Poisons
#1
Posté 31 décembre 2009 - 01:52
#2
Posté 31 décembre 2009 - 02:25
#3
Posté 31 décembre 2009 - 03:13
#4
Posté 31 décembre 2009 - 03:37
Yes, that's a very illogical design decision, Bioware, and doesn't really belong in a roleplaying game (poisoning arrow tips has been done in hunting and warfare throughout almost any culture, just as the game states that arrows have been used in hunting and warfare since time immemorial).
Note that the effect is a time-based effect, not weapon-based (which also doesn't make sense, but anyway...) In other words, you activate the effect, and you can switch back and forth between melee and ranged weapons during combat, with the effect applying for hits made with melee attacks (as long as the time limit doesn't run out, of course) but not for ranged weapons. It doesn't suddenly stop if you switch to ranged weapons; it just doesn't apply to the weapon until you switch back to melee.
#5
Posté 31 décembre 2009 - 03:54
Anyways thank you for the response, I plan on requesting a mod for this at nexus see if they say it is harder to do than I assume.
#6
Posté 31 décembre 2009 - 04:00
I agree with you because it's the small details that usually make a game enjoyable (or not, as the case may be). Of course, the overall game must have some appeal, but even games that may not have an initial appeal sometimes turn out to be very enjoyable if people try them, whereas the opposite can also occur (i.e. a game that has an initial appeal may wind up being a disappointment once it is examined closely).
#7
Posté 31 décembre 2009 - 04:36
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)
#8
Posté 31 décembre 2009 - 04:49
#9
Posté 31 décembre 2009 - 10:04
#10
Posté 31 décembre 2009 - 11:34
Schwinni wrote...
I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)
It takes all of ONE skill point to be able to use every poison in the game. It's not as if any one character actually needs very many skills, considering most of them are god awful any way. I'd wager that lvl 1 poison could quite possibly be the best spent single skill point in game. With that one measly point you can use every bomb, coating, and poison in the game. I put 1 skill point into every character for the bombs alone. They do 75 instant damage. 75 * 4 = 300 * 5 (types) = 1500 damage in about a half second of game time.
Modifié par sinosleep, 31 décembre 2009 - 11:35 .
#11
Posté 31 décembre 2009 - 12:33
As for the time based thing, it makes sense since eventually a poison that's been applied to a blade will eventually dry up or wear off after repeated stabbings.
As for the bow, I think poisoning each arrow tip would severely slow down the rate of attack.
I think a better idea would be to create a separate vial of poison that could be used multiple times and would cost a character a turn if he/she wanted to apply it to an arrow tip.
The current game mechanics of the way that poisons work wouldn't make sense with bows/arrows.
#12
Posté 31 décembre 2009 - 01:42
Silensfurtim wrote...
theres an archery mod where you can use poisons on bows/arrows.
If you're talking about "Better Archery" on dragonagenexus. I believe he removed the mod & I'm looking for a mod that only effects poisons for arrows. That mod ruined archery for me I tried it, it was very unbalanced...he changed a lot of stuff. If that is even the one you mean lol. Anyways thanks for the suggestion but like i said just looking for poison to be added to bolts & arrows.
#13
Posté 31 décembre 2009 - 01:43
Schwinni wrote...
I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)
I couldn't agree more. I think the poison only being added to the persons weapon with the skill isn't so unfair since it makes that class unique & gives you a reason to roll that char but poison should run out after 10,20,30 shots not have a time limit. I mean is the deadly poison going to dry & once its dry its not poison anymore but a pretty arrow dye to make them look cool as they kill you. lol
#14
Posté 31 décembre 2009 - 01:46
sinosleep wrote...
Schwinni wrote...
I agree, poisons are completely useless in this game.
To be useful, they should
- be usable for arrows and bolts also
- not be based on time, but on hits
- be usable by all players (I mean, do you really need to know how to produce poisons in order to put it on a dagger?)
It takes all of ONE skill point to be able to use every poison in the game. It's not as if any one character actually needs very many skills, considering most of them are god awful any way. I'd wager that lvl 1 poison could quite possibly be the best spent single skill point in game. With that one measly point you can use every bomb, coating, and poison in the game. I put 1 skill point into every character for the bombs alone. They do 75 instant damage. 75 * 4 = 300 * 5 (types) = 1500 damage in about a half second of game time.
Very well put, never really took that approach but I just might with Alistair so two of my party members can throw bombs to weaken the charging lines of enemies.
#15
Posté 31 décembre 2009 - 01:50
As for the bow, I think poisoning each arrow tip would severely slow down the rate of attack.
That's not how poison projectiles work...at least in the real world. You dip a batch in the toxin ahead of time. It will dry of course but then they become liquid again when they hit blood (heat + water).
#16
Posté 31 décembre 2009 - 07:36
#17
Posté 31 décembre 2009 - 08:21
I would say that it does make sense that not all characters can use poison on their weapons. Why? Because it takes care to handle poisons properly, and that is part of basic training in using such hazardous materials. Same for coatings or bombs, of course. The average person may know of such items and even be able to carry them around (if they are packed properly, of course) but actually using them requires training in how to handle, apply, and store the items, as well as how to create them in the first place. This is true for real life, too - the average person does not know how to safely handle various dangerous materials.
Also, Zecele is generally correct that poisoning arrows and bolts does not slow anything down, or not much, anyway. I'd add that his example is not the only method used for such a practice, though, especially by hunters. For example, poisons are often made into paste substances for ease of storage and carrying, and then applied just prior to being shot at an animal being hunted. It depends on the specific substance being used and the intended effect, of course. Obviously hunters do not use poisons that cause sickness to humans if they remain in the meat of the animal, and tend to prefer substances that have lesser effects that still aid in hunting fast-moving prey (well, fast-moving compared to a hunter, anyway). Pasty poisons offer a good alternative to liquids or gases (although the latter wouldn't really be something that is used on weapons even though it could be used in flask grenades).
#18
Posté 31 décembre 2009 - 09:51
Modifié par sinosleep, 31 décembre 2009 - 09:54 .





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