steverw1975 wrote...
silencekills wrote...
3. Only way I can see not getting this is if there are more than two Krogan in the match. Other than that, should be smooth sailing.
Actually, your point 3 is what I was talking about. Multiple players playing melee happy Krogans will most likely mean failure for everyone. That, and I've made a point of stealing kills from melee happy Krgoans in the past when I saw them repeatedly come up and melee enemies I've taken down to a bar or two of health. I don't typically have a problem with "kill stealing" as long as the enemy ends up dead, but when taken to extremes it just gets to be annoying.
But what are the chances of there being 3+ Krogan in one match, even with the operation?
Kill stealing from a proper melee krogan is probably really hard. They kill everything worth meleeing in one swing (thinking again though, I think Pyro's MIGHT live through one swing) and leaving the bigger things alone, less they be insta-killed.
I find it annoying when i'm playing a Krogan and rush off to a group of enemies and a power comes by in the middle of my murder spree that knockes them over so I miss my swing. Equally annoying when I'm taking down a boss mob and they launch a sniper rifle shot when the boss has 2 armor pips left. Understandable when i've been working on it for a bit and it becomes the final enemy standing, but terrible timing when they just happen to walk by in the middle of the match.
How often do they "intentionally" steal kills? I find that if something is alive in my radius, it's going to be smashed. I usually don't go after something if it's currently being shot at, but i'm not usually around the team to begin with. IT IS IMPOLITE to go headbutting things that have a few bars of health left when a teamate is currently engaging it, unless it's a boss in which case it's fair game.
* These are just personal thoughts and in no way represent Krogan's United.




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