Campaign missions available in coop. Choose the mission like a map in the lobby and play it.
Community DLC Idea Compendium
Débuté par
Rudest
, oct. 18 2012 08:21
#201
Posté 31 octobre 2012 - 04:28
#202
Posté 31 octobre 2012 - 04:31
That's not a bad idea either, I'll add your ideas after I shake this headache, so I dont end up marring the database!
#203
Posté 01 novembre 2012 - 02:35
List updated! Any ideas today guys?
#204
Posté 02 novembre 2012 - 03:29
Hazard map types:
Radiative sun / storm (like in ME2 on Tali mission)
Snow / Sand storm do damage to shields. (Some real storms are really can do damage)
Random lightning that do damage (something like in Shadow Broker mission from ME2)
Night type maps with flashlight! - like on Mars in ME3 or Arda Yakshi monastry mission.
Open space maps! without Air maps
Additional: add stationary guns to maps ( a bit cheating, but fun )
Radiative sun / storm (like in ME2 on Tali mission)
Snow / Sand storm do damage to shields. (Some real storms are really can do damage)
Random lightning that do damage (something like in Shadow Broker mission from ME2)
Night type maps with flashlight! - like on Mars in ME3 or Arda Yakshi monastry mission.
Open space maps! without Air maps
Additional: add stationary guns to maps ( a bit cheating, but fun )
#205
Posté 03 novembre 2012 - 05:02
Just thought about Reaper's barrier buff machine, would be awesome if multiplayer reapers will get it. For example, each wave - random spawn of such buff machine that gives all reaper forces barrier. Ofc not super barrier like Banshi on gold+
imho would add some tactical stuff vs reaper forces
imho would add some tactical stuff vs reaper forces
#206
Posté 04 novembre 2012 - 02:46
Posted updated, added some of your ideas Mixon!
Anyone got anything tonight while I'm on?
Anyone got anything tonight while I'm on?
#207
Posté 04 novembre 2012 - 03:06
I would like to see a new grenade launcher assault rifle
Very heavy, typhoon heavy
2 shot mag, about 10 reserve (max)
Slow refire rate, about that of the acolyte
Heavy arc
Large damage across 5 meters, enough to OHK a silver cerb trooper in one shot.
Slow reload time
Basically I am looking for a high risk/reward crowd control weapon. Something that NECESSITATES the NEED for a secondary weapon while still doing it's main job beautifully.
Very heavy, typhoon heavy
2 shot mag, about 10 reserve (max)
Slow refire rate, about that of the acolyte
Heavy arc
Large damage across 5 meters, enough to OHK a silver cerb trooper in one shot.
Slow reload time
Basically I am looking for a high risk/reward crowd control weapon. Something that NECESSITATES the NEED for a secondary weapon while still doing it's main job beautifully.
#208
Posté 04 novembre 2012 - 03:09
[quote]
Campaign missions available in coop. Choose the mission like a map in the lobby and play it.[
Hazard map types:
Radiative sun / storm (like in ME2 on Tali mission)
Snow / Sand storm do damage to shields. (Some real storms are really can do damage)
Random lightning that do damage (something like in Shadow Broker mission from ME2)
Night type maps with flashlight! - like on Mars in ME3 or Arda Yakshi monastry mission.
Open space maps! without Air maps :)
Additional: add stationary guns to maps ( a bit cheating, but fun )/quote]
These
Campaign missions available in coop. Choose the mission like a map in the lobby and play it.[
Hazard map types:
Radiative sun / storm (like in ME2 on Tali mission)
Snow / Sand storm do damage to shields. (Some real storms are really can do damage)
Random lightning that do damage (something like in Shadow Broker mission from ME2)
Night type maps with flashlight! - like on Mars in ME3 or Arda Yakshi monastry mission.
Open space maps! without Air maps :)
Additional: add stationary guns to maps ( a bit cheating, but fun )/quote]
These
#209
Posté 04 novembre 2012 - 04:29
Advanced options with apportunity to combine enemy type, for example we can choose Cerberus + Geth on Silver VS us. Or even Reapers + Collectors on Gold. Or choose all of them on bronze 
Mb dumb but fun, could add some fun.
In short: Ability to combine enemies in lobby
Mb dumb but fun, could add some fun.
In short: Ability to combine enemies in lobby
Modifié par Mixon, 04 novembre 2012 - 04:31 .
#210
Posté 04 novembre 2012 - 04:35
I wish there were some way to sort the possible from the outrageous. Was reading over the list, and realized just how much we're asking.
#211
Posté 07 novembre 2012 - 01:33
oO Stryfe Oo wrote...
I wish there were some way to sort the possible from the outrageous. Was reading over the list, and realized just how much we're asking.
I concur---- I thought about doing some pruning, but, the idea was to present something non-biased that everyone could be a part of.
I'm not really sure how to enforce taste and reason without leaving anyone out! I'm not sure such intangible notions are infact policable without being rude and/or unfair.
Modifié par Rudest, 07 novembre 2012 - 02:08 .
#212
Posté 11 novembre 2012 - 12:42
Anyone got anything tonight?





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