Who misses the Cerberus Normandy and its' Crew?
#1
Posté 18 octobre 2012 - 09:30
#2
Posté 18 octobre 2012 - 09:31
As for the Normandy, I miss the SR1 most, but boy do I miss Gardner. So disappointed he didn't show up or wasn't even mentioned in 3.
#3
Posté 18 octobre 2012 - 09:32
And they had more personality. I'm so glad Gabby and Ken came back otherwise the Normandy crew would have been Chakwas and.... Allers? Not really interesting.
#4
Posté 18 octobre 2012 - 09:36
#5
Posté 18 octobre 2012 - 09:43
#6
Posté 18 octobre 2012 - 09:46

I mean they look a little diffrent and there trying to kill me but it's them!
#7
Posté 18 octobre 2012 - 09:46
#8
Posté 18 octobre 2012 - 09:46
Because we collected them and used them in ME 2, you know, the game they were in?Kulbelbolka wrote...
Why we collect all this people if they don't have major role in ME3? While playing I thought that near the end we will reunite: whole Shepard's team at their final fight, Suicide Mission 2.0. But I was wrong.
#9
Posté 18 octobre 2012 - 09:47
#10
Posté 18 octobre 2012 - 09:49
It would have become legend.
and we could have continued its legend by purchasing DLC
#11
Posté 18 octobre 2012 - 09:52
T-Zero wrote...
Yeah, the unfinished bulkheads and errant cords and wires were definitely troubling. Plus, the loss of an entire room? I hope there's dlc that adds something where Jacob's old post used to be. (Not so much that I miss Jacob, but come on! What was with the missing room? The alliance decided that there was simply too much space on the C. SR2?!)
I the old armory has become part of the war room.
Also, no, I am glad to be rid of Cerberus, its obnoxious crew (who I all let die) and its ugly ship.
Modifié par Asch Lavigne, 18 octobre 2012 - 09:52 .
#12
Posté 18 octobre 2012 - 09:53
Obeded the 2nd wrote...
I met plenty of them in ME 3 though
I mean they look a little diffrent and there trying to kill me but it's them!
It's a funny joke but I've actually thought about that when I last replayed ME2 and listened to that guy talk about his daughter. I was like, "And then I kill him when he's a Cerberus Guardian in ME3."
#13
Posté 18 octobre 2012 - 09:55
Nope, it stays the same run down look it always does. Like the Citadel after the Coup, never cleans up despite weeks or months passing by.
#14
Posté 18 octobre 2012 - 09:55
They moved all of that stuff down to the shuttle bay, and, amazingly enough, they even tell you all about it when you talk to Steve the first time. We can, of course, completely ignore the fact that the ship was in the process of being rebuilt after it was stripped and all the Cerberus spy tech removed, I mean, you know, it's not like the Reapers showed up while they were in the middle of refitting the ship or anything...T-Zero wrote...
Yeah, the unfinished bulkheads and errant cords and wires were definitely troubling. Plus, the loss of an entire room? I hope there's dlc that adds something where Jacob's old post used to be. (Not so much that I miss Jacob, but come on! What was with the missing room? The alliance decided that there was simply too much space on the C. SR2?!)
#15
Posté 18 octobre 2012 - 09:56
Humanoid_Typhoon wrote...
Oh Gardner, he could have jumped into the epic Garrus Vs Vega dialogue.
It would have become legend.
and we could have continued its legend by purchasing DLC
This needs to be modded pronto.
#16
Posté 18 octobre 2012 - 09:57
Humanoid_Typhoon wrote...
Oh Gardner, he could have jumped into the epic Garrus Vs Vega dialogue.
It would have become legend.
and we could have continued its legend by purchasing DLC
This, damnit...
Gardner is sorely missed.
#17
Posté 18 octobre 2012 - 10:01
I hate the Alliance SR2 - its awful sh!tty grimdark lighting, its erratic structure thanks to the mess left by the refitting crew and all the rooms they've blocked for no reason, and its stupid non-combat crew crew that literally has no personality (and before you bring her up, I despise how much of a Mary-Sue Traynor is).
#18
Posté 18 octobre 2012 - 10:02
what about the epic scanner you have to walk through every time you go to or from the war roomgrey_wind wrote...
YES.
I hate the Alliance SR2 - its awful sh!tty grimdark lighting, its erratic structure thanks to the mess left by the refitting crew and all the rooms they've blocked for no reason, and its stupid non-combat crew crew that literally has no personality (and before you bring her up, I despise how much of a Mary-Sue Traynor is).
#19
Posté 18 octobre 2012 - 10:03
BonFire5 wrote...
I miss all the lovely, lovely people who stayed on the SR2. I miss the white and gold. SR2.5 could've been better if it was cleaned up every couple of Priority missions, you know? Say, Traynor moved those two metal plates and covered up a few wires.
Nope, it stays the same run down look it always does. Like the Citadel after the Coup, never cleans up despite weeks or months passing by.
That would have been cool, actually.
#20
Posté 18 octobre 2012 - 10:05
I have to admit, I hated that scanner, but only half as much as the loading screens on the elevator in ME 2. It seemed like it took an unusually long amount of time to go from one floor to the next, an improvement on the Alliance version I can definitely live with, even if the elevator doesn't have an actual elevator.Humanoid_Typhoon wrote...
what about the epic scanner you have to walk through every time you go to or from the war roomgrey_wind wrote...
YES.
I hate the Alliance SR2 - its awful sh!tty grimdark lighting, its erratic structure thanks to the mess left by the refitting crew and all the rooms they've blocked for no reason, and its stupid non-combat crew crew that literally has no personality (and before you bring her up, I despise how much of a Mary-Sue Traynor is).
#21
Posté 18 octobre 2012 - 10:07
grey_wind wrote...
YES.
I hate the Alliance SR2 - its awful sh!tty grimdark lighting, its erratic structure thanks to the mess left by the refitting crew and all the rooms they've blocked for no reason, and its stupid non-combat crew crew that literally has no personality (and before you bring her up, I despise how much of a Mary-Sue Traynor is).
Traynor > AI and Shadow Broker at figuring out what's happening in the galaxy.
It was stupid. By the time the Illusive Man calls Liara out on how bad she is at being the Shadow Broker all I could do was nod and think how much better it would have been to have the damn yahg Broker as my ally instead.
I mean EDI took over EVA's body thus stopping Cerberus from getting the Martian archieves data and yet still the Illusive Man is able to use the Martian Archieves data he never got to know about the prothean beacon on Thessia!
That's how a real information broker gets **** done!
...this game's a mess.
#22
Posté 18 octobre 2012 - 10:09
#23
Posté 18 octobre 2012 - 10:10
Asch Lavigne wrote...
T-Zero wrote...
Yeah, the unfinished bulkheads and errant cords and wires were definitely troubling. Plus, the loss of an entire room? I hope there's dlc that adds something where Jacob's old post used to be. (Not so much that I miss Jacob, but come on! What was with the missing room? The alliance decided that there was simply too much space on the C. SR2?!)
I the old armory has become part of the war room.
Also, no, I am glad to be rid of Cerberus, its obnoxious crew (who I all let die) and its ugly ship.
Yes, of course. But what did they do with the old room? They just blocked it off! As if it couldn't serve any other purpose than what it was originally designed for. (I.e. the hangar became the armory/hangar. But what do we do with the old armory? Why, we just block it off! Ugh...)
#24
Posté 18 octobre 2012 - 10:11
I'm too used to having 2 second load times on PCrobertthebard wrote...
I have to admit, I hated that scanner, but only half as much as the loading screens on the elevator in ME 2. It seemed like it took an unusually long amount of time to go from one floor to the next, an improvement on the Alliance version I can definitely live with, even if the elevator doesn't have an actual elevator.Humanoid_Typhoon wrote...
what about the epic scanner you have to walk through every time you go to or from the war roomgrey_wind wrote...
YES.
I hate the Alliance SR2 - its awful sh!tty grimdark lighting, its erratic structure thanks to the mess left by the refitting crew and all the rooms they've blocked for no reason, and its stupid non-combat crew crew that literally has no personality (and before you bring her up, I despise how much of a Mary-Sue Traynor is).
buahahahahahaha.
#25
Posté 18 octobre 2012 - 10:12
T-Zero wrote...
Asch Lavigne wrote...
T-Zero wrote...
Yeah, the unfinished bulkheads and errant cords and wires were definitely troubling. Plus, the loss of an entire room? I hope there's dlc that adds something where Jacob's old post used to be. (Not so much that I miss Jacob, but come on! What was with the missing room? The alliance decided that there was simply too much space on the C. SR2?!)
I the old armory has become part of the war room.
Also, no, I am glad to be rid of Cerberus, its obnoxious crew (who I all let die) and its ugly ship.
Yes, of course. But what did they do with the old room? They just blocked it off! As if it couldn't serve any other purpose than what it was originally designed for. (I.e. the hangar became the armory/hangar. But what do we do with the old armory? Why, we just block it off! Ugh...)
James could have stayed there. Did we really need access to the hanger to do what the armor did?





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