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Community DLC Idea Compendium


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#1
Rudest

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The devs have proven time and time again our feedback and suggestions will often make it into the game! They are listening! I've decided to make a compendium of non-biased Community Suggestions for the Next DLC. A list as a reference point for different ideas and suggestions. Feel free to add something you'd like to see to the thread. I'll then amend it into the list.

The intention is to create a reference point for the community to share ideas! 

Weapons/Mods/Ammo:
* Batarian Weapons
* Quarian Weapons
* Volus Weapons
* Vorcha/Bloodpack Weapons
* Drell Weapons
* Geth Pistol
* Additional Asari weapons
* Turian Shotgun
* Salarian sniper rifle
* Reaper-Tech weapons
* Single-Player DLC weapons
* Sniper rifle headshot mod
* 4x Sniper Rifle scope mod
* Sniper Rifle Iron-Sight mod
* Polonium Ammo
* More SMGs
* Melee Weapons

Powers:
* Defense Matrix
* Defense Drone
* Flash Bang Grenade
* Warp Grenade
* Cryo Grenade
* Polonium Grenade
* Stasis Grenade
* Deployable Cover
* Dual Weilding Power
* Flame Spray (Fire based Snapfreeze)
* Assassination (ME 1) as a power
* Cerberus-Style Turret
* Dominate
* Slam
* Complex Pets/Drones


Kits: 
* Additional Salarians
* More Female kits
* Shadow Broker Agents
* Spectre Agents
* STG Operatives
* Mercs (Blood Pack, Blue Suns, Eclipse)
* Ardat yakshi
* More Cerberus Defectors
* A Character with Collector Armor
* Quarian Biotics
* Drell with Kunai/Shuriken
* A kit based on, Randall Ezno (ME Infiltrator)
* More UR characters, with unique mechanics (like the volus)
* More kits that promote team-work
* Kit(s) using a pet/drone as a primary source of damage

New Playable Races:
* Loki Mechs
* Androids (Like EDI)
* Elcor
* Hanar
* Yahg
* Protheans
* Raloi
* Rachni
* Lystheni
* Virtual Aliens
* Playable Drone
* Leviathan Thralls


Maps:
* More hazard maps
* Derelict Reaper Map
* Prothean ruins
* Mass Relay
* Thresher Maw Hazard map
* Reaper as a Hazard
* Perminant hazard Maps
* Illium
* Illos
* Luna
* Black Ark
* Collector Base
* Virmire
* Hurricane Hazard
* Omega
* The Citadel
* Eden Prime
* Horizon
* Terra Nova
* Kahje (Underwater Base)
* More objective types



Enemies/Enemy Factions:
* Mercenary Faction(s)
* Enemy Mechs

* Collector Assassin
* Additional reaperized alien forces
* Cerberus and Reaper Shield/Barrier Beacons

Misc:
* Dynamic Music
* Alternative to the Cobra Missle Launcher
* Option ot hide Cobra Missle Launcher
* Assist points for restoring shields
* More game modes
* More character personalization
* More Challenges
* More Banners
* Turian face paint
* Unloackable skins for existing kits
* Co-Op Missions
* Customizable armor
* Multiplayer Shooting Range
* Defualt Turian Mobility
* Sync Kills: Make evading/countering more player-skill based.
* Ability to view other player's builds in the lobby menu
* Ability to put on equipment when joining a game in progress



Modifié par Rudest, 04 novembre 2012 - 02:45 .


#2
Frosty10001

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There's a lot of people wanting and arguing for Hanar/Elcor.

Not that I agree, but still worth noting.

Personally, I'd want more biotics, because I'm more of a blue magic guy, but many suggestions and DLC ideas that the BSN comes up with is also really clever and cool.

Modifié par Frosty10001, 18 octobre 2012 - 08:24 .


#3
TMB903

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Spectres
Protheans
Geth Pistol
Flashbang Grenades

#4
Battlepope190

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More Batarians, and at least one level set on a batarian world please.

More batarian weapons too!

Modifié par Battlepope190, 18 octobre 2012 - 08:24 .


#5
Mozts

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Mercenaries, I even had a concept before Earth called Retaliation.

http://social.biowar...ndex/12937822/1

Outdated of course, but still cool...

Modifié par Mozts, 18 octobre 2012 - 08:29 .


#6
JLoco11

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Naked Asari

#7
ManOfSteel

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Spectres.

#8
AresKeith

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Shadow Broker agents also

#9
jpraelster93

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everything for this dlc isnt even out yet its too soon to be saying what we should get in the next one

#10
Caldari Ghost

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A bigger focus on support. Tactical barriers, cryo blast does function like a cryo grenade if detonated, so thank you Bioware :)
Krogan with awesome support armor. New turrets, new strategies. Striker turret, AOE adrenaline rush to nearby teammates, rage to nearby krogans.

#11
Granville8

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1.) A Blood Pack enemy faction (about the only thing left in the lore that could work as a 5th Army and come Omega DLC, that option may even be off the blocks.)

But Basically; greed and stupidity is enough for a Krogan/Vorcha Mercenary unit to take under the table contracts from TIM, knowingly or unknowingly and ignore some things like say, the possible cure for the Genophage, opting instead to line their own pockets. Unit make up would be similar to Cerberus.

Some Varren, Vorcha, Krogan, Maybe even Klixen and even possibly the Yhag. (I'll make a post about this later.)

Heavy Weapons Testing Objective.

Heavy weapons are one of the very few disappointments I've had with Mass Effect 3 Gameplay, being a player who has come from ME 1 and ME 2.

Objective: Heavy Weapons Testing:

4 Random Heavy weapons spawn on Objective waves. (Probably in the designated locations for Cerberus turrets) which can be anything from the Firestorm to the Reaper Blackstar and you need to kill 5-10 of a specific troop type (Marauders, Atlas') with the weapons in a 5 minute span to "Test" the weapons in the field.

#12
Rudest

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Updated the list! Give it a read, tell me what I missed!

#13
StrawHatMoose

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Drell with kunai/shurikens fired from the omni tool.
Protheans will most likely not happne because of the impact on SP and Javik. IMO anyway,
Hanar and Elcor are extremely unlikely, they are not humanoid so it would be more work. At least volus were somewhat humanoid. If hanar or elcor are put in, I'll eat a show. 
Yahg, I don't understand why they would bother to fight. They are safe for this cycle, why bring about your own death. 

Modifié par StrawHatMoose, 18 octobre 2012 - 08:43 .


#14
Joltaire

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I've seen different pack types a few times.

#15
bully on speed

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they already said no to the hanar and elcor, it would change the game mechanics too much. id like see some stand up turrets like in sp. have 2 on the map an notorious choke points for some more fire power

#16
Rudest

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jpraelster93 wrote...

everything for this dlc isnt even out yet its too soon to be saying what we should get in the next one


The point of this thread is more or less a library of what BSN asks for!

Not us, as a collective, but what different individual groups seem to be asking for on a regular basis!

#17
Frosty10001

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I'm certain that Slam won't be in MP unless they're revamping it entirely.
There's a post by Chris Schande that says this, and I was kind of disappointed, but I'll look for his post.

#18
MearasNZ

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It may never happen, but I think it would be nice to see Female Drell. Also good: a rogue merc group that broke away from Aria would be cool to see as a new enemy faction - could have Loki mechs etc. as enemy units, as well as Bloodpack / Blue Suns / Eclipse enemies.

#19
wirelesstkd

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Mozts wrote...

Mercenaries


This a hundred times.

#20
Spinotech

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AresKeith wrote...

Shadow Broker agents also


:D.

#21
bully on speed

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something else i was wondering about how about some biotic artillary strikes?

#22
Rudest

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Frosty10001 wrote...

I'm certain that Slam won't be in MP unless they're revamping it entirely.
There's a post by Chris Schande that says this, and I was kind of disappointed, but I'll look for his post.


I am aware! >.> That doesnt stop people from asking for it though. I personally have no interest in it, but I'm trying to be open minded to stuff people ask for frequently.

#23
AresKeith

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Frosty10001 wrote...

I'm certain that Slam won't be in MP unless they're revamping it entirely.
There's a post by Chris Schande that says this, and I was kind of disappointed, but I'll look for his post.


They was able to do it to Singularity, I'm sure they can do it to Slam

#24
Caldari Ghost

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Krogan engineer, a geth with tech charge that wears bulky geth armor.
More engineers.

#25
stefbomb

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* More maps
* More hazard maps
* More objective types
* Unlockable custom skins for existing kits
* More (and better) SMGs
* More unique challenges (e.g. for an all-volus full extraction)