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Why we hate Shepard’s death so much


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#201
Biotic Sage

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iakus wrote...

You're treading awfully close to "I'm happy so STFU"


If you want to infer that then I can't stop you.  That's not my argument though.  My argument is that we have to accept works as they are, regardless of our opinion of them, and in order to cultivate personal happiness we should avoid works we don't like.

#202
Iakus

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Mr.House wrote...

Biotic Sage wrote...

I don't know what to tell ya. Some people draw the line at being "railroaded into joining Cerberus," others draw the line at being "railroaded into caring about the fate of the galaxy at all." You, iakus, draw the line at being "railroaded into making a sacrifice with the player character's life." I don't happen to draw the line at any of those places, even the last one, so we will agree to disagree. It wasn't your cup of tea.

DAO did a mucxh better job then ME3, by far. You had many choices on how to end the blight, you did not fel like biggest choice in the game was taken away from you nor forced.


Exactly!!!

DAO did it right

#203
AlanC9

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iakus wrote...


Not every ending  needs to be happy.  But forcing Shepard's death defeats the entire point of giving us choices.  Might as well have called it Red Dead Redemption in Space.


You say that like it's a bad thing.

#204
Tyrannosaurus Rex

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iakus wrote...

Bioware has never Kobyashi Maru-ed the player character before. Ever. There was always a way out.


I wonder how people would feel about the trilogy if the suicide mission in ME2 was a Kobyashi-Maru situation where you would get your ass kicked regardless, then in ME3 give you the option to get a "golden" ending or where Shepard flies off in the sunset with the LI in their arms.

I wonder if it would be better to give the player a no-win scenario in the middle, since it still allows the player to walk away with a victory in the end.

#205
Zazzerka

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Lizardviking wrote...

iakus wrote...

Bioware has never Kobyashi Maru-ed the player character before. Ever. There was always a way out.


I wonder how people would feel about the trilogy if the suicide mission in ME2 was a Kobyashi-Maru situation where you would get your ass kicked regardless, then in ME3 give you the option to get a "golden" ending or where Shepard flies off in the sunset with the LI in their arms.

I wonder if it would be better to give the player a no-win scenario in the middle, since it still allows the player to walk away with a victory in the end.

Much better. Go work for BioWare.

Now.

#206
Tyrannosaurus Rex

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GT Zazzerka wrote...

Lizardviking wrote...

iakus wrote...

Bioware has never Kobyashi Maru-ed the player character before. Ever. There was always a way out.


I wonder how people would feel about the trilogy if the suicide mission in ME2 was a Kobyashi-Maru situation where you would get your ass kicked regardless, then in ME3 give you the option to get a "golden" ending or where Shepard flies off in the sunset with the LI in their arms.

I wonder if it would be better to give the player a no-win scenario in the middle, since it still allows the player to walk away with a victory in the end.

Much better. Go work for BioWare.

Now.


Thanks, though I am afraid my math is not good enough to get into the gaming studies I had hoped for.

But really, I still do not get Bioware's decisions or ideas behind the trilogy. Judging by ME1/2 it seems they were going for a heroic sci-fi (which there is nothing wrong with), but then they start doing this "You can't escape fate" thing in ME3. If anything, ME2 should have kicked our asses constantly through the game culminating with the suicide mission. Then ME3 should be the game where we can have our hero rise from the ashes and in the end get their happy ending. It is the reason why I personally found the ending of the third Nolan-Batman movie so great.

As it is, the moods and themes of the two first endings feels out of sync with the third.

#207
DeinonSlayer

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Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

#208
Iakus

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AlanC9 wrote...

iakus wrote...


Not every ending  needs to be happy.  But forcing Shepard's death defeats the entire point of giving us choices.  Might as well have called it Red Dead Redemption in Space.


You say that like it's a bad thing.


Did Rockstar say your choices would shape RDR?  No.  You're pretty much just along for teh ride.  Bioware claimed otherwise in Mass Effect.

And yes, I'd take mandatory deaths in the SM if it meant a "golden ending"

#209
Zazzerka

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Lizardviking wrote...

But really, I still do not get Bioware's decisions or ideas behind the trilogy. Judging by ME1/2 it seems they were going for a heroic sci-fi (which there is nothing wrong with), but then they start doing this "You can't escape fate" thing in ME3. If anything, ME2 should have kicked our asses constantly through the game culminating with the suicide mission. Then ME3 should be the game where we can have our hero rise from the ashes and in the end get their happy ending. It is the reason why I personally found the ending of the third Nolan-Batman movie so great.

As it is, the moods and themes of the two first endings feels out of sync with the third.

It's as if post-ME2, they felt there wasn't enough sadness and despair in it, so they decided to cram as much depressing crap into the third as possible.

We should've dealt with all the bleak sh*t in ME2, then ended on a high, happy, heroic note in ME3.
I thought that was kind of a rule of thumb for stories like this.

It seems they got the system backwards.

#210
Xilizhra

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DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

It's outright putrid in how restrictive it is. I would greatly recommend against reading it.

#211
DeinonSlayer

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Xilizhra wrote...

DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

It's outright putrid in how restrictive it is. I would greatly recommend against reading it.

Ooookay... :unsure:

Viking was just suggesting the Suicide Mission do something like this. There a problem with reading it as it could have been?

Modifié par DeinonSlayer, 22 octobre 2012 - 01:44 .


#212
Xilizhra

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DeinonSlayer wrote...

Xilizhra wrote...

DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

It's outright putrid in how restrictive it is. I would greatly recommend against reading it.

Ooookay... :unsure:

Viking was just suggesting the Suicide Mission do something like this. There a problem with reading it as it could have been?

I more meant the whole story. Eliminating any possibility of Paragon outcomes and then still forcing you to play as a human? Who the hell wrote this?

#213
DeinonSlayer

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Xilizhra wrote...

DeinonSlayer wrote...

Xilizhra wrote...

DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

It's outright putrid in how restrictive it is. I would greatly recommend against reading it.

Ooookay... :unsure:

Viking was just suggesting the Suicide Mission do something like this. There a problem with reading it as it could have been?

I more meant the whole story. Eliminating any possibility of Paragon outcomes and then still forcing you to play as a human? Who the hell wrote this?

No idea. I linked specifically to the Suicide Mission chapter.

#214
Tyrannosaurus Rex

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GT Zazzerka wrote...

Lizardviking wrote...

But
really, I still do not get Bioware's decisions or ideas behind the
trilogy. Judging by ME1/2 it seems they were going for a heroic sci-fi
(which there is nothing wrong with), but then they start doing this "You
can't escape fate" thing in ME3. If anything, ME2 should have kicked
our asses constantly through the game culminating with the suicide
mission. Then ME3 should be the game where we can have our hero rise
from the ashes and in the end get their happy ending. It is the reason
why I personally found the ending of the third Nolan-Batman movie so
great.

As it is, the moods and themes of the two first endings feels out of sync with the third.

It's
as if post-ME2, they felt there wasn't enough sadness and despair in
it, so they decided to cram as much depressing crap into the third as
possible.

We should've dealt with all the bleak sh*t in ME2, then ended on a high, happy, heroic note in ME3.
I thought that was kind of a rule of thumb for stories like this.

It seems they got the system backwards.


Yeah,
it's almost as if Bioware realised how not-dark their dark second act
was, so they decided to fill all their dark quota up in the third game.

Which again, all this in my opinion shows how the ME trilogy was already damanged in ME2.

Xilizhra wrote...

DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."

It's outright putrid in how restrictive it is. I would greatly recommend against reading it.


How so? I am not suprised hearing you say that given how paragon you usually are.

#215
jtav

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At least two people--player's choice--should have died on the SM for believability's sake. I thought the final trilemma was reasonably well balanced. You can live--if you pay the price.

#216
Xilizhra

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How so? I am not suprised hearing you say that given how paragon you usually are.

Such a thing would be incredibly restrictive and downright idiotic were it implemented into any actual game. Who wants no option to ever be a genuinely good person at all?

#217
Tyrannosaurus Rex

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Xilizhra wrote...

How so? I am not suprised hearing you say that given how paragon you usually are.

Such a thing would be incredibly restrictive and downright idiotic were it implemented into any actual game. Who wants no option to ever be a genuinely good person at all?


I am not going to read it nor do I have any intentions about arguing about this specific subject right now, I will just say that I believe that both moral paths should be rewarded and viable in their own way.

#218
DeinonSlayer

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jtav wrote...

At least two people--player's choice--should have died on the SM for believability's sake. I thought the final trilemma was reasonably well balanced. You can live--if you pay the price.

That's what I thought. My canon loses Legion and Jack, cures the Genophage and kills the Geth. Secondary loses Mordin, Zaeed, Thane (lost Kirrahe and Wrex in ME1), sells Legion, convinces Padok Wiks to back down, shoots Ashley, kills the Geth and loses Miranda to Kai Leng. Tertiary loses Wrex in ME1, gets No One Left Behind in ME2, makes peace with the Quarians and Geth, but has to shoot Mordin.

"Perfect" playthroughs are boring. :devil:

Modifié par DeinonSlayer, 22 octobre 2012 - 02:41 .


#219
Xilizhra

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Lizardviking wrote...

Xilizhra wrote...

How so? I am not suprised hearing you say that given how paragon you usually are.

Such a thing would be incredibly restrictive and downright idiotic were it implemented into any actual game. Who wants no option to ever be a genuinely good person at all?


I am not going to read it nor do I have any intentions about arguing about this specific subject right now, I will just say that I believe that both moral paths should be rewarded and viable in their own way.

They were. Renegades could get Mordin alive and krogan working with salarians, for instance, as well as having higher EMS for saving the Collevctor base. Actually, ME3 was by far the most Renegade-friendly game in the series.

#220
Zazzerka

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DeinonSlayer wrote...

"Perfect" playthroughs are boring. :devil:

We're going to have to disagree, here. My canon Shep does everything (or at least mostly everything) right. Wrex lives, Council saved, everyone survives the SM, genophage cured, Quarian-Geth peace secured etc.

At the end, he even does one of these with Liara.

Image IPB

'Everyone dies' playthroughs are fun in their own right, however.

#221
Tyrannosaurus Rex

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DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."


I read the SM part, and while I can approve of unavoidable casualties, I must admit I find this one way too extreme.

#222
DeinonSlayer

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GT Zazzerka wrote...

DeinonSlayer wrote...

"Perfect" playthroughs are boring. :devil:

We're going to have to disagree, here. My canon Shep does everything (or at least mostly everything) right. Wrex lives, Council saved, everyone survives the SM, genophage cured, Quarian-Geth peace secured etc.

At the end, he even does one of these with Liara.

*snip*

'Everyone dies' playthroughs are fun in their own right, however.

Canon Shep does that with Tali. :wub:

Secondary kills a former lover, loses another to Kai Leng and ends up alone. Tertiary picks Control.

To be honest, I think my Canon does everything right - including killing the Geth. If I were being honest, I wouldn't trust Wrex and Eve to be able to keep the entire Krogan species in line either, though I badly want them to. Canon cures it anyway.

#223
DeinonSlayer

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Lizardviking wrote...

DeinonSlayer wrote...

Ever read "Renegade Reinterpretations," Viking? It proposes a Suicide Mission in which you will lose no less than four squadmates. "Minimized Casualties" is the achievement you can get, not "No Man Left Behind."


I read the SM part, and while I can approve of unavoidable casualties, I must admit I find this one way too extreme.

Fair enough. I haven't read the whole story, I just thought the "mandatory casualties" thing would lead to a lot more variety.

#224
DeinonSlayer

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[double post]

Modifié par DeinonSlayer, 22 octobre 2012 - 02:27 .


#225
AlanC9

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DeinonSlayer wrote...

jtav wrote...
At least two people--player's choice--should have died on the SM for believability's sake. I thought the final trilemma was reasonably well balanced. You can live--if you pay the price.

That's what I thought. My canon loses Legion and Jack, cures the Genophage and kills the Geth. Secondary loses Mordin, Zaeed, Thane (lost Kirrahe and Wrex in ME1), sells Legion, convinces Padok Wiks to back down, shoots Ashley, kills the Geth and loses Miranda to Kai Leng. Tertiary loses Wrex in ME1, gets No One Left Behind in ME2, makes peace with the Quarians and Geth, but has to shoot Mordin.
"Perfect" playthroughs are boring. :devil:


(You got Kirrahe killed twice?)

I agree. My preferred ME2 path is to treat the Reaper IFF mission as mandatory the moment it comes up. Then you either take your chances on the SM with only some loyalty missions done, or get the Normandy crew juiced.

So my canon Shep lost Wrex in ME1, had her whole crew including Dr. Chakwas killed by the Collectors (no escort) and lost Miranda too ( couldn't beat the dialogue check for the Jack confrontation), decided to cure the genophage since hopefully Eve can keep Wreave in check, and made peace at Rannoch.