social.bioware.com/forum/1/topic/343/index/13031570
This thread is old and not updated anymore, but holds a lot of ideas.
My ideas.
[color=rgb(170, 170, 170)"> ]Asari Specialist[/color]
Health/Shields: 500/750
Powers:
Bio-amp
Looks similar to Tech-armor, but blue.
Increases power of all moves used in a 2 meter radius of the user.
Increases damage of powers by 10%
Lowers cooldown rate by 10%
Increases power duration by 10%
User takes 35% more damage.
Can be detonated to explode biotics for a range of 2 meters for 500 damage.
Recharge rate: 4.5 seconds.
Stage 2:Increase all power buffs by 5%
Stage 3: Increase explosion damage by 25%
Stage 4: Increase explosion range by 50% and damage by 50%.
Or
Increase power buffs by an additional 10%
Stage 5: When the armor is detonated, the user moves 60% faster for 7 seconds.
Or
When armor is detonated, the users powers get a 25% power damage bonus for 7 seconds.
Stage 6: User takes only 10% percent more damage
Or
Increase buff radius by 100%, Increase power buffs by an additional 10%
Bio-technic blast
Overloads the enemies shields, but leaves a warp effect that can be detonated.
Damage: 250
Weakens armor.
Deals 40 damage per second
Duration: 10 seconds
Recharge rate: 2.5 seconds
Stage 2: Increase duration by 25%
Stage 3: Increases DOT by 25%
Stage 4: Increase damage by 35%
OR
Increase recharge rate by 25%
Stage 5: Increase DOT by 50%
Or
Increase duration by 50%
Stage 6: Adds a electric effect which can be detonated simultanously as a biotic explosion.
Or
Increase DOT by 40% and damage by 25%
Snap Freeze
Standard issue.
Asari Specialist: Same as asari justicar's asari justicar passive, However stage one increase casting speed by 25% percent as well.
Fitness: Same as Justicars, but taking in the additional 150 shields into account.
Melee: Coats dual-omni blades in biotic energy then does a one-two stab for the heavy. Does a rapid stabbing action with the coated for the light melee combo.
Dodge is similar to normal asari dodge, but no barrier consumption and it uses Fury and Slayer dodge visual effect.
Armor appears similar to Kai Leng's armor with no helmet.
Second character:
''The geth vanguard is a deadly trooper that was created using reaper tech. With a miniaturized barrier engine built in, they act similarly to a vanguard but twice as deadly with the strength of a machine''
'Vampire' Grenade: Drains shields/barrier and leaves a sort of tesla effect that drains both''
Devastation Charge: Charges at the enemy, releasing all their shield energy on release to deal massive amounts of damage (Uses all of your barrier, but can be specced to use only have. Vampire grenades are built to help combat loss of barriers)
Hunter Mode: A personalized hunter mode that replaces power recharge bonus for power damage bonus.
He would be a very-risky, very rewarding character that could work. His movement would be like a geth hopper, very agile, yet as strong as a normal geth shield wise.
Modifié par YIRAWK, 21 octobre 2012 - 01:03 .