Like how EA did with Bioware.
Modifié par bob_20000, 20 octobre 2012 - 11:03 .
Modifié par bob_20000, 20 octobre 2012 - 11:03 .
All of your EA stuff was very interesting.Fast Jimmy wrote...
Which is hard for Bioware. If they can't extend their shelf life by adding in a low-resource feature like combat multiplayer, and adding content that let's you play the game nearly infinitely would cost more money than it would ever generate, how then can they compete?
The answer is simple. Its not adding Multiplayer to a DA game, or having tons of random dungeons that only offer loot, combat and no story (like what a Diablo game does). The answer is to allow the story to keep going. To have more dialogue be made, quests be generated, characters be written and stories continued at no extra cost to Bioware... keeping the players engaged, lowering the costs of "needing more content" for the next game and possibly making some money in the process.
How could such a thing happen?
Simple. Toolkits. Mods. User generated content.
If Bioware made a wildly divergent, deeply engaging 30 hour game (short by Bioware/RPG standard) that offered lots of choice, lots of good story and interaction and included a mod kit where players, at no cost to Bioware, could generate tons of content that people would then play and continue to gain interest out of the game, then the average Bioware RPG could rival a FPS' multiplayer, or a sport sim's longevity.
MushroomMagic wrote...
That's all fine and dandy but you left out one very important factor, that console gamers usually buy their games. You know, actually buy them using money that they earned, crazy idea huh? It's kind of hard to believe but this is actually a business we're talking about here and console games tend to sell better than PC games. That says something to an industry that desires to make money off the games they make.
It's crazy how PC gamers demand the industry do things THEIR way yet they're the most diehard defenders of piracy holding it in such high regard you'd think they were talking about the civil rights movement of the 21st century. Piracy is a borderline religion to them.
Nightscrawl wrote...
Modifié par Fast Jimmy, 20 octobre 2012 - 01:44 .
Guest_Snake91_*
Snake91 wrote...
NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!
Guest_greengoron89_*
Filament wrote...
I'd be happy that they'd actually be able to afford to make videogames without begging for money on kickstarter. :innocent:
Modifié par greengoron89, 20 octobre 2012 - 02:22 .
Guest_Erik Lehnsherr_*
legion999 wrote...
Well then Zjar... WELCOME TO DIIIEEEEEEEEEEEEEE!
FieryDove wrote...
MushroomMagic wrote...
That's all fine and dandy but you left out one very important factor, that console gamers usually buy their games. You know, actually buy them using money that they earned, crazy idea huh? It's kind of hard to believe but this is actually a business we're talking about here and console games tend to sell better than PC games. That says something to an industry that desires to make money off the games they make.
It's crazy how PC gamers demand the industry do things THEIR way yet they're the most diehard defenders of piracy holding it in such high regard you'd think they were talking about the civil rights movement of the 21st century. Piracy is a borderline religion to them.
A huge amount of revenue from the likes of gamestops is used console games and used movies. The publishers and developers don't see a dime on used sales. Not the same as piracy but talk to any big publisher and they want used games to die...yesterday. Console titles also get pirated all the time before release even.
I don't support piracy. There is NO excuse for it. People deserve to be paid for the work. If one can't afford it...then one should find other entertainment that is not costly.
MushroomMagic wrote...
Console titles do get pirated but at least most console gamers condemn such practices. PC gamers hold piracy up as a virtuous act fighting against the fascist tyranny of the evil DRM oppressors. They think they're Robin Hoods dancing around in their Guy Fawkes masks, totally smug.
As for used games. At least used games help keep retail stores like Gamestop in business and retail chains sell new games as well so if it weren't for used game sales then there would be fewer venues for people to buy new games. Plus used games can be traded in to buy new games. It's not just as bad as piracy.
Khayness wrote...
MushroomMagic wrote...
Console titles do get pirated but at least most console gamers condemn such practices. PC gamers hold piracy up as a virtuous act fighting against the fascist tyranny of the evil DRM oppressors. They think they're Robin Hoods dancing around in their Guy Fawkes masks, totally smug.
As for used games. At least used games help keep retail stores like Gamestop in business and retail chains sell new games as well so if it weren't for used game sales then there would be fewer venues for people to buy new games. Plus used games can be traded in to buy new games. It's not just as bad as piracy.
Busomjack, is that you my homie?
Erik Lehnsherr wrote...
legion999 wrote...
Well then Zjar... WELCOME TO DIIIEEEEEEEEEEEEEE!
Hey man! Quit stealing my catchphrases!
Well said and I agree.FieryDove wrote...
I don't support piracy. There is NO excuse for it. People deserve to be paid for the work. If one can't afford it...then one should find other entertainment that is not costly.
sympathy4sarenreturns wrote...
Bethesda owns Obsidian. There may be some that say this is just as bad as EA....but please look at the reality of what you're saying by taking a step back and analyzing it.
MushroomMagic wrote...
PC gamers hold piracy up as a virtuous act fighting against the fascist tyranny of the evil DRM oppressors. They think they're Robin Hoods dancing around in their Guy Fawkes masks, totally smug.
As for used games. At least used games help keep retail stores like Gamestop in business and retail chains sell new games as well so if it weren't for used game sales then there would be fewer venues for people to buy new games. Plus used games can be traded in to buy new games. It's not just as bad as piracy.
Modifié par slimgrin, 20 octobre 2012 - 09:17 .
slimgrin wrote...
BUSOM IS BACK!!
Hopefully PE will allow Obsidian to get on their feet and connect with a decent publisher. Warner Brothers wouldn't be a bad choice. They seem to have treated Rocksteady and CDPR alright.
sympathy4sarenreturns wrote...
Bethesda owns Obsidian. There may be some that say this is just as bad as EA....but please look at the reality of what you're saying by taking a step back and analyzing it.
I'm not an expert on DICE as a company. In my two 500+ word posts on page 2, I barely mentioned them as one of three developers that have become a cautionary tale in the gaming world (again, the amount of truth attached to it is a little irrelevant, what is relevant is that is how they are perceived, which is answering your original question of why people think EA is in the business of CoD style game making).
I was really hoping some of my other ideas or suggestions would gain traction, rather than the timeline of one individual developer I mentioned in passing.
the amount of truth attached to it is a little irrelevant, what is relevant is that is how they are perceived
Modifié par Allan Schumacher, 20 octobre 2012 - 09:53 .
Cultist wrote...
I am always of the mind the perception is reality. The only difference between a perception based in facts and a perception based on false data is that one perception should be more easily to break (although that's not usually the case). Perception, accurate or not, can drive sales, determine elections, control success and affect relationships. They are emotional mindsets, a gross, overall determination of a cerebrum that finds categorizing and compartmentalizing information once for easy future reference easier than doing a careful evaluation every time we encounter a concept/entity we've encountered previously.I don't know, determining whether or not the perception is valid seems pretty important to me. People have shown that they're more than willing to see what they want to see (Sid Meier's 2010 GDC keynote described gamers as paranoid in that they typically assume bad things mean the game is out to get them. Perhaps this carries over into more than just their gaming perceptions?) though, so I'll agree with you in that assessment.
Interesting things regarding Garriott is his fascination with persistent online gaming. His new company he founded is, in his own words, effectively Ultima Online II. Although many point to the shots at EA within Ultima VII, I find it baffling that Garriott would decide to sell the company to EA if those perceived shots are actually true.
Allan Schumacher wrote...
I don't know, determining whether or not the perception is valid seems pretty important to me. People have shown that they're more than willing to see what they want to see (Sid Meier's 2010 GDC keynote described gamers as paranoid in that they typically assume bad things mean the game is out to get them. Perhaps this carries over into more than just their gaming perceptions?) though, so I'll agree with you in that assessment.