Lokiwithrope wrote...
Was the awesome work of Future Weapons added?
It is an amazing thread! Get me a link to it, I'll throw it in there!
Lokiwithrope wrote...
Was the awesome work of Future Weapons added?
blackcadillac117 wrote...
OOOO I just thought of this, It'd be pretty cool if there was another map that took place on Tuchanka. Now I know what everyone is thinking, but hear me out. It could be in the area around or preceding the Shroud or even a whole new area. Basically what I'm getting at is I want a Hazard map with Thresher Maw or Kalros worming around throughout the map. ALSO, Personally I'd like more detailed brackgrounds. I know that sounds stupid but I wish I could see Reapers around some of the levels, Especially Firebase Vancouver.
SeanThen1 wrote...
I'm sure it has been mentioned but I would love to see heavy weapon alternatives to the cobra. Different types of damage, like over time, or something that isn't an instant kill but last longer and/or ties up enemies. Deployable cover, air strikes, NPC support characters. Lots of options.
In terms of new characters, I'd like to see dual wields of guns, drone type characters, guided ammunitions, etc
Versus Omnibus wrote...
Oh, add Virmire and a hurricane hazard version!
Charaxan wrote...
I am sorry if ti has been proposed already, but I only read the first page with recap, so...
I am willing to see more asari. Looking to see hybdid soldier/biotic asari. One offensive biotic and 2 soldier powers. Not that nonsense (to me) vanguard with this charge and everything. Maybe real explosives and marksman ? Real martial work like in Thessia.
masleslie wrote...
After weeks of thinking about it i posted this...
http://social.biowar.../index/14370399
...the week before Retaliation came out. Of course no one noticed it by that time.
It
was kinda scary how some of the ideas i had were similar to what we
got, but it does give scope for building on where we are at. Take a
look.
Modifié par Rudest, 26 octobre 2012 - 06:46 .
NavySEALCommand wrote...
Oh, and I would like to see maps based on Ilos and Luna from ME1, as well as several maps revolving around the Collector's (Collector Cruiser, Collector Base).
My last idea would probably be something involving the Inusannon as playable characters, just for the fun of it.
Modifié par Rudest, 26 octobre 2012 - 07:20 .
Frosty10001 wrote... [8 days ago]
Don't mind if I throw Vorcha Biotics out there too.
That would be amazing!
Modifié par Frosty10001, 26 octobre 2012 - 07:31 .
Frosty10001 wrote...
Frosty10001 wrote... [8 days ago]
Don't mind if I throw Vorcha Biotics out there too.
That would be amazing!
Ha, I jinxed myself!
I would really love a timed explosion power though. Biotic or not.
skiadopsendow wrote...
I just want some badass merc. Better if bloodpack or blue sun
Rudest wrote...
The devs have proven time and time again our feedback and suggestions will often make it into the game! They are listening! I've decided to make a compendium of non-biased Community Suggestions for the Next DLC. A list as a reference point for different ideas and suggestions. Feel free to add something you'd like to see to the thread. I'll then amend it into the list.
The intention is to create a reference point for the community to share ideas!
Weapons/Mods/Ammo:
* Batarian Weapons
* Quarian Weapons
* Volus Weapons
* Vorcha/Bloodpack Weapons
* Drell Weapons
* Geth Pistol
* Additional Asari weapons
* Turian Shotgun
* Salarian sniper rifle
* Reaper-Tech weapons
* Single-Player DLC weapons
* Sniper rifle headshot mod
* 4x Sniper Rifle scope mod
* Sniper Rifle Iron-Sight mod
* Polonium Ammo
* More SMGs
* Melee Weapons
Powers:
* Defense Matrix
* Defense Drone
* Flash Bang Grenade
* Warp Grenade
* Cryo Grenade
* Polonium Grenade
* Stasis Grenade
* Deployable Cover
* Dual Weilding Power
* Flame Spray (Fire based Snapfreeze)
* Assassination (ME 1) as a power
* Cerberus-Style Turret
* Dominate
* Slam
* Complex Pets/Drones
Kits:
* Additional Salarians
* More Female kits
* Shadow Broker Agents
* Spectre Agents
* STG Operatives
* Mercs (Blood Pack, Blue Suns, Eclipse)
* Ardat yakshi
* More Cerberus Defectors
* A Character with Collector Armor
* Quarian Biotics
* Drell with Kunai/Shuriken
* A kit based on, Randall Ezno (ME Infiltrator)
* More UR characters, with unique mechanics (like the volus)
* More kits that promote team-work
* Kit(s) using a pet/drone as a primary source of damage
New Playable Races:
* Loki Mechs
* Androids (Like EDI)
* Elcor
* Hanar
* Yahg
* Protheans
* Raloi
* Rachni
* Lystheni
* Virtual Aliens
* Playable Drone
* Leviathan Thralls
Maps:
* More hazard maps
* Derelict Reaper Map
* Prothean ruins
* Thresher Maw Hazard map
* Reaper as a Hazard
* Perminant hazard Maps
* Illium
* Illos
* Luna
* Black Ark
* Collector Base
* Virmire
* Hurricane Hazard
* Omega
* The Citadel
* Eden Prime
* Horizon
* Terra Nova
* Kahje (Underwater Base)
* More objective types
Enemies/Enemy Factions:
* Mercenary Faction(s)
* Enemy Mechs
* Collector Assassin
* Additional reaperized alien forces
Misc:
* Dynamic Music
* Alternative to the Cobra Missle Launcher
* Option ot hide Cobra Missle Launcher
* Assist points for restoring shields
* More game modes
* More character personalization
* More Challenges
* More Banners
* Turian face paint
* Unloackable skins for existing kits
* Customizable armor
* Multiplayer Shooting Range
* Defualt Turian Mobility
* Sync Kills: Make evading/countering more player-skill based.
* Ability to view other player's builds in the lobby menu
* Ability to put on equipment when joining a game in progress