Allan Schumacher wrote...
Naughty Bear wrote...
Allan Schumacher wrote...
How come people always make Call of Duty references with respect to EA decisions?
Because just like CoD, EA also churns out the same yearly crap. Need For Speed, Fifa and every known sports game and we are all aware or should be that EA strives to get the CoD sales. Hence why every remake or game thy produce most likely contains mindless combat in some form or shape.
Or they forgot EA does not make CoD.
I think if we're honest with ourselves, though, the only reason why we wouldn't like soemthing like this is because it's not specifically the type of game WE want to play.
It's hard to fault Activision for pressing on the Call of Duty games, since they keep breaking sales records. At what point do people step back and go "Activision is giving their customers exactly what they want, and the customers demonstrate this buy purchasing the game?"
Yes, EA does it with their sports games in particular. I'll never understand the big deal, though, because a game like FIFA is very, very popular and if I don't feel there's significant change I just don't buy a particular version. The last COD I bought was the first Modern Warfare, and the last sports game I picked up was NCAA Football last year. I skipped out on all the sports games this year because they don't interest me enough.
At risk of feeding into the EA hate storm, I think the reason why it is a big deal isn't because of those sports games or other titles. It is because then EA very clearly tries (with good *business* reason) to apply those same principles and ideals to other games and other genres.
Dragon Age 2 is a prime example of this, in my opinion. Not to belittle the work of anyone on the team, and even setting the creative decisions aside, the development time allocated to that game played a huge part in its critical (if not financial) failure. It was in my opinion a clear attempt to get another title out the door in relatively short order in an attempt to more rapidly monetize the property.
There are also various other examples of games that have failed to live up to expectations, either because of similar timelines and release dates being imposed, or because of creative decisions being imposed by publishers. I know its a popular trope of Development teams to claim that the creative decisions were all theirs, and it is understandable they would say that, I mean, it is their job at stake here. But I think, in some very specific circumstances, on some various different IP's, there were definitely creative decisions either influenced or imposed by publisher interaction and oversight.
To employ an overused trope, far too often we are seeing games "dumbed down" so that they have a "broader appeal". In the end, they end up abandoning their original fan base for a new one. I guess thats ok, if thats what you want. But lets look at something: 2 Million Sales of Game 1, targeted at the core fan base. OK - so for game 2 we want to broaden our appeal - by doing so we could add another 1 million sales for Game 1. OK - But did all of those 2 million buy game 2? No. Maybe a quarter or half didnt. Or maybe they did, and it was such a disappointment they vowed to not buy Game 3.
Obviously, the numbers are all made up, but I think the point I am making is valid. If all you care about is the dollar-per-month revenue, then everything done makes perfect sense. Unfortunately, because of the push towards "mainstream", a lot of core fans of game genres and so forth are essentially being ignored.
That is what is so exciting about things like Project Eternity from Obsidian.