BYC wrote...
It's been a week. Collectors are about on par with the others. No need to nerf. Praetorians are annoying, but they are just a tougher banshee. Scions are no real threat.
As usual, it's little guys that are problems. Captains are especially annoying because they spawn swarms.
Troopers are tougher Cannibals. They really are the same, except one of them gets barrier, and won't go nom nom if a friend of his dies.
Collectors are tougher Marauders. Both of them tend to get stuck in an animation that can make them easy targets, but unlike the marauder's armor buff, the seeker swarms are actually annoying.
Abominations are tougher Husks, it' pointless to argue why it wouldn't be the case.
Scions are tougher Ravagers. Unlike the ravagers, they have no weakness (yay they have a head, yay they still take 2x as long to kill), getting in the scion's face will do you no good, and their ranged abilities are just flat out superior.
Preatorians are tougher Banshees. Now that the magnet hand is fixed, banshees are 0 threat even offhost. Luckily, the preatorian's lazor of death doesn't need the preatorian to face towards you, ignores corners as long as half of the beam is not blocked, and is also a pain in the ass to avoid when not hosting. Add a cute melee stunlock, a sync kill, and seeker missiles that ignore tactical cloak to seal the deal.
Brutes don't count, they are free wave budget points.
I don't see how the 2 factions are on par, when one is clearly superior to the other. Is it wrong that they are harder? A question of taste. Is it wrong that one faction is way more trouble than the other on the same difficulty? Hello "geth so cheap, plz fix".
My biggest problem with the collectors is that they are just reapers on steroids. Same units, different graphics, better stats. I expected something more from them, but no amount of balance change will ever fix that.
Modifié par taplonaplo, 18 octobre 2012 - 10:34 .