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Community DLC Idea Compendium


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#176
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Lokiwithrope wrote...

Was the awesome work of Future Weapons added?


It is an amazing thread! Get me a link to it, I'll throw it in there! 

#177
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blackcadillac117 wrote...

OOOO I just thought of this, It'd be pretty cool if there was another map that took place on Tuchanka. Now I know what everyone is thinking, but hear me out. It could be in the area around or preceding the Shroud or even a whole new area. Basically what I'm getting at is I want a Hazard map with Thresher Maw or Kalros worming around throughout the map. ALSO, Personally I'd like more detailed brackgrounds. I know that sounds stupid but I wish I could see Reapers around some of the levels, Especially Firebase Vancouver.


Got thresher maw hazard under the map section, got you covered mate! ^_^

#178
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SeanThen1 wrote...

I'm sure it has been mentioned but I would love to see heavy weapon alternatives to the cobra. Different types of damage, like over time, or something that isn't an instant kill but last longer and/or ties up enemies. Deployable cover, air strikes, NPC support characters. Lots of options.

In terms of new characters, I'd like to see dual wields of guns, drone type characters, guided ammunitions, etc


Added!

#179
Versus Omnibus

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Oh, add Virmire and a hurricane hazard version!

#180
Uh Cold

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Nice thread, cool to see you put the iron sights in the list.

#181
silentshinobi88

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I agree with a lot of stuff on the OP's list, especially some of the new character class/race kit ideas. I'd love to have one or several non-combat areas to explore with our characters during downtime, even if it was just something small and simple like a shooting range or an armory where we could look at displays of our unlocked weapons and gear.

#182
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Versus Omnibus wrote...

Oh, add Virmire and a hurricane hazard version!


Added!


And thanks Cold! Just about anything can make the list really, but the iron sights was one of many particularly fantastic ideas! So thanks to you too sir!

#183
Charaxan

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I am sorry if ti has been proposed already, but I only read the first page with recap, so...

I am willing to see more asari. Looking to see hybdid soldier/biotic asari. One offensive biotic and 2 soldier powers. Not that nonsense (to me) vanguard with this charge and everything. Maybe real explosives and marksman ? Real martial work like in Thessia.

#184
LoonySpectre

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I think this belongs here, not in a separate thread. Some kit ideas.

Salarian Eclipse Trooper Soldier
Modeled after the ME2 enemy. Has Flashbang Grenade, a variant of Adrenaline Rush that increases movement speed, and some other combat power like Concussive Shot.

Batarian Engineer
Modeled after the ME1 enemy. Has Overload, Sabotage and Shield Boost (perhaps limited only to himself, unlike the volus one).

Salarian Eclipse Operative Sentinel
Another former ME2 enemy, with Combat Drone, Tech Armor and Incinerate.


Geth Shock Trooper Sentinel
Modeled after the ME1 enemy. Has Shield Boost, Carnage and Geth Barrier (those holographic walls that need to be shot through).

Salarian Biological Warfare Sentinel
An STG operative specializing in covert bioweapon usage. Has Energy Drain, Frag Grenade and a signature power - Plague Drone. This drone seeks out groups of enemies and infects them with a virus that applies some massive debuff (slows them down and/or decreases rate of fire/marksmanship etc.) The virus has a large duration and is contagious - any enemy that approaches a sick unit gets sick too. The drone was specifically upgraded to infect the geth with a computer virus with similar effects.

Geth Vanguard
A unique non-biotic Vanguard. Has Hunter Mode, Carnage (?) and a Tech Charge. The Tech Charge mechanic is different from the Biotic one: if you target an enemy, the Vanguard shoots a fast-traveling charge beacon which hits the enemy (it cannot miss) and then charges into them, causing damage and restoring its shields. If the Charge is used without targeting any enemies, the Vanguard shoots this beacon into some location and then teleports to the beacon after 1 or so second (also restoring shields), making it useful for quick retreating.

#185
masleslie

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After weeks of thinking about it i posted this...
http://social.biowar.../index/14370399
...the week before Retaliation came out. Of course no one noticed it by that time.

It was kinda scary how some of the ideas i had were similar to what we got, but it does give scope for building on where we are at. Take a look.

#186
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Charaxan wrote...

I am sorry if ti has been proposed already, but I only read the first page with recap, so...

I am willing to see more asari. Looking to see hybdid soldier/biotic asari. One offensive biotic and 2 soldier powers. Not that nonsense (to me) vanguard with this charge and everything. Maybe real explosives and marksman ? Real martial work like in Thessia.


I'm actually working on a concept for that! Stay tuned!


masleslie wrote...

After weeks of thinking about it i posted this...
http://social.biowar.../index/14370399
...the week before Retaliation came out. Of course no one noticed it by that time.

It
was kinda scary how some of the ideas i had were similar to what we
got, but it does give scope for building on where we are at. Take a
look.


Nice concepts, thanks for adding them to the thread!

@Looney Spectre:
 Thanks for your kit ideas too!

Keep the ideas coming guys!

Modifié par Rudest, 26 octobre 2012 - 06:46 .


#187
Cajm

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I would love to see a full time melee weapons like a biotic hammer, also tech chakrams kingdoms of amalur style.

But most of all i would like to see would be weapons using a duel thermal clip auto cool down system.(but i don't think it will ever happen)

#188
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NavySEALCommand wrote...

Oh, and I would like to see maps based on Ilos and Luna from ME1, as well as several maps revolving around the Collector's (Collector Cruiser, Collector Base).

My last idea would probably be something involving the Inusannon as playable characters, just for the fun of it.



Added!

Added Melee Weapons too

^_^

Modifié par Rudest, 26 octobre 2012 - 07:20 .


#189
Frosty10001

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Frosty10001 wrote... [8 days ago]

Don't mind if I throw Vorcha Biotics out there too.
That would be amazing!


Ha, I jinxed myself!
I would really love a timed explosion power though. Biotic or not.:whistle:

Modifié par Frosty10001, 26 octobre 2012 - 07:31 .


#190
xZBx

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All I have wanted is to be able to deploy the Cerberus Turret lol. Come on Bioware!!

#191
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Frosty10001 wrote...

Frosty10001 wrote... [8 days ago]

Don't mind if I throw Vorcha Biotics out there too.
That would be amazing!


Ha, I jinxed myself!
I would really love a timed explosion power though. Biotic or not.:whistle:


Hehe, you did draw up a fantastic concept!

#192
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Bump, for any ideas you guys might have tonight!

#193
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Bump, for any ideas anyone might have this morning!

#194
skiadopsendow

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I just want some badass merc. Better if bloodpack or blue sun

#195
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skiadopsendow wrote...

I just want some badass merc. Better if bloodpack or blue sun


Got you covered!

#196
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Any ideas today BSN? :o

#197
Mixon

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Rudest wrote...

The devs have proven time and time again our feedback and suggestions will often make it into the game! They are listening! I've decided to make a compendium of non-biased Community Suggestions for the Next DLC. A list as a reference point for different ideas and suggestions. Feel free to add something you'd like to see to the thread. I'll then amend it into the list.

The intention is to create a reference point for the community to share ideas! 

Weapons/Mods/Ammo:
* Batarian Weapons
* Quarian Weapons
* Volus Weapons
* Vorcha/Bloodpack Weapons
* Drell Weapons
* Geth Pistol
* Additional Asari weapons
* Turian Shotgun
* Salarian sniper rifle
* Reaper-Tech weapons
* Single-Player DLC weapons
* Sniper rifle headshot mod
* 4x Sniper Rifle scope mod
* Sniper Rifle Iron-Sight mod
* Polonium Ammo
* More SMGs
* Melee Weapons

Powers:
* Defense Matrix
* Defense Drone
* Flash Bang Grenade
* Warp Grenade
* Cryo Grenade
* Polonium Grenade
* Stasis Grenade
* Deployable Cover
* Dual Weilding Power
* Flame Spray (Fire based Snapfreeze)
* Assassination (ME 1) as a power
* Cerberus-Style Turret
* Dominate
* Slam
* Complex Pets/Drones


Kits: 
* Additional Salarians
* More Female kits
* Shadow Broker Agents
* Spectre Agents
* STG Operatives
* Mercs (Blood Pack, Blue Suns, Eclipse)
* Ardat yakshi
* More Cerberus Defectors
* A Character with Collector Armor
* Quarian Biotics
* Drell with Kunai/Shuriken
* A kit based on, Randall Ezno (ME Infiltrator)
* More UR characters, with unique mechanics (like the volus)
* More kits that promote team-work
* Kit(s) using a pet/drone as a primary source of damage

New Playable Races:
* Loki Mechs
* Androids (Like EDI)
* Elcor
* Hanar
* Yahg
* Protheans
* Raloi
* Rachni
* Lystheni
* Virtual Aliens
* Playable Drone
* Leviathan Thralls


Maps:
* More hazard maps
* Derelict Reaper Map
* Prothean ruins
* Thresher Maw Hazard map
* Reaper as a Hazard
* Perminant hazard Maps
* Illium
* Illos
* Luna
* Black Ark
* Collector Base
* Virmire
* Hurricane Hazard
* Omega
* The Citadel
* Eden Prime
* Horizon
* Terra Nova
* Kahje (Underwater Base)
* More objective types



Enemies/Enemy Factions:
* Mercenary Faction(s)
* Enemy Mechs

* Collector Assassin
* Additional reaperized alien forces

Misc:
* Dynamic Music
* Alternative to the Cobra Missle Launcher
* Option ot hide Cobra Missle Launcher
* Assist points for restoring shields
* More game modes
* More character personalization
* More Challenges
* More Banners
* Turian face paint
* Unloackable skins for existing kits
* Customizable armor
* Multiplayer Shooting Range
* Defualt Turian Mobility
* Sync Kills: Make evading/countering more player-skill based.
* Ability to view other player's builds in the lobby menu
* Ability to put on equipment when joining a game in progress







This list is so amazing.... and maps yes, fight inside reaper or prothean ruins... awesomish...

#198
Mixon

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For list: Map: Some Mass relay map, fight inside of Mass relay. I bet there are rooms inside of it for maintaince, etc and hope BW will show us someday.

#199
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Just read awesome ideas on BRC forums:
Competition mode:
The team splits into 2 teams 2v2, and pass one map while collecting points. As a result of the team with the most points gets a bonus.
Survival mode:
40 waves! waves: 10 bronze, 10 silver, 10 gold, 10 platinum. As a result of the passage of an extra bonus.
Ingame new pizza delivery mission:
You need to find an open Atlas and delivery it to point. If Atlas will be destroyed - whole mission fail.

#200
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Thanks for your appreciation and ideas Mixon!