EA buys Obsidian, your reaction?
#76
Posté 19 octobre 2012 - 09:54
#77
Posté 19 octobre 2012 - 10:17
AshedMan wrote...
Just reading your thread title scared the crap out of me.
#78
Guest_Lathrim_*
Posté 19 octobre 2012 - 10:31
Guest_Lathrim_*
Zjarcal wrote...
Lol, I would love it if this happened.
Indeed. :innocent:
#79
Posté 19 octobre 2012 - 10:35
Same thing happened with Bioware, their games became so good that tons of companies starting waving money in front of their noses until they just couldn't resist. Obsidian is on the same path it seems. Their games have been extremely good as of late, even Alpha Protocol which was not well liked by professional critics was still a cult hit and is liked by most people who have played it.
#80
Posté 19 octobre 2012 - 10:42
Me too the taste of raging fantears is the sweetest.Zjarcal wrote...
Lol, I would love it if this happened.
#81
Posté 19 octobre 2012 - 11:09
Zjarcal wrote...
Lol, I would love it if this happened.
Don't joke about that man.
#82
Guest_Lathrim_*
Posté 19 octobre 2012 - 11:13
Guest_Lathrim_*
legion999 wrote...
Zjarcal wrote...
Lol, I would love it if this happened.
Don't joke about that man.
If I know Zjar as well as I think I do, 'twas not a joke.
#83
Posté 19 octobre 2012 - 11:24
TerribleLathrim wrote...
legion999 wrote...
Zjarcal wrote...
Lol, I would love it if this happened.
Don't joke about that man.
If I know Zjar as well as I think I do, 'twas not a joke.
#84
Posté 19 octobre 2012 - 11:55
Lathrim wrote...
legion999 wrote...
Zjarcal wrote...
Lol, I would love it if this happened.
Don't joke about that man.
If I know Zjar as well as I think I do, 'twas not a joke.
Well then Zjar... WELCOME TO DIIIEEEEEEEEEEEEEE!
#85
Posté 20 octobre 2012 - 12:12
Modifié par slimgrin, 20 octobre 2012 - 12:12 .
#86
Posté 20 octobre 2012 - 12:24
slimgrin wrote...
I would expect their future games to feature teen-angst stories with a focus on tasteful romance. And fade to black.
We already have that in Alpha Protocol. The romances in that game are so tame you'd think they were designed by James Dobson.
#87
Posté 20 octobre 2012 - 12:59
MushroomMagic wrote...
How would you feel?
Probably something like this:





Followed by this:

Then this:




Then the realization you're powerless to change it leads to this:

Then this:

And finally this:

But I seriously doubt Obsidian is big enough or attractive enough of an acquisition target for EA. And I question whether the people that make Obsidian Obsidian would stick around if they were taken over or absorbed by EA.
Modifié par Brockololly, 20 octobre 2012 - 01:05 .
#88
Posté 20 octobre 2012 - 01:04
#89
Posté 20 octobre 2012 - 01:08
Seconded.slimgrin wrote...
Jesus christ that is funny Brock.
#90
Posté 20 octobre 2012 - 01:25
Allan Schumacher wrote...
Fast Jimmy wrote...
^
Yes, they also made Mirror's Edge, my apologies. It came out in 2008, after the studio itself was shutdown.
What exactly are you talking about with this?
DICE Canada was closed, but I think your twisting DICE into being "all but shutdown" is a very misleading statement.
From the time EA beca e the largest share holder of DICE back in 2003 until they completed a complete buy out of the entire company, DICE Canada, DICE New York and the former DICE headquarters in Gothenberg were all shut down. They relocated to a Stockholm headquarters, but the only games they have published besides their Battlefield IP is Mirror's Edge. I'm just saying since EA's involvement with the company, they have gone from a growing and diverse developer to a bit of a one-trick pony developer that has downsized many of its locations and employees.
#91
Guest_Lathrim_*
Posté 20 octobre 2012 - 01:44
Guest_Lathrim_*
Brockololly wrote...
Amazing movie. Been sometime since I watched it.
Modifié par Lathrim, 20 octobre 2012 - 01:44 .
#92
Posté 20 octobre 2012 - 02:08
Arcane Warrior Mage Hawke wrote...
That's nice except you know not everyone wants combat taken out infact some folks here want Bioware to make the combat a bigger part of the game and also mods are impossible to implement on consoles aswell I hope you aren't suggesting Bioware shaft the console players to appease pc players:whistle:.
More combat than D2? How would that be even possible? Hmm no talking...at all. I guess it could sell very well and save most of the budget no VO work!
As to modding a toolkit doesn't have to shaft anyone. A best of the community dlc could be released for current gen consoles. I have known people to use mods on xbox...maybe S$ny makes their system impossible I don't know. But any ire over not being able to use mods should be directed at S$ny and M$ to get any results in getting that rectfied. I'm thinking maybe next gen consoles will allow it *if* people asked/complained enough.
I do love my mods I admit, even the tiny ones. Maybe my renegade side shows but when BW says I can no longer equip a LS and dagger on my rogue I...fix it. lol
As to the op:
My reaction would be:
#93
Posté 20 octobre 2012 - 02:57
Arcane Warrior Mage Hawke wrote...
That's nice except you know not everyone wants combat taken out infact some folks here want Bioware to make the combat a bigger part of the game and also mods are impossible to implement on consoles aswell I hope you aren't suggesting Bioware shaft the console players to appease pc players:whistle:.
Well, considering that Consoles are in an accelerating state of decline, I'd say it would be a really smart idea to start working on brownie points on a platform that dwarfs the combined totals of all consoles by an order of magnitude (And likely dwarfs the combined total of every console ever).
Console centric design has lead to double digit drops in revenue all of this year, and has lead to consistent drops in revenue for the past 3 years. "Next generation" consoles aren't going to change anything, because the problem is the games. Making endless shooters and sequels to shooters prettier isn't going to convince large numbers of people to go buy them to play games they're already obviously not interested in playing.
So yes, it'd be a really good idea to do that. Because continuing to shaft the PC market they'll very desperately need by the end of 2014 isn't wise.
One of the largest problems with Console gamers is that they really have no idea how insignificant 70 million or 140 million consoles really is. Of course, it'd help enourmously if the Publishers would happen to realize the PC platform's installed base is in the billions as well, but then, to enter that market, they'd have to do something other than a graphics overhaul of the same game every year.
Modifié par Gatt9, 20 octobre 2012 - 02:58 .
#94
Posté 20 octobre 2012 - 03:25
Gatt9 wrote...
Arcane Warrior Mage Hawke wrote...
That's nice except you know not everyone wants combat taken out infact some folks here want Bioware to make the combat a bigger part of the game and also mods are impossible to implement on consoles aswell I hope you aren't suggesting Bioware shaft the console players to appease pc players:whistle:.
Well, considering that Consoles are in an accelerating state of decline, I'd say it would be a really smart idea to start working on brownie points on a platform that dwarfs the combined totals of all consoles by an order of magnitude (And likely dwarfs the combined total of every console ever).
Console centric design has lead to double digit drops in revenue all of this year, and has lead to consistent drops in revenue for the past 3 years. "Next generation" consoles aren't going to change anything, because the problem is the games. Making endless shooters and sequels to shooters prettier isn't going to convince large numbers of people to go buy them to play games they're already obviously not interested in playing.
So yes, it'd be a really good idea to do that. Because continuing to shaft the PC market they'll very desperately need by the end of 2014 isn't wise.
One of the largest problems with Console gamers is that they really have no idea how insignificant 70 million or 140 million consoles really is. Of course, it'd help enourmously if the Publishers would happen to realize the PC platform's installed base is in the billions as well, but then, to enter that market, they'd have to do something other than a graphics overhaul of the same game every year.
That's all fine and dandy but you left out one very important factor, that console gamers usually buy their games. You know, actually buy them using money that they earned, crazy idea huh? It's kind of hard to believe but this is actually a business we're talking about here and console games tend to sell better than PC games. That says something to an industry that desires to make money off the games they make.
It's crazy how PC gamers demand the industry do things THEIR way yet they're the most diehard defenders of piracy holding it in such high regard you'd think they were talking about the civil rights movement of the 21st century. Piracy is a borderline religion to them.
Modifié par MushroomMagic, 20 octobre 2012 - 03:30 .
#95
Guest_Tancred Of The Chantry_*
Posté 20 octobre 2012 - 03:34
Guest_Tancred Of The Chantry_*
#96
Posté 20 octobre 2012 - 04:15
Lathrim wrote...
legion999 wrote...
Zjarcal wrote...
Lol, I would love it if this happened.
Don't joke about that man.
If I know Zjar as well as I think I do, 'twas not a joke.
DIAF comes to mind.
#97
Posté 20 octobre 2012 - 07:21
#98
Posté 20 octobre 2012 - 08:22
From the time EA beca e the largest share holder of DICE back in 2003 until they completed a complete buy out of the entire company, DICE Canada, DICE New York and the former DICE headquarters in Gothenberg were all shut down. They relocated to a Stockholm headquarters, but the only games they have published besides their Battlefield IP is Mirror's Edge. I'm just saying since EA's involvement with the company, they have gone from a growing and diverse developer
"Diverse" developer? I suppose people were all over the Swedish Touring Car Championship games and their Pinball games?
They knocked the ball out of the park with BF1942, though I'd be surprised how many people even heard of the other games in their library. Unless maybe their wikipedia entry is missing something?
#99
Posté 20 octobre 2012 - 10:56
MushroomMagic wrote...
That's all fine and dandy but you left out one very important factor, that console gamers usually buy their games. You know, actually buy them using money that they earned, crazy idea huh? It's kind of hard to believe but this is actually a business we're talking about here and console games tend to sell better than PC games. That says something to an industry that desires to make money off the games they make.
It's crazy how PC gamers demand the industry do things THEIR way yet they're the most diehard defenders of piracy holding it in such high regard you'd think they were talking about the civil rights movement of the 21st century. Piracy is a borderline religion to them.
What a load of bullcrap. I'm a PC gamer (who owns a PS3 too but uses it only for console esclusives). I do not support piracy by any mean and most PC gamers think the same as me: we understand the struggles faced by the devs and we want to support their work. We just defend our right to be treaded fairly by publishers avoiding DRM that a) do not work against piracy and
Who needs to pirate a game that could blow off your system with spyware, registry problems and such when you have Steam, Amazon or GoG selling games for 5-10 euros/dollars just months after release? Btw, PC sales are greatly understated because no one knows download numbers and when we read stats, they only talk about north america (wich is the most console oriented area in the world) and stores. The situation in Europe and Japan is pretty different. And most PC sales happens digitally.
If you want any proof on the profitability of the PC market, just look at the existence of Origins.
Casual/ineducated gamers are the main supporter of piracy and that's true for the PC and the consolle market too. They don't give a damn about the media and that's why they support piracy. But piracy is a problem for all the platforms and I know many friend who owns two consolles: one for legit games and one for pirated copies of them. Supporting the idea that piracy is just a PC problem, is simply ridiculous.
And presenting piracy as the devil incarnate is as ridiculous. Piracy has always been there in every market segment in the history of the world. No one has ever closed business for piracy alone. Piracy is a fact of life, like rain. You can't defeat it. You can just try to coexist with it.
Publishers prefers the console because they are closed platforms and that model grants them the possibility to squeeze money money from you more efficiently. Piracy is just an excuse. The PC is still an open platform and publishers do not like it because they are not the only one in control there.
Modifié par FedericoV, 20 octobre 2012 - 11:02 .
#100
Posté 20 octobre 2012 - 10:58
I doubt it's missing any titles.Allan Schumacher wrote...
snip
I'm not trying to say DICE was the most innovative, quality AAA developer in the world and that EA ruined them (although that argument could be made for Garriot's Origin Systems). But the fact remains that as a developer, they were growing, profitable company that had many very different projects and releases. Then, the more involved EA became in their ownership, the. Ore employees got laid off, more projects were shut down and more locations were closed, until the point they only make a game a year in their most popular IP, the one that EA bought them for. Not to mention its founders except one (I believe) have all left now.
Regardless of how successful the Battlefield IP is or how unsuccessful their other games were, you asked why people give EA a bad rep. It's because a much smaller company (DICE) made one hit game, was bought by EA, EA gutted all other operations and now they churn out a mostly carbon copy installment every 12-18 months. And it's not the first time this has happened with EA. There are mitigating circumstances, I'm sure - but consumers and other smaller developers see this type of story unfold and it's pretty easy to paint EA as a soul-crushing corporate leech. Whether or not that is 100% true is a little bit irrelevant, it's only relevant that EA has the reputation and has little to nothing to give any indication that it is not true to gamers or developers alike.
I'm not an expert on DICE as a company. In my two 500+ word posts on page 2, I barely mentioned them as one of three developers that have become a cautionary tale in the gaming world (again, the amount of truth attached to it is a little irrelevant, what is relevant is that is how they are perceived, which is answering your original question of why people think EA is in the business of CoD style game making).
I was really hoping some of my other ideas or suggestions would gain traction, rather than the timeline of one individual developer I mentioned in passing.
Modifié par Fast Jimmy, 20 octobre 2012 - 11:20 .





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