The intention is to create a reference point for the community to share ideas!
Weapons/Mods/Ammo:
* Batarian Weapons
* Quarian Weapons
* Volus Weapons
* Vorcha/Bloodpack Weapons
* Drell Weapons
* Geth Pistol
* Additional Asari weapons
* Turian Shotgun
* Salarian sniper rifle
* Reaper-Tech weapons
* Single-Player DLC weapons
* Sniper rifle headshot mod
* 4x Sniper Rifle scope mod
* Sniper Rifle Iron-Sight mod
* Polonium Ammo
* More SMGs
* Melee Weapons
Powers:
* Defense Matrix
* Defense Drone
* Flash Bang Grenade
* Warp Grenade
* Cryo Grenade
* Polonium Grenade
* Stasis Grenade
* Deployable Cover
* Dual Weilding Power
* Flame Spray (Fire based Snapfreeze)
* Assassination (ME 1) as a power
* Cerberus-Style Turret
* Dominate
* Slam
* Complex Pets/Drones
Kits:
* Additional Salarians
* More Female kits
* Shadow Broker Agents
* Spectre Agents
* STG Operatives
* Mercs (Blood Pack, Blue Suns, Eclipse)
* Ardat yakshi
* More Cerberus Defectors
* A Character with Collector Armor
* Quarian Biotics
* Drell with Kunai/Shuriken
* A kit based on, Randall Ezno (ME Infiltrator)
* More UR characters, with unique mechanics (like the volus)
* More kits that promote team-work
* Kit(s) using a pet/drone as a primary source of damage
New Playable Races:
* Loki Mechs
* Androids (Like EDI)
* Elcor
* Hanar
* Yahg
* Protheans
* Raloi
* Rachni
* Lystheni
* Virtual Aliens
* Playable Drone
* Leviathan Thralls
Maps:
* More hazard maps
* Derelict Reaper Map
* Prothean ruins
* Mass Relay
* Thresher Maw Hazard map
* Reaper as a Hazard
* Perminant hazard Maps
* Illium
* Illos
* Luna
* Black Ark
* Collector Base
* Virmire
* Hurricane Hazard
* Omega
* The Citadel
* Eden Prime
* Horizon
* Terra Nova
* Kahje (Underwater Base)
* More objective types
Enemies/Enemy Factions:
* Mercenary Faction(s)
* Enemy Mechs
* Collector Assassin
* Additional reaperized alien forces
* Cerberus and Reaper Shield/Barrier Beacons
Misc:
* Dynamic Music
* Alternative to the Cobra Missle Launcher
* Option ot hide Cobra Missle Launcher
* Assist points for restoring shields
* More game modes
* More character personalization
* More Challenges
* More Banners
* Turian face paint
* Unloackable skins for existing kits
* Co-Op Missions
* Customizable armor
* Multiplayer Shooting Range
* Defualt Turian Mobility
* Sync Kills: Make evading/countering more player-skill based.
* Ability to view other player's builds in the lobby menu
* Ability to put on equipment when joining a game in progress
Modifié par Rudest, 04 novembre 2012 - 02:45 .





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