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EA buys Obsidian, your reaction?


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#51
Overdosing

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Fast Jimmy wrote...

DICE studios were bought out in 2004 for their Battlefield 1942 IP, and were soon closed in all but name, resulting in nearly 15 Battlefield sequels, just since 2004... with no other games coming out of the studio's name. And then this has spread like wildfire recently with EA's mobile gaming acquisitions, which are numerous.



Didn't they make Mirror's Edge? They did have at least that along with Battlefield.

#52
Fast Jimmy

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^

Yes, they also made Mirror's Edge, my apologies. It came out in 2008, after the studio itself was shutdown.

#53
jackofalltrades456

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Haha. That title scared the **** out of me.

This would be my reaction.

#54
Fishy

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Itès like a writer who want to pierce in t.v. You write something with 50 people watching what you do over your shoulder and telling you

- Can't do this , Can't do this Can't do this .. REDO this .. Not doing to pass.. AH no..

THan you just snap and POKTEOIU0bm,w 3oi,pfvtuq0otiwuymb617v 2rj0,jtmrshfbk<`hn SCCCCCCCCCCCREEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAMm.. AHHHHHHHHHHHHHHHHHHHHHH
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHAHAHAHAHAHAAH


Anyway. YEAH... Only sale matters for all those big house . I'm pissed right now.

Modifié par Suprez30, 19 octobre 2012 - 03:59 .


#55
DiabolicallyRandom

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Allan Schumacher wrote...

Naughty Bear wrote...

Allan Schumacher wrote...

How come people always make Call of Duty references with respect to EA decisions?


Because just like CoD, EA also churns out the same yearly crap. Need For Speed, Fifa and every known sports game and we are all aware or should be that EA strives to get the CoD sales. Hence why every remake or game thy produce most likely contains mindless combat in some form or shape.

Or they forgot EA does not make CoD.


I think if we're honest with ourselves, though, the only reason why we wouldn't like soemthing like this is because it's not specifically the type of game WE want to play.

It's hard to fault Activision for pressing on the Call of Duty games, since they keep breaking sales records.  At what point do people step back and go "Activision is giving their customers exactly what they want, and the customers demonstrate this buy purchasing the game?"

Yes, EA does it with their sports games in particular.  I'll never understand the big deal, though, because a game like FIFA is very, very popular and if I don't feel there's significant change I just don't buy a particular version.  The last COD I bought was the first Modern Warfare, and the last sports game I picked up was NCAA Football last year.  I skipped out on all the sports games this year because they don't interest me enough.


At risk of feeding into the EA hate storm, I think the reason why it is a big deal isn't because of those sports games or other titles. It is because then EA very clearly tries (with good *business* reason) to apply those same principles and ideals to other games and other genres.

Dragon Age 2 is a prime example of this, in my opinion. Not to belittle the work of anyone on the team, and even setting the creative decisions aside, the development time allocated to that game played a huge part in its critical (if not financial) failure. It was in my opinion a clear attempt to get another title out the door in relatively short order in an attempt to more rapidly monetize the property.

There are also various other examples of games that have failed to live up to expectations, either because of similar timelines and release dates being imposed, or because of creative decisions being imposed by publishers. I know its a popular trope of Development teams to claim that the creative decisions were all theirs, and it is understandable they would say that, I mean, it is their job at stake here. But I think, in some very specific circumstances, on some various different IP's, there were definitely creative decisions either influenced or imposed by publisher interaction and oversight.

To employ an overused trope, far too often we are seeing games "dumbed down" so that they have a "broader appeal". In the end, they end up abandoning their original fan base for a new one. I guess thats ok, if thats what you want. But lets look at something: 2 Million Sales of Game 1, targeted at the core fan base. OK - so for game 2 we want to broaden our appeal - by doing so we could add another 1 million sales for Game 1. OK - But did all of those 2 million buy game 2? No. Maybe a quarter or half didnt. Or maybe they did, and it was such a disappointment they vowed to not buy Game 3.

Obviously, the numbers are all made up, but I think the point I am making is valid. If all you care about is the dollar-per-month revenue, then everything done makes perfect sense. Unfortunately, because of the push towards "mainstream", a lot of core fans of game genres and so forth are essentially being ignored.

That is what is so exciting about things like Project Eternity from Obsidian.

#56
Blacklash93

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It would be a shame, but it's not like I hold Obsidian as my gaming-dearest or the RPG genre in general. If some pastures go bad I can easily find others. Gaming is a big and diverse industry even now, after all.

Modifié par Blacklash93, 19 octobre 2012 - 04:22 .


#57
Malsumis

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You know how there are somethings you just don't say or talk about?

This is one of them.

#58
MichaelStuart

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meh

#59
LPPrince

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I got scared the first time I saw the thread title, but then I figured this was a "what if" thread.

I imagine EA would do with Obsidian what its done with its other studios, Bioware included.

#60
TheBlackBaron

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They might finally have the money to perform decent QA. Then again, they probably still wouldn't have the time.

#61
CroGamer002

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Doesn't Bethesda owns Obsidian now?

#62
Guest_Catch This Fade_*

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Mesina2 wrote...

Doesn't Bethesda owns Obsidian now?

No. At least, I haven't heard anything about that being the case.

#63
legion999

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Mesina2 wrote...

Doesn't Bethesda owns Obsidian now?


No, I believe Obsidian were only contracted to develop Fallout:New Vegas. Nothing more, nothing less.

Modifié par legion999, 19 octobre 2012 - 05:09 .


#64
spirosz

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legion999 wrote...

Mesina2 wrote...

Doesn't Bethesda owns Obsidian now?


No, I believe Obsidian were only contracted to develop Fallout:New Vegas. Nothing more, nothing less.


I'm assuming similar to KOTOR 2?

#65
Milan92

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*Fails to see the big deal of this idea*

#66
legion999

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spirosz wrote...

legion999 wrote...

Mesina2 wrote...

Doesn't Bethesda owns Obsidian now?


No, I believe Obsidian were only contracted to develop Fallout:New Vegas. Nothing more, nothing less.


I'm assuming similar to KOTOR 2?


I would assume so as well.

#67
rjshae

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Microsoft bought Apple. :whistle:

#68
AshedMan

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Milan92 wrote...

*Fails to see the big deal of this idea*

Many of us have been gaming long enough to know the consequences for a beloved studio once it's acquired by EA.

#69
deuce985

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Allan Schumacher wrote...

Naughty Bear wrote...

Allan Schumacher wrote...

How come people always make Call of Duty references with respect to EA decisions?


Because just like CoD, EA also churns out the same yearly crap. Need For Speed, Fifa and every known sports game and we are all aware or should be that EA strives to get the CoD sales. Hence why every remake or game thy produce most likely contains mindless combat in some form or shape.

Or they forgot EA does not make CoD.


I think if we're honest with ourselves, though, the only reason why we wouldn't like soemthing like this is because it's not specifically the type of game WE want to play.

It's hard to fault Activision for pressing on the Call of Duty games, since they keep breaking sales records.  At what point do people step back and go "Activision is giving their customers exactly what they want, and the customers demonstrate this buy purchasing the game?"

Yes, EA does it with their sports games in particular.  I'll never understand the big deal, though, because a game like FIFA is very, very popular and if I don't feel there's significant change I just don't buy a particular version.  The last COD I bought was the first Modern Warfare, and the last sports game I picked up was NCAA Football last year.  I skipped out on all the sports games this year because they don't interest me enough.


I think a lot of gamers feel it hurts some games today. When companies like EA see the power CoD holds, a lot of gamers believe they push influence on their dev houses to design games pushing for that market. In other words, "Codify" a game trying to grab that marketshare. We know FPS sell. We also know action games have a huge market. People feel that EA pushes all their games to do this because it has the biggest profitability for them. Or they think so. You actually had a Resident Evil 6 dev admitting to trying to get that "CoD pie" and that's largely why they went in that direction. You see how that went with fans of the franchise.

Personally, I can see the hate at influence like that(assuming it's true). But I also see so many games coming out they really have something for everyone. So even if EA is pushing influence on their games, you still have another game coming out that fits your tastes SOMEWHERE. So, I don't let it bother me personally. The market is soooo saturated with games right now. It's easy to overlook some gems.

Quite honestly, I think TOO many games are coming out. You might be seeing a lot of "action" games more than anything else but that isn't preventing games like Shogun 2:Total War, X-Com, or Walking Dead coming out. Sure, those games come out less frequently but they're still coming. Plenty of gaming for everyone for every taste...

Modifié par deuce985, 19 octobre 2012 - 08:57 .


#70
Shadow Fox

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Fast Jimmy wrote...

Not to hop right back in here with another rants, but... well, I think I'm going to hop back in here with another rant.


Games like sports sims or shooters have very large replay value.

Sports games are inherently fun to play (if you enjoy them, that is), so it doesn't matter if you are playing game 1, or game 100, its still roughly the same level of enjoyment. Doing something like winning the national championship tournament doesn't "end" the game... as many games give you the option of just continuing into the next season. Features like "build my player" add to this as well, where you can feel progression across playing dozens, if not hundreds, of games which can run 20-40 minutes of game time each run.

Shooters are usually known for fairly small single-player campaigns, but have large, long-running multiplayer functionalities. Recently, these have included equipment upgrades, a leveling mechanism, achievements, etc., so that the player isn't just death matching for the 100th time, but rather they are grinding towards the top of the Leader Board, or are trying to get that next unlockable.

RPGs don't have these types of draws. You can't do a turn-based or pause-and-play combat multiplayer. And combat, in general, is looked down on by many fans on these forums, who would ask for a Super Casual mode or a no-Combat mode that let's them get to what they REALLY care about - conversations and dialogue.

Which is hard for Bioware. If they can't extend their shelf life by adding in a low-resource feature like combat multiplayer, and adding content that let's you play the game nearly infinitely would cost more money than it would ever generate, how then can they compete?

The answer is simple. Its not adding Multiplayer to a DA game, or having tons of random dungeons that only offer loot, combat and no story (like what a Diablo game does). The answer is to allow the story to keep going. To have more dialogue be made, quests be generated, characters be written and stories continued at no extra cost to Bioware... keeping the players engaged, lowering the costs of "needing more content" for the next game and possibly making some money in the process.

How could such a thing happen?

Simple. Toolkits. Mods. User generated content.

If Bioware made a wildly divergent, deeply engaging 30 hour game (short by Bioware/RPG standard) that offered lots of choice, lots of good story and interaction and included a mod kit where players, at no cost to Bioware, could generate tons of content that people would then play and continue to gain interest out of the game, then the average Bioware RPG could rival a FPS' multiplayer, or a sport sim's longevity.

Instead of pushing these solutions for other genres into genres where they don't belong, why not use the methods already developed to make the gaming model more profitable? If Bioware could put out a game with a 20-30 hour single player campaign (and it would have to be EXCEPTIONALLY good 20-30 hours, with lots of replay value itself) and then included mod tools that they fully supported, I don't know why Bioware couldn't generate a game every 18 months, with new content and updates to the mod kit.

Bioware could even charge a developer's fee for the mod kit, or do a transaction counter when downloading the mod, to give the modder and Bioware a small cut. I wouldn't mind paying $1 or $2 for a good mod. And if the developer got half and Bioware got the other half, I think it would be a great way to both incentivize modders to create great content quickly, it would also help pay for the toolkit for Bioware (and add a little profit padding as well).

Is this a perfect, rainbows and sunshine solution? No. Many gamers will cry foul. But we are already calling foul about many of the design decisions made (action combat, voice protagonist, forced multiplayer in future titles, social media integration), so why not make a choice that gives gamers what they have been requesting (a toolkit) with some caveats about price and then not try and mimic what other genres have been doing in an attempt to garner a larger audience or make more money?

End rant #2.

That's nice except you know not everyone wants combat taken out infact some folks here want Bioware to make the combat a bigger part of the game and also mods are impossible to implement on consoles aswell I hope you aren't suggesting Bioware shaft the console players to appease pc players:whistle:.

Infact it's a problem that has infested these boards people think what they want is what everyone or the vast majority want or assuming the problems they had with the games features are the same as everyone elses.

And there's no law that says multiplayer or action combat can't be intregated into an rpg without the rpg sucking despite what some argue.

You can't please everyone some people really need to learn to let it go and deal with it.

#71
Allan Schumacher

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Fast Jimmy wrote...

^

Yes, they also made Mirror's Edge, my apologies. It came out in 2008, after the studio itself was shutdown.



What exactly are you talking about with this?

DICE Canada was closed, but I think your twisting DICE into being "all but shutdown" is a very misleading statement.

#72
TheBlackBaron

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Mesina2 wrote...

Doesn't Bethesda owns Obsidian now?


Nope. Obsidian's actually somewhat unique in that they aren't an internal studio nor do they (up until Project Eternity) make a game and then look for a publisher to publish it - basically they instead get contracted by publishers to develop games for fixed amounts of money on a fixed schedule. That often comes back to bite them in the ass when they run out of time or money for stuff like QA. 

That's partly why I'm excited for Project Eternity. They're finally getting a chance to do something on their terms. 

Modifié par TheBlackBaron, 19 octobre 2012 - 09:19 .


#73
Cutlass Jack

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CrustyBot wrote...

Image IPB

Game of the Year, all years. (Too lazy to photoshop something with Battlefield instead)


I support anything that gets the Nameless one to put some damn clothes on. The gun is just a bonus.

#74
bleetman

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By going into Catelyn Stark mode, I imagine.

#75
Mr.House

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I really thought this happen, title scared the crap out of me. Anyways would be very sad to see one of the few remaining rpg studios be gobbled up.