that. Spell buffs and other coatings don't seem to work either. I never get flaming or frosty arrows- only on melee weapons.

#4
AiTenshi1

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No they only work with melee weapons. This is also true for coatings (only work on melee weapons).



Yes, that's a very illogical design decision, Bioware, and doesn't really belong in a roleplaying game (poisoning arrow tips has been done in hunting and warfare throughout almost any culture, just as the game states that arrows have been used in hunting and warfare since time immemorial).



Note that the effect is a time-based effect, not weapon-based (which also doesn't make sense, but anyway...) In other words, you activate the effect, and you can switch back and forth between melee and ranged weapons during combat, with the effect applying for hits made with melee attacks (as long as the time limit doesn't run out, of course) but not for ranged weapons. It doesn't suddenly stop if you switch to ranged weapons; it just doesn't apply to the weapon until you switch back to melee.




#5
Dragon Age1103

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wow, I mean I should of noticed a long time ago with my 2 play throughs but Bioware is disappointing me more & more every time I find something so small yet they do nothing to fix it. I mean the OP spells, Ancient Elven Boots on PC, Ceremonial Gloves on PC, tactics, cool downs, now this. So many little bugs a quick patch could fix but ever since EA got in the picture it feels like they have turned their backs on us :(

Anyways thank you for the response, I plan on requesting a mod for this at nexus see if they say it is harder to do than I assume.

#6
AiTenshi1

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Your welcome.



I agree with you because it's the small details that usually make a game enjoyable (or not, as the case may be). Of course, the overall game must have some appeal, but even games that may not have an initial appeal sometimes turn out to be very enjoyable if people try them, whereas the opposite can also occur (i.e. a game that has an initial appeal may wind up being a disappointment once it is examined closely).


#7
Schwinni

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I agree, poisons are completely useless in this game.

To be useful, they should

- be usable for arrows and bolts also

- not be based on time, but on hits

- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)

#8
Silensfurtim

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theres an archery mod where you can use poisons on bows/arrows.

#9
thelebk

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well mention where the mod is :P

#10
sinosleep

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Schwinni wrote...

I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)


It takes all of ONE skill point to be able to use every poison in the game. It's not as if any one character actually needs very many skills, considering most of them are god awful any way. I'd wager that lvl 1 poison could quite possibly be the best spent single skill point in game. With that one measly point you can use every bomb, coating, and poison in the game. I put 1 skill point into every character for the bombs alone. They do 75 instant damage. 75 * 4 = 300 * 5 (types) = 1500 damage in about a half second of game time.

Modifié par sinosleep, 31 décembre 2009 - 11:35 .


#11
Darkblade77

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i agree with sinosleep. I give all my melee characters one point of poison making so that they can use poisons and bombs. The basic deathroot poison is very effective because it has a chance of stunning an opponent. It helps a LOT in the early part of the game.

As for the time based thing, it makes sense since eventually a poison that's been applied to a blade will eventually dry up or wear off after repeated stabbings.

As for the bow, I think poisoning each arrow tip would severely slow down the rate of attack.

I think a better idea would be to create a separate vial of poison that could be used multiple times and would cost a character a turn if he/she wanted to apply it to an arrow tip.

The current game mechanics of the way that poisons work wouldn't make sense with bows/arrows.


#12
Dragon Age1103

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Silensfurtim wrote...

theres an archery mod where you can use poisons on bows/arrows.


  If you're talking about "Better Archery" on dragonagenexus. I believe he removed the mod & I'm  looking for a mod that only effects poisons for arrows. That mod ruined archery for me I tried it, it was very unbalanced...he changed a lot of stuff. If that is even the one you mean lol. Anyways thanks for the suggestion but like i said just looking for poison to be added to bolts & arrows.

#13
Dragon Age1103

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Schwinni wrote...

I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)


 I couldn't agree more. I think the poison only being added to the persons weapon with the skill isn't so unfair since it makes that class unique & gives you a reason to roll that char but poison should run out after 10,20,30 shots not have a time limit. I mean is the deadly poison going to dry & once its dry its not poison anymore but a pretty arrow dye to make them look cool as they kill you. lol

#14
Dragon Age1103

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sinosleep wrote...

Schwinni wrote...

I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)


It takes all of ONE skill point to be able to use every poison in the game. It's not as if any one character actually needs very many skills, considering most of them are god awful any way. I'd wager that lvl 1 poison could quite possibly be the best spent single skill point in game. With that one measly point you can use every bomb, coating, and poison in the game. I put 1 skill point into every character for the bombs alone. They do 75 instant damage. 75 * 4 = 300 * 5 (types) = 1500 damage in about a half second of game time.



   Very well put, never really took that approach but I just might with Alistair so two of my party members can throw bombs to weaken the charging lines of enemies.

#15
Zecele

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As for the bow, I think poisoning each arrow tip would severely slow down the rate of attack.




That's not how poison projectiles work...at least in the real world. You dip a batch in the toxin ahead of time. It will dry of course but then they become liquid again when they hit blood (heat + water).

#16
thelebk

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That is correct.

#17
AiTenshi1

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We're talking about a roleplaying game. Some of the posts here are not about roleplaying a character who uses poisons in some way, but rather about "gaming the game" to simply beat it. For example, warriors would not use poisons and neither would mages, nor would all rogues (which is another mistake in the game design since obviously Dalish rogues in Ferelden should start with trap-making rather than poison-making, but anyway...)



I would say that it does make sense that not all characters can use poison on their weapons. Why? Because it takes care to handle poisons properly, and that is part of basic training in using such hazardous materials. Same for coatings or bombs, of course. The average person may know of such items and even be able to carry them around (if they are packed properly, of course) but actually using them requires training in how to handle, apply, and store the items, as well as how to create them in the first place. This is true for real life, too - the average person does not know how to safely handle various dangerous materials.



Also, Zecele is generally correct that poisoning arrows and bolts does not slow anything down, or not much, anyway. I'd add that his example is not the only method used for such a practice, though, especially by hunters. For example, poisons are often made into paste substances for ease of storage and carrying, and then applied just prior to being shot at an animal being hunted. It depends on the specific substance being used and the intended effect, of course. Obviously hunters do not use poisons that cause sickness to humans if they remain in the meat of the animal, and tend to prefer substances that have lesser effects that still aid in hunting fast-moving prey (well, fast-moving compared to a hunter, anyway). Pasty poisons offer a good alternative to liquids or gases (although the latter wouldn't really be something that is used on weapons even though it could be used in flask grenades).






#18
sinosleep

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I'm an army veteran, soldiers use grenades, ergo warriors taking poison for bombs makes sense even from an RP perspective. Then you have books like George R.R. Matin's Song of Ice and Fire books where a prominent melee character regularly uses chemicals to set his sword on fire for fights, this and other games/stories also make coatings perfectly valid from an RP perspective. Even with that said though, this is the the gameplay forum and as such he's going to get mostly gameplay replies, not RP replies.

Modifié par sinosleep, 31 décembre 2009 - 09:54 .