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new element power for mages


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44 réponses à ce sujet

#1
sunnydxmen

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Earth fire lightning and ice our getting old, time for some new elements for mages like wind water light darkness to keep it fresh an to give it a new feel.

#2
DarkKnightHolmes

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I want wind. Might as well become the AVATAR.

#3
sunnydxmen

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I just want something fresh.

#4
Angelo2027

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YES! I want some new powers for my mage I really want my DA3 mage to feel powerful and to take a few enemies with one spell.

#5
marshalleck

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Wild magic please; hold the goodberries.

#6
SpEcIaLRyAn

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I could see a Wind spell used to knock enemies back or even ensue a small Tornado.

For water I don't know what they could do with that but if the can do it than I won't complain.

#7
sunnydxmen

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Water spell trap enemies an a water sphere of water drowning them ,blast when enemies with boiling hot water burning them.

#8
Foolsfolly

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The problem with wind is the fact that most of the things you can do with wind manipulation you can do with the Force Mage spec.

I can't think of a new element spell tree. I could think of new spells that fit inside the existing trees though.

#9
Medhia Nox

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Water has always been an untapped resource.

It always translates to "ice" and I hate that. ((Much like Lightning always takes "Wind/Air"s place.

===

Though not "elements" - things like:

Smoke - defensive

Allergens - debuffs

Temporary Summons - attack

Concordance - spells that level the field between lesser and greater. (Example: Hit Points/Mana stolen from an opponent with greater)

Destruction - debuffs based off of damaged gear. Highest spells actually destroy enemy items.

Artifice - buffs based off allied gear. Example: Sharpen Blade adds a Bleed Effect to any blade.

#10
Foolsfolly

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Water always gets translated as ice because water's tough to do. Yeah you could shoot a stream of water at a person... but that's a minor annoyance compared to flame, stone, or ice.

I'm trying to think of an actual water attack that would make sense. The holding them in water idea's interesting for a story. But gameplay wise it would Hemorrhage or Crushing Prison. I guess there's nothing wrong with that unless you take offense at "I put that guard underwater for like 40 seconds and it just cost him a little over half of his health points! He should have drowned!"

I do like the idea of smoke/fog though to give the party a defense boost.

#11
Battlebloodmage

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I really want a necromancer class. Bloodmage is about controlling the living, so there should be a class exclusive in controlling the dead.

#12
Foolsfolly

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Battlebloodmage wrote...

I really want a necromancer class. Bloodmage is about controlling the living, so there should be a class exclusive in controlling the dead.


This I can get behind. It would involve calling spirits from the Fade and placing them in corpses. We know characters can do this and there was even a Spirit class spell in Origins for it. An entire tree or spec devoted to raising corpses and summoning spirits would be cool.

#13
Auintus

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I want to summon meteors. I don't care if it takes all my spell points, I want a meteor.

#14
sunnydxmen

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I don't care what new spell it is .as long as it is different, an fresh and new this is the third game of the series time to change things up .they can have light spells lasers darkness spells shadow power.

#15
Medhia Nox

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I'd like Necromancer if it were not - "Controlling the Dead" - but kinda like a Dead Body Cyborg.

You are gaining immortality and power by "becoming dead".

I could even see "paths" -

Path of the Behemoth: Arcane Warrior type creating a stronger/more durable character.

Path of the Lich: Augmentations that assist spellcasting... turning you into something that resembles one of those Arcane Horrors perhaps.

===

I actually hate undead summoning necromancers.

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As for water:

Dehydrate - damage over time

Water Jet - you can cut through stone with water, it "is" the universal solvent after all. People really underestimate it's capacity for damage. Even the pressure from a fire-hose would kick someone's ass.

Water Shield/Water Form - surround yourself in a globule of water for defense.

Geyser - jet of water throws an enemy into the air and they take damage when they fall.

Bloat - slows and reduces attack power

#16
hexaligned

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Summoning in general needs to make a return.

Modifié par relhart, 19 octobre 2012 - 06:17 .


#17
Foolsfolly

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Shapeshifting's an interesting idea that played like garbage in Jade Empire and Origins. I'm sure there's a way to do it better.

Perhaps have only one or two forms you shape into (a tank and a faster lithe form) and the rest of the tree is made up of passives similar to how Vampire Lords and Werewolves are in Skyrim: Dawnguard.

#18
Aulis Vaara

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sunnydxmen wrote...

Water spell trap enemies an a water sphere of water drowning them


I thought you wanted something fresh and original?

If something should be added, I would gear it more toward buffs and debuffs that can be dispelled and strengthened. This was already present in DA:O but sadly lacking in two. It makes mages a lot more interesting and varied.

#19
Medhia Nox

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There could be a neat school of "Power Words".

Combining the words - which would mean casting them in a specific order - would create massive effects (since it would take longer to make the combinations).

Or - you could cast them, and then a normal spell to create a new effect.

#20
Auintus

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Medhia Nox wrote...

There could be a neat school of "Power Words".

Combining the words - which would mean casting them in a specific order - would create massive effects (since it would take longer to make the combinations).

Or - you could cast them, and then a normal spell to create a new effect.


They need to bring back spell combonations. I miss storm of the century.

#21
scootermcgaffin

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Battlebloodmage wrote...

I really want a necromancer class. Bloodmage is about controlling the living, so there should be a class exclusive in controlling the dead.


That's demon stuff man. You gotta have a demon all up in you to do that.

#22
Shadow Fox

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Isn't the ice school stated to be weaponized water magic in the DA universe?

Anyway I would like to see blood magic expanded to reanimating/controlling the dead as it's supposed to be able to do.

And earth/nature magic that doesn't suck.

#23
Gamercat

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Yes please!

#24
Guest_Puddi III_*

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Yes, I would certainly like to see the addition of elements such as wind and water. Also steel, bug, grass, dragon, psychic, ghost, fighting, poison, dark.

I would also like to see elemental spirits. That might seem like it doesn't fit the lore, but I figure if a spirit can be ripped from a forest, it could be ripped from a lake or a volcano too. Or maybe we could simply have spirits that embody an element of nature as their 'idea' rather than pride, desire, audacity, justice, faith, etc.

#25
Maclimes

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You forgot "Heart!"