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new element power for mages


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44 réponses à ce sujet

#26
Guest_EntropicAngel_*

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Auintus wrote...

I want to summon meteors. I don't care if it takes all my spell points, I want a meteor.


Let me guess, you also want hair that goes down past your waist and a katana that's longer than you are tall.

#27
Guest_Puddi III_*

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Maclimes wrote...

You forgot "Heart!"

Oh man.

'Summon Captain Planet' needs to be a spell combo.

#28
FaWa

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Battlebloodmage wrote...

I really want a necromancer class. Bloodmage is about controlling the living, so there should be a class exclusive in controlling the dead.


You could easily build this in DAO with the Walking Dead (or whatever it was called) with virulent walking bomb and other debuffs.

I am in support of more classes though

#29
Arch1eviathan

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DarkKnightHolmes wrote...

I want wind. Might as well become the AVATAR.


Ha! They already have blood bending. Adding a water element would really make it feel like the avatar.

#30
ImperatorMortis

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DARKNESSSSSSSSS!!!

#31
Terrorize69

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An Inquisitor mage should be able to use holy magic, a gift from the Maker for his champion.

#32
Plaintiff

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"Light" and "Darkness" aren't elements.

Being able to conjure up tornados, or treeroots to entangle enemies would be pretty neat.

#33
Plaintiff

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EntropicAngel wrote...

Auintus wrote...

I want to summon meteors. I don't care if it takes all my spell points, I want a meteor.


Let me guess, you also want hair that goes down past your waist and a katana that's longer than you are tall.

You might be surprised to learn that "meteor"-like spells are not solely the domain of Final Fantasy. "Meteor Swarm" is a spell that has existed in Dungeons and Dragons since at least edition 3.5.

Modifié par Plaintiff, 20 octobre 2012 - 12:42 .


#34
iSignIn

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EntropicAngel wrote...

Auintus wrote...
I want to summon meteors. I don't care if it takes all my spell points, I want a meteor.

Let me guess, you also want hair that goes down past your waist and a katana that's longer than you are tall.

Yep I want all of that.

And a sexy black leather outfit and the ability to fly, of course.

#35
coldSnap

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I think people underrate water way too much, i would love to see DA3 tackle it

#36
Terrorize69

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I'd like to see "Water" being used as a healing element with also damaging spells or buffs. Not quiet as strong as Spirit Healer or Creation.

Healing Spring: Places a spring on water on the field that heals nearby party members ever so often for the duration.

#37
Ophir147

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I'd just like to see them explain magic a bit better. If we knew it's actual source, other than "like dreaming but irl lol" then I think that we would be able to gauge the limitations of magic itself.

For instance, if a mage can literally create anything with a thought, as if the world was a dream and he was the dreamer, then wouldn't that make them nigh omnipotent? Mages are depicted as pretty powerful, but not that much

I'm sensing some understood limitations that Bioware knows about, but doesn't think we care enough to explain to us.

Modifié par Ophir147, 20 octobre 2012 - 08:32 .


#38
sunnydxmen

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I agree people underate water too much it is very powerful element so is wind too.

#39
vortex216

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wind might not be a bad idea. water is out of the question. thats what ice is for. instead of creating
new schools, expand on the ones we already have. and am i the only one who notices that in origins the primal school didn't have any nature damage?! none at all

#40
Terrorize69

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Ophir147 wrote...

I'd just like to see them explain magic a bit better. If we knew it's actual source, other than "like dreaming but irl lol" then I think that we would be able to gauge the limitations of magic itself.

For instance, if a mage can literally create anything with a thought, as if the world was a dream and he was the dreamer, then wouldn't that make them nigh omnipotent? Mages are depicted as pretty powerful, but not that much

I'm sensing some understood limitations that Bioware knows about, but doesn't think we care enough to explain to us.


I believe the codex entry on Mana explains it a bit more, not fully although. Describes how mages potential is limited by their mana, trying to exceed the limit can use up their own life and kill them.

#41
Terrorize69

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I'd also like to see the return of combining spells to get different effects

#42
MillKill

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If we're going to have elemental powers, could we have Arsenic spells,  Uranium spells, and Chlorine spells?

#43
sunnydxmen

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Ice spells in dragonage series so far have stayed the same they need to be upgraded to the next level blizzards ice meteor ,water spells can be hurricanes tsunamis steam explosions to burn enemies ,wind spells tornadoes to cut enemies wind sword tornado armor that protects you an hurts enemies, light blinding light stun enemies laser beams to blast enemies, Darkness shadow control control a enemy shadow controlling them to attack them self's. Shadow claw a claw of darkness slashes enemies. inner fear bring enemies fear to life to cause them pain an become terrified.

#44
Guest_EntropicAngel_*

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iSignIn wrote...

Yep I want all of that.

And a sexy black leather outfit and the ability to fly, of course.


Just give me a black wing, and I'll be satisfied.

#45
Terrorize69

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We need a summoner specialty. Making a deal with a Spirit and being able to summon that spirit in different forms.