^^ title
favorite Grenade type.
Débuté par
WarmechaM2
, oct. 18 2012 05:17
#1
Posté 18 octobre 2012 - 05:17
#2
Posté 18 octobre 2012 - 05:21
I love all of them but Sticky, because I always miss with them.
Most satisfying is probably the Drell's (which I can't remember the name of) after an AOE reave.
Most satisfying is probably the Drell's (which I can't remember the name of) after an AOE reave.
Modifié par moondoggle, 18 octobre 2012 - 05:21 .
#3
Posté 18 octobre 2012 - 05:23
moondoggle wrote...
I love all of them but Sticky, because I always miss with them.
Most satisfying is probably the Drell's (which I can't remember the name of) after an AOE reave.
Cluster i think it is
#4
Posté 18 octobre 2012 - 05:23
Inferno. They are both the most powerful and the most satisfying.
#5
Posté 18 octobre 2012 - 05:23
Arc
#6
Posté 18 octobre 2012 - 05:24
Lift nades, still laugh a bit every time a phantom is blown clean off the map
#7
Posté 18 octobre 2012 - 05:24
Stim pack
#8
Posté 18 octobre 2012 - 05:24
Arc grenades
#9
Posté 18 octobre 2012 - 05:25
jaydubs67 wrote...
Inferno. They are both the most powerful and the most satisfying.
#10
Posté 18 octobre 2012 - 05:26
Inferno are brutal fun.
#11
Posté 18 octobre 2012 - 05:27
Supply Pylon.
#12
Posté 18 octobre 2012 - 05:28
Lift is pretty good. My Asariguard and Krogentinel both make good use of them. They hit through walls too which makes them decent enemy cover-busters.
#13
Posté 18 octobre 2012 - 05:30
Gotta go with clusters, they're amazing on the drell adept with area reave
#14
Posté 18 octobre 2012 - 05:35
Frag,Homing and Sticky
#15
Posté 18 octobre 2012 - 05:36
Cluster Grenade because they can set off multiple power combos with one grenade. They also do massive damage (up to 3x1000) and if an enemy is primed for three different types of combos, it can set off them all with a single grenade. Or inferno grenades, they are awesome too.
#16
Posté 18 octobre 2012 - 05:37
Arc
Radius/Electrical/Overload
Radius/Electrical/Overload
#17
Posté 18 octobre 2012 - 05:37
Lift Grenades. My Krentinal single handedly got all of my grenade damage challenges out of the way with that. Second favorite would be multifrags because there are few things more satisfying than laying out a carpet of high explosive death for your enemies.
#18
Posté 18 octobre 2012 - 05:37
Lift and inferno.
Each inferno grenade counts as 1 dot. So 4 inferno greandes = 1.4k damage a second for 8 seconds. Kills most things
Each inferno grenade counts as 1 dot. So 4 inferno greandes = 1.4k damage a second for 8 seconds. Kills most things
#19
Posté 18 octobre 2012 - 05:38
I would say this thread proves that BioWare has very nicely balanced grenades vs each other. A lot of different opinions.
#20
Posté 18 octobre 2012 - 05:39
Clusters are so strong they destroy all other game sound effects. Can't argue with that kind of power.
#21
Posté 18 octobre 2012 - 05:42
Shampoohorn wrote...
Clusters are so strong they destroy all other game sound effects. Can't argue with that kind of power.
Multi-frags too hehe. I played a game with 3 other Destroyers once and I didn't hear anything but the start of people launching their grenades and tons of loudness. Also laughing in the XBL party
#22
Posté 18 octobre 2012 - 05:43
multi-frag = epic win. who need cobra missile?
#23
Posté 18 octobre 2012 - 05:45
SimulatedSnowman wrote...
Shampoohorn wrote...
Clusters are so strong they destroy all other game sound effects. Can't argue with that kind of power.
Multi-frags too hehe. I played a game with 3 other Destroyers once and I didn't hear anything but the start of people launching their grenades and tons of loudness. Also laughing in the XBL party
It's like all other Grenades go to Ten, but Cluster Grenades go to Eleven. (And Multi-Frags too.)
#24
Posté 18 octobre 2012 - 05:46
Homing, because nothing says awesome like a little flying ball of death.
#25
Posté 18 octobre 2012 - 05:46
Sticky





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