Too late.Yate wrote...
If it makes camping remotely possible, it won't happen.
Should supply pylon return?
#26
Posté 18 octobre 2012 - 06:36
#27
Posté 18 octobre 2012 - 06:39
ntrisley wrote...
Said it before, saying it again.
We need "Reverse" N7s.
Opposite gender, opposite "role" on the battlefield.
Cerberus Turret on a male N7 Engineer.
Portable cover generator or a deployable "field" ala the Asari Bubble on a female N7 Soldier.
Smoke Grenades and Recon Drones on a male N7 Infiltrator focused upon sniper rifles/distance damage rather than "Hurr I has a sword!" like the Shadow.
Etc.
that
been thinking about smoke grenades for a while
easy for BW to add them on a playable char. (?)
plus 4 player smoke spamming will be the best revenge.
#28
Posté 18 octobre 2012 - 06:42
#29
Posté 18 octobre 2012 - 06:52
#30
Posté 18 octobre 2012 - 07:03
#31
Posté 18 octobre 2012 - 07:07
That shoots grenades or ThrowOd3at wrote...
good god if we could have the cerberus turret.
#32
Posté 18 octobre 2012 - 07:10
#33
Posté 18 octobre 2012 - 07:13
#34
Posté 18 octobre 2012 - 07:14
ntrisley wrote...
Said it before, saying it again.
We need "Reverse" N7s.
Opposite gender, opposite "role" on the battlefield.
Cerberus Turret on a male N7 Engineer.
Portable cover generator or a deployable "field" ala the Asari Bubble on a female N7 Soldier.
Smoke Grenades and Recon Drones on a male N7 Infiltrator focused upon sniper rifles/distance damage rather than "Hurr I has a sword!" like the Shadow.
Etc.
I approve. the N7 are my favourite charecters.
And the Male N7 Engineer with the Turret has all of my Yes.
#35
Posté 18 octobre 2012 - 07:19
Caldari Ghost wrote...
Something that bioware might draw ideas from?
tiny krogans
(apologies)
#36
Posté 18 octobre 2012 - 07:29
Does a turret possessing biotic attributes sound practical to you?sonofabumdooda wrote...
Caldari Ghost wrote...
Something that bioware might draw ideas from?
tiny krogans
(apologies)
#37
Posté 18 octobre 2012 - 09:09
sonofabumdooda wrote...
ntrisley wrote...
Said it before, saying it again.
We need "Reverse" N7s.
Opposite gender, opposite "role" on the battlefield.
Cerberus Turret on a male N7 Engineer.
Portable cover generator or a deployable "field" ala the Asari Bubble on a female N7 Soldier.
Smoke Grenades and Recon Drones on a male N7 Infiltrator focused upon sniper rifles/distance damage rather than "Hurr I has a sword!" like the Shadow.
Etc.
that
been thinking about smoke grenades for a while
easy for BW to add them on a playable char. (?)
plus 4 player smoke spamming will be the best revenge.
We already heard from the Devs that it was impossible for them to add an "enemy visibility limit" for the sandstorm on Dagger. Seems likely that the smoke grenades would be the same way. Also, have you ever not been shot to crap by invisible smoke ninjas? All cerberus characters must have thermal goggles.
Now that I am done being negative....I think smoke grenades with recon mines or the new recon drone mentioned would be awesome.
#38
Posté 18 octobre 2012 - 09:13
And the cooldown would probably make it so that you can't re-locate it with the versatility of the quarian and geth turrets. But still, that could totally compensate for its power. You have to consider where you put it very carefully, or else it won't work.
Also, give him an Alliance insignia!
#39
Posté 19 octobre 2012 - 02:03
That's true, they did say that it's impossible since the AI effectively "cheats".IcarusAloft wrote...
sonofabumdooda wrote...
ntrisley wrote...
Said it before, saying it again.
We need "Reverse" N7s.
Opposite gender, opposite "role" on the battlefield.
Cerberus Turret on a male N7 Engineer.
Portable cover generator or a deployable "field" ala the Asari Bubble on a female N7 Soldier.
Smoke Grenades and Recon Drones on a male N7 Infiltrator focused upon sniper rifles/distance damage rather than "Hurr I has a sword!" like the Shadow.
Etc.
that
been thinking about smoke grenades for a while
easy for BW to add them on a playable char. (?)
plus 4 player smoke spamming will be the best revenge.
We already heard from the Devs that it was impossible for them to add an "enemy visibility limit" for the sandstorm on Dagger. Seems likely that the smoke grenades would be the same way. Also, have you ever not been shot to crap by invisible smoke ninjas? All cerberus characters must have thermal goggles.
Now that I am done being negative....I think smoke grenades with recon mines or the new recon drone mentioned would be awesome.
Flashbangs or a "decoy" grenade.
Also new Assault Rifle mod:
Underslung Grenade Launcher. Adds 50% weight, allows for you to "fire" standard frag grenades or smoke grenades from your AR. Uses grenade capacity.
#40
Posté 19 octobre 2012 - 02:08
#41
Posté 19 octobre 2012 - 02:09
Modifié par ntrisley, 19 octobre 2012 - 02:09 .
#42
Posté 19 octobre 2012 - 02:12
ntrisley wrote...
Supply Drone or Pylon is a shoe-in for a Salarian Sentinel.
Drone version definitely more applicable to salarian STG as the drone supplies both ammo and enemy location (you know, like that Geth hunter vision, tac-scan, or recon mine thing?)
But....salarian sentinel? Never seen a salarian use biotics...more like, a revamped engineer we need.
#43
Posté 19 octobre 2012 - 02:16
Volus Sentinel, Asari Sentinel, and the N7 Paladin.
We're also going to have a Biotic Infiltrator coming relatively soon...so there's definitely room for a Salarian Sentinel with all tech powers.
#44
Posté 19 octobre 2012 - 02:18
Same.Nissun wrote...
ntrisley wrote...
Said it before, saying it again.
We need "Reverse" N7s.
Opposite gender, opposite "role" on the battlefield.
Cerberus Turret on a male N7 Engineer.
Portable cover generator or a deployable "field" ala the Asari Bubble on a female N7 Soldier.
Smoke Grenades and Recon Drones on a male N7 Infiltrator focused upon sniper rifles/distance damage rather than "Hurr I has a sword!" like the Shadow.
Etc.
I actually like these ideas.
#45
Posté 19 octobre 2012 - 02:19
ntrisley wrote...
You're aware that we will now have 3 Sentinel classes which negate that whole "Tech and Biotic" trope, yeah?
Volus Sentinel, Asari Sentinel, and the N7 Paladin.
We're also going to have a Biotic Infiltrator coming relatively soon...so there's definitely room for a Salarian Sentinel with all tech powers.
Oh yeah.....those.
Then I want this salarian to have recon mine as well. With supply drone. And we need a generic power....let's go with something that boosts durability. There's fortification, tech armor....etc.....
#46
Guest_Jiovanie-_*
Posté 19 octobre 2012 - 02:24
Guest_Jiovanie-_*
#47
Posté 19 octobre 2012 - 02:32
ObiwanDS wrote...
ntrisley wrote...
Cerberus Turret on a male N7 Engineer.
Shut up and take my money already!
Lol 4 N7 engineer just place 4 turrets somewhere then hide somewhere letting the OP cerberus turrets kill everything in seconds.I can see camping to the max. Following week turrets get nerfed to the ground.
#48
Posté 19 octobre 2012 - 04:01
Simplest answer is to make it so that the turret functions similar to Tech Armor and the Supply Pylon both:
The cooldown doesn't start until the turret is actually destroyed, and it requires a lengthy unpack animation for it to get set up with some evolutions for things like the turret being able to unpack faster or act like the Geth Turret or Supply Pylon with an "aura" that regenerates shields for nearby players.
For that matter, it should be one of the first turrets where we actually have to "interact" with it by repairing it (the animation is actually already in, watch the Cerberus Engineer when they crouch down and open up that diagnostic screen next to a damaged Cerberus Turret or Atlas).
I've got some ideas in mind for that particular character, notably having static defensive measures(Shield Pylons--yes, more than one. Probably two or so maximum, generating either a small tick like the Geth Turret more often or having the potential for a "bubble"-- and Cerberus Turret both with the N7 "Bulwark" Training giving you the option of faster repair and deployment speeds or beefier deployables) as his primary abilities along with either Sabotage or a unique "Equipment Diagnostic" ability which could be used to boost shields or grant a layer of armor to nearby players for a short time and also to repair the turret/pylons.
#49
Posté 19 octobre 2012 - 04:42
I second this notion. It shoots angry krogans at a high rof. Not game breaking at all.sonofabumdooda wrote...
that shoots krogans
#50
Posté 19 octobre 2012 - 04:58





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