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You really better be fixing the Collectors...


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#51
mbergeron468

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unclemonster wrote...

I am probably in the minority
1. Geth- easiest by far, NO SYNC KILLS, never a problem for me
2. Collectors- next easiest, once you've played them a few times they are not bad
3. Cerberus- I have the worst luck w/phantoms hiding around corners and sync killing me
4. Reapers- toughest, the Banshee wailing always seems to distract me


Reapers have one unit to worry about and that is only if there are many of them which are marauders with elbow of doom and awesome phaeston. Collectors provide the best challenge and all others are pretty easy even with geth stunlock.

#52
mbergeron468

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To the OP it is bronze if you can solo gold bronze solo should be nothing. The collectors are just fine you just need to watch for the silent praetorians.

#53
Ravenmyste

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Illusive Man hates Shepard wrote...

I already tried soloing the Collectors. Got on Wave 1 HAHAHAHAH; Anyway I agree with ya. There's nothing, absolutely NOTHING on Bronze VS Collectors. Bronze VS Collectors are Silver matches.

Just off-topic a moment: Imagine if in only a match (NOT PLATINUM) appears on the Same wave

5 Phantons+ 3 Scions+ 4 Banshees+ 1 Brute+ 2 Praetorians+ 3 dragoons+ 10 Marauders+ 1 Atlas+ 4 Geth Pyros+3 Geth Hunters+ 2 Geth Primes? IN THE SAME WAVE!



i would have to kiss my quad good bye... there be no place to run and wait for them to separate. iand i know how crazy it can be on platinum, having play on it before

but now with the 4th faction it would be hard time if all those did infact spawn we would be not be able to stand  straight for a week
and fixed that took Cannibals down and put dragoons up to make it easier to understand

#54
PwrGamerX

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I only have 3 complaints about collectors:

1) Troopers/Captains rush you like Dragoons with a bit more concern for their life (they'll take cover occasionally). Not entirely horrible but it seems like collectors always manage to rush whatever you are protecting with obscene amounts of force. Plus they have a 2-hit melee that no other force has.

2) Scions are a tad too tough in terms of offensive capability. 3 shot volley of downing, no warning of said 3 shots, and a sync-kill. A bit more noise from a large unit like that would work, and a slight reduction of damage (not a lot because they should still hit hard).

3) Scions and Praetorians have very high levels of health (On bronze, Scions have 7500 armor and Praetorians have 7k barrier, 9.7k armor, both unpossessed). Scions have more armor than any other non-protected armored unit and as much as the Banshees and Primes, Praetorians are only matched slightly by Altases (less shields, more armor) and have a power bubble. These are too high in my opinion (at the very least for the Scion).

In my opinion the only real difference between the factions should be tactics meant to deal with them, not the amount of firepower you need to drop them. Every faction appears to engage players slightly differently but can all be handled with the same amount of firepower (regardless of cheap stunning tactics of the geth). More firepower shouldn't be absolutely needed to defeat a faction, just different tactics.

#55
JiceDuresh

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I think another good juxtaposition might be to compaire it's abiltiy to stop shield regen with other mobs that do.

Atlas: One missle, seeks, only strips sheilds, but fire damage stops regen. Or a Volley of shots, don't stun so you can get out of the way, no AoE atribute but can kill if you don't take cover.

Banshee: Warp, does Damage over time so stops shields regening, seeks. Or AoE warp pulse, also stops shields from regening, stuns, but is short range.

Scion: Battery of three shots, instant speed almost, can't really dodge, getting into cover is lucky, stops shields from regening, unlimited range, no marker like the Ravager to let you know it's coming, It's an AoE so hit's nearby team mates too. Not a boss mob.

There's no counter other than hoping he shoots at someone other than you and you're not near them. It's rediculous. If it's going to have all the atributes of an atlas missle but faster and without a sign it's even coming, it shouldn't have a volley of three.

#56
Bayonet Hipshot

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Well..Collectors is a mildly challenging faction for me ONLY if I use the two new Turians with their stimpacks or a Kroguard

On other classes, it is hard..

#57
Satori

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One Collector Captain is like 2 Marauders combined

#58
Tristam25

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Especially Scions. I was a Krogan Sentinel with Tech armor maxed for 50% damage reduction and Health and Shields in Fitness.
Guess how many Scion blasts I could take?

Freaking 3. What's going on, Bioware? Do you hate me?

#59
stilly1

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Collectors are fine as they are, they just need to be scaled back for bronze and silver.

#60
XxX1000Corpses

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Keep the Collectors as is. It's a good challenge. And a mediocre team can fully extract on gold. It's not that hard..

#61
Draining Dragon

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Bronze should not be hard. Collectors are OP.

#62
steverw1975

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Cornughon wrote...

Collectors are great, bit harder than the rest though.

Can it be that Reapers are the easiest faction now by the way?


Yes, Reapers are clearly the easiest faction now, at least for my style of play. The collectors are simply tougher and more grenades are involved when possession comes to town. I like them that way. If I'm not looking for that kind of challenge, I simply pick a specific enemy. The Geth are my least favorite. It's not that they're tough, it's that they're cheap. Way too much stun locking, especially with the addition of the Geth Bombers and the stun locking added to the Prime's drone. Cerberus is a happy medium. They're kind of the jack of all trades faction. Reapers haven't been made any easier (except through experience and the removal of the awful magnet hands). It's just that while the other factions have been made more difficult, Reapers have stayed the same. Also, with the magnet hands gone, we can fight banshees better simply because we know what the mechanics are. Forget farming. If I want a quick and easy Gold, I just take my Destroyer to Glacier and Pack my Typoon and a nice shotgun. If a banshee comes my way, I just go to the nice big ramp and tank them. They were even nice enough to move the ammo cache there for me.

#63
Olaf_de_IJsbeer

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One of my last bronze solos for the Lone Wolf banner against the Collectors saw me downed three times during the wave 10 objective. I never died on the previous games, even in previous Collector games, but that was pretty frustrating. Scions are clever little bastards.

Modifié par Olaf_de_IJsbeer, 18 octobre 2012 - 09:52 .


#64
Bro Namath1

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RedJohn wrote...

MacGarrus wrote...

RedJohn wrote...

Collectors are fine as they are, they are the only good challenge in this game.

Then you won't mind a boost to credits and XP for fighting them. It's that simple. Challenge added for no added reward isn't very appealing to me.


If you want more credits then go to a harder difficulty.

Collectors are fine as they are because they are not cheap, they have variety and makes the game more funny, but if someone thinks that they are too hard then it should lower the difficulty or simply don't play against them.


RedJohn, I respect what you've done in multiplayer but the point is that the Collectors are more difficult than the other factions.  At the very least, players should be compensated in some way for fighter someone tougher.  That's what a lot of people are saying here.  There's no question the Collectors are the toughest enemy faction right now and it's not even very close.  I like a good challenge but I think they are pretty cheap at times. 

If a ball of bugs takes away my ability to use a power while a Scion and Praetorian is shooting me from across the map, there aren't many options.  I like that we have another group to fight but there are a lot of people taking shots because the OP couldn't get through solo-bronze-collector mission and all he was doing is explaining how 1 shot took away his shields on bronze and then he got instakilled.   

#65
taplonaplo

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Geth aren't cheap either, it's just people not enjoying getting their assess handled by the dumbest faction in the game.

#66
CmnDwnWrkn

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Zero132132 wrote...

CmnDwnWrkn wrote...

Battlepope190 wrote...

You failed on bronze?


Have you played Collectors on Bronze?  There's nothing "Bronze" about it.

Seriously. They're the only faction where killing one of the big bastards (Praetorians) doesn't guarantee that another one won't respawn on objective waves. I still didn't have too much trouble with them, but I do think the Praetorian and Scion's long range stuff needs to be toned down just a bit.

EDIT:: Just to be clear, I'm not advocating a decrease in Gold. When U/U/G gives me Collectors, I think "Oh ****, this is gonna be rough," which is awesome. I hate the sneaky Praetorians coming up behind me, because they make almost no sound. Nothing that big should be that sneaky! But if I die, I do feel like I did something wrong, generally. They're very punishing, but very exhillerating to fight.

Conversely, when Geth come up, I'm just mad and annoyed. I hate that I'll have to spend 20-30 minutes dealing with them, because I know that ultimately, after getting stunlocked too many times, I'll get the hint and start camping, since it is unambiguously the easiest way to fight them. They're easily beatable, but they're cheap, and the way to beat them easily is distinctly unfun.


Don't get me wrong, I love playing against the Collectors on Gold, and also played Platinum against them for the first time yesterday which was a lot of intense fun.  I'm only speaking about them on lower difficulty.  Playing against them on Bronze, I was shocked at how difficult they were on what is supposed to be the easiest difficulty.  I had to double-check that I was in fact in a Bronze match rather than Silver or Gold.  I'm thinking to myself, there's no way a new player would be capable of playing this without getting downed every 2 seconds.

Modifié par CmnDwnWrkn, 18 octobre 2012 - 10:00 .


#67
AmicusHumaniGeneris

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People talking of how the Collectors are fine and referring to Gold are missing the mark entirely. It's not about Gold, it's about Silver and Bronze. I'm quite fine with how the collectors are in Gold; it does feel like a proper Gold challenge. By all means keep it that way. I've been most surprised though, and not in a good way, of how they are to play against in Silver and Bronze; I do just about as well against them in Silver as in Gold - that's utterly wrong. And no way Bronze feel like Bronze challenge wise. That's wrong as well. And don't come with this crap about playing lower difficulties - that's why people play Bronze and Silver in the first place. People who wish for more challenge should go up in difficulty, the challenge should not be forced upon those who just want a decent playthrough at lower tiers. The Collectors definitely needs to be fixed at the sub-Gold levels.

#68
paincanbefun

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(didn't read thread, just OP)

if you phrased that: "i have trouble with the collectors and think they should be easier."  i would simply disagree.

however, since you said "my trouble with them proves that they are 'broken' and you had better be fixing them (or else)", i find your post laughable.

#69
BYC

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It's been a week. Collectors are about on par with the others. No need to nerf. Praetorians are annoying, but they are just a tougher banshee. Scions are no real threat.

As usual, it's little guys that are problems. Captains are especially annoying because they spawn swarms.

#70
brian_breed

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I guarantee that BioWare will adjust the health and damage statistics for the Collectors over the next two weeks. And I don't blame people for asking for a mild to moderate nerf for either. But I think BioWare did the right thing by rolling the Collectors out strong. Remember what they did to make the Geth "harder?"

#71
Parallax Demon

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You probably experienced the sudden increased difficulty spike, which happens every now and then on Bronze and Silver.

My friends and I are working on the challenges and do them mostly on the lower difficulties and we have some strange things happen on these difficulties.

We've seen:
- Over 20 Scions on the extraction wave on Godess on Bronze (every one we killed was immediatly replaced by another one).
- Over 10 Dragoons at the same time on the pizza delivery in round 6 on Giant on Bronze.
- Instakills on Silver (no shieldgate and no healthgate).

#72
Zaidra

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CmnDwnWrkn wrote...

Battlepope190 wrote...

You failed on bronze?


Have you played Collectors on Bronze?  There's nothing "Bronze" about it.


Challenge accepted

My fury will get some use this weekend.

#73
Bro Namath1

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To some extent, I compare each enemy with it's equivalent on different factions. Geth have Geth Primes, Reapers have Banshees, Cerberus has the Atlas, and Collectors have Praetorians. Personally, I think Praetorians are the toughest.

Next tier down, Pyro/Hunter/Missile Launcher vs Brutes/Ravagers vs Phantoms vs Scions/Possessed Scions. I think the Possessed Scions are probably the worst there with honorable mention to the Phantom.

In terms of smaller annoying enemies, Geth have the Geth Bomber now vs Swarmers? vs husks vs the collector swarm/abomination/possessed abominations. I have to say the Bomber is probably the worst there but the swarm freezing your ability to use powers is brutal and the possessed abomination going off like an atom bomb is no joke either.

Anyway, I can go into more detail but you get the idea. I have a feeling Bioware will tweak them to even things out but at this point, Silver-Collectors seem almost equivalent to Gold for everything else.

#74
ParthianShotX

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Parallax Demon wrote...

You probably experienced the sudden increased difficulty spike, which happens every now and then on Bronze and Silver.

My friends and I are working on the challenges and do them mostly on the lower difficulties and we have some strange things happen on these difficulties.

We've seen:
- Over 20 Scions on the extraction wave on Godess on Bronze (every one we killed was immediatly replaced by another one).
- Over 10 Dragoons at the same time on the pizza delivery in round 6 on Giant on Bronze.
- Instakills on Silver (no shieldgate and no healthgate).


I've seen it too.  Numbers that just aren't right causing me to double check level because I couldn't quite believe what I was seeing.

#75
taplonaplo

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BYC wrote...

It's been a week. Collectors are about on par with the others. No need to nerf. Praetorians are annoying, but they are just a tougher banshee. Scions are no real threat.

As usual, it's little guys that are problems. Captains are especially annoying because they spawn swarms.

Troopers are tougher Cannibals. They really are the same, except one of them gets barrier, and won't go nom nom if a friend of his dies.

Collectors are tougher Marauders. Both of them tend to get stuck in an animation that can make them easy targets, but unlike the marauder's armor buff, the seeker swarms are actually annoying.

Abominations are tougher Husks, it' pointless to argue why it wouldn't be the case.

Scions are tougher Ravagers. Unlike the ravagers, they have no weakness (yay they have a head, yay they still take 2x as long to kill), getting in the scion's face will do you no good, and their ranged abilities are just flat out superior.

Preatorians are tougher Banshees. Now that the magnet hand is fixed, banshees are 0 threat even offhost. Luckily, the preatorian's lazor of death doesn't need the preatorian to face towards you, ignores corners as long as half of the beam is not blocked, and is also a pain in the ass to avoid when not hosting. Add a cute melee stunlock, a sync kill, and seeker missiles that ignore tactical cloak to seal the deal.

Brutes don't count, they are free wave budget points.

I don't see how the 2 factions are on par, when one is clearly superior to the other. Is it wrong that they are harder? A question of taste. Is it wrong that one faction is way more trouble than the other on the same difficulty? Hello "geth so cheap, plz fix".

My biggest problem with the collectors is that they are just reapers on steroids. Same units, different graphics, better stats. I expected something more from them, but no amount of balance change will ever fix that.

Modifié par taplonaplo, 18 octobre 2012 - 10:34 .