Aller au contenu

Photo

Ok bioware fix the ****ing dragoons


  • Veuillez vous connecter pour répondre
181 réponses à ce sujet

#76
Shadow Storm

Shadow Storm
  • Members
  • 464 messages
I hate to say this because i hate using items in bronze but if you have the krogan battlemaster or soldier equip them with shield booster 3 or 4 and spec in biotic charges shield restore. The charge rarely kills the target but it staggers them and when followed by a heavy melee even the dragoons pause for thought. lol I have been using this (without booster just fully specd in health/shields) for the melee points (aswell as shadow strike on infiltrator) and they have NEVER dropped my shields he is beast. I surefire bronze buster. (wouldn't recommend in gold or platinum)

True on the Dragoons though they are a pain in the ass at times more so for certain classes they need to be slowed. For some reason the Dragoon seems to think that it is outside the normal rules with armored targets and that is ARMOR IS ALWAYS HEAVY! Look at all the armored classes...Brutes, pyros, primes etc they are all slow for a reason BECAUSE THEY LUG AROUND SO MUCH WEIGHT. Dragoons think themself exempt from the rule and place themselves in the phantom catagory. You are either one or the other if you want to stay a phantom then lose the armor and become a health/shield target as is fitting otherwise slow down and stick with armor. Bad Dragoons. -.- lol

Modifié par Raiden Storm, 19 octobre 2012 - 05:17 .


#77
RequiemPrime

RequiemPrime
  • Members
  • 1 979 messages

Computron2000 wrote...

A solo 1234 objective cannot be
done on glacier with cerberus, possibly other small maps may also be
impossible. The speed of dragoons makes it impossible for you to do the
disarm before the next dragoon appears. Also killing the dragoons is a
dumb idea. The respawn spot will be closer than if you kited them into
the basement.

However no matter how well you kite them, the disarm time is simply insufficient on glacier.

The
OP is talking about doing the disarm objective NOT that dragoons are
difficult to kill. Some posters on this thread fail to read the OP.
Either that or they have 0 idea on how dragoons interact with cloak
(they ignore it when they go whipping) or have no solo
experience.


You get a cookie. :wizard:

Gamemako wrote...

Angelwave wrote...

I think you and me are the only ones so far that has posted in this thread, to really understand what the OP is talking about.


Let's see if anyone else will actually pick up on it.


Collectors, especially Praetorians, are much worse about it than Dragoons. That's more the issue with BioWare moving spawns closer and closer to the player to increase difficulty.


This EXACTLY.

And trust it, I know about the Praetorians.  Second Gold match against Collectors, this time on Giant.  Wave 3 objective? Upload hack in the  middle of the open area.  The very moment, we took one Praetorian down, another sp[awned right behind the wall.  While having to deal with Scion Bombardment (Four of those, which was fun) , Captains, Swarms, and Abominukes.

#78
GrundyzMoshPit

GrundyzMoshPit
  • Members
  • 93 messages
Batarian blade armor nerfs the dragoons melee

#79
Kalas Magnus

Kalas Magnus
  • Members
  • 10 372 messages

neteng101 wrote...

Kalas321 wrote...

So dont solo. Have a teammates watch your back while you deactivate the device.:?


Well if Bioware didn't intend for people to solo, they shouldn't have made solo challenges then.

So you still don't have a point.  Dragoons are broken period and need to be fixed.

That is why it is a challenge. It shouldnt be easy and neither should solo'ing.

Go do it on a big map.
Dont pick cerberus.
Play again and again until you dont have the 1234 objective. 
Use a different kit. 

You can solo any difficulty/enemy with any kit but if you dont have the skill just do it the easy way.
Use kroguard vs geth.=]

#80
Banshee slayer123

Banshee slayer123
  • Members
  • 94 messages
[quote]darkpassenger2342 wrote...

[quote]neteng101 wrote...

[quote]darkpassenger2342 wrote...

i wont even bother calling you anything in return.
the scorpion. the falcon.
[/quote]

Yeah right.  The scorpion doesn't stagger them long enough for you to cap objectives.

You taking me for a fool? :?
----------------------------------------

Your obviously not seeing the point here i was trying to do and OBJECTIVE that the DRAGOONS prevented me to do it not about skill here so please calm down we are not trying to be hotile.

#81
Banshee slayer123

Banshee slayer123
  • Members
  • 94 messages
[quote]Kalas321 wrote...

[quote]neteng101 wrote...

[quote]Kalas321 wrote...

So dont solo. Have a teammates watch your back while you deactivate the device.:?[/quote]

Well if Bioware didn't intend for people to solo, they shouldn't have made solo 
----------------------------------------------------------


well im trying to get cerberus mastery plus assualt rifle mastery.

#82
neteng101

neteng101
  • Members
  • 1 451 messages

Kalas321 wrote...

Kill them as they rush you not after they melee you. All they have is armor. Most kits should have an anti-armor weapon/power normally that they normally use for bosses.


Like I said - its their stupid numbers that invalidates this.  You can only kill so many as they rush you.  One or two is much less of a problem.  But the speed and numbers just makes this a nightmare unless you have a lot of anti-armor DPS or counters specifically for them.

You mean like how the phantom's "hand of denial" blocks all my powers and grenades.


And it makes her a sitting duck, waiting for that headshot kill.  SHOOT!

They can still triple shot me from a distance.So many different ways? Phantoms actually need specific weapons to kill them easily. Not every weapon can annihilate them like the gps. Try firing a claymore while she does her little ballet.


Bad tactics.  You shoot at her when she's not moving, not while she's dancing around.  As for them triple shotting you from a distance - sounds like you're one of those types that don't spec into fitness much, and then cry when you get taken down easily.

It is husk/ suicidal behavior. They are vanguards after all.


Yet husks are far more balanced - having only health, and no weapon, and they rush/hump you more as a distraction so you're vulnerable.  Bioware obviously realized back when husks were made and had the sense to balance them.  Possessed abominations are fine too - yes you get killed by the big boom, but they're dead at that point so you can re-gel.  Goons can stomp even, so you have to gel instantly to get re-killed.  Maybe worse than an insta-kill, at least if you were insta-killed no one would complain you didn't gel.

As far as balance goes, Dragoons are just totally nonsensical as I keep tell you.  They are BROKEN, more so than any weapon/power/whatever that Bioware took away from us in the from of player side nerfs.

#83
Komcpc

Komcpc
  • Members
  • 102 messages
Dragoons are annoying as f***!

I get that they are supposed to be assault infantry, but they completely break Cerberus' stride! Their movement looks comical, their speed is rediculous, and their idiotic 'straight up the middle' approach never taking cover makes Cannibals look like PhDs!
They are predictable, boring, and f***ing annoying! Not to mention they can't be pulled, lashed, stasisted, thrown, or anything else - because somehow the dragoon is a giant walking statue that isn't remotely human. He's even got the brain of one.

#84
Kalas Magnus

Kalas Magnus
  • Members
  • 10 372 messages

Banshee slayer123 wrote...

neteng101 wrote...

Kalas321 wrote...

So dont solo. Have a teammates watch your back while you deactivate the device.:?


Well if Bioware didn't intend for people to solo, they shouldn't have made solo 
----------------------------------------------------------


well im trying to get cerberus mastery plus assualt rifle mastery.

The problem here is that you are complaining it is hard to solo. Because of the spawn points being so close to the devices and the dragoons hunt you down.

It is not the dragoons themselves though. Bioware shouldnt nerf them because they make solo games harder. they arent that bad in regular games. If you chose to solo a match you should expect that the game is going to be harder. 

Modifié par Kalas321, 19 octobre 2012 - 05:46 .


#85
Operator m1

Operator m1
  • Members
  • 1 291 messages

Ah_gho wrote...

Angelwave wrote...

I think you and me are the only ones so far that has posted in this thread, to really understand what the OP is talking about.


Let's see if anyone else will actually pick up on it.


Lol yeah i went through it myself.


I guess my post was overlooked then. Like I said, the number of dragoons on objective waves combined with their speed is retarded.

Normal waves/situations, they're understandable. 4 node objective waves with dragoon spam (4 at a time on wave 6 gold) is just stupid. There have been points where I'd go on for over a minute never fighting anything less than 2 dragoons at a time. Why? By the time I kill one dragoon, the replacement for the dragoon I killed before catches up. It's an excercise in futility.

#86
sizzlinpapaya

sizzlinpapaya
  • Members
  • 212 messages
Once I learned ways to handle them they aren't that bad. Just use ways to stun them. Overload, Acolyte pistol or a good powerful gun at all, They are difficult but it's not meant to be easy. The only thing I would change is SLIGHTLY lower their armor. but that's really it

#87
scrappydoo

scrappydoo
  • Members
  • 176 messages
Cerberus Dragons and Phantoms getting you down? Endlessly staggered or skewered? Help is at hand. Introducing the Falcon. Hurry now while stocks last!

#88
Serge_THE_GREAT

Serge_THE_GREAT
  • Members
  • 385 messages
Edit:  Argh I'll fix it later maybe.

Modifié par Serge_THE_GREAT, 19 octobre 2012 - 06:31 .


#89
Silcron

Silcron
  • Members
  • 1 031 messages
lvl 20 ghost and you failed?

so far the dragoons seem to me one of the easiest enemy around. Sure, they can be annoying but that's it, phantoms do more damage and can instakill you. Just bring a high damage weapon (mattock for example since ghost is built for AR damage) with piercing mod and they're done.

With the ghost you should be able to dodge them really easy, stun them with overload or even stagger them with your heavy melee. Just stim pack and cloak, your cloak should last long enough for you to do the objective, just kite them away, then dodge near it and cloak.

(I've solo cerberus bronze with the ghost, without overload 3 times already, never had a problem and yes I've all the objectives with him and dragoons)

#90
LuckyBullet95

LuckyBullet95
  • Members
  • 3 918 messages
Solos sound like they could be an issue thanks to the guaranteed stagger of their smash and their quick speed but there's a Krogan and Batarian for that (well technically four Krogan and two Batarians)

And Dragoons don't need changing... unless they buff Nemesi, Centurions and Guardians. At the moment the only truly dangerous enemies are the Phantoms and Dragoons. ATLAS are fine imo. High health, lock on Rocket and Cannon, Sync Kill, AoE melee, damage over time to prevent shield regen. They're not hard but they certainly don't really need a buff.

Modifié par LuckyBullet95, 19 octobre 2012 - 06:40 .


#91
cdzander

cdzander
  • Members
  • 645 messages
I've found the best kits for handling Dragoons are Vorcha with Falcon (staggers them long enough to roast them), BatSent (Submission Net will stun them for a sec, use that time to punch them in the head) and Shadow (Fire sword makes a mockery of their armor).

The first time I faced them on gold it was human soldier with Saber. AR + saber round to the head is effective, but easier at range then up close.

That said I see your problem. It's not that they can't be killed, it's just keeping them away for the time it takes to disable an objective.

#92
corporal doody

corporal doody
  • Members
  • 6 037 messages
Dragoons...HAHAHA...weeee...

Scorpion....BEST tool if you aint got the powers!! stagger those thangs. great against phantoms too.

i loves to kill um with my Asari Adept. warp + throw BE....then one more warp = DEAD DEAD! sometimes a dragoon gets hit with warp splash from the BE...he is already dead he just dont know it.


REAVE UM! nade um!

dont matter...but if you standing there and not moving...then you deserve to die from them. If you are trying to do an objective...KITE THEM AWAY. if you see one standing there as you do an objective and DO NOTHING....you deserve to die.

so..bring a scorpion.

#93
lordshenlong

lordshenlong
  • Members
  • 1 379 messages
they're easy, adapt and you'll be fine.

#94
MaxShine

MaxShine
  • Members
  • 2 160 messages
I love these tips people who do not read what the OP is complaining about. The OP has no problem killing a Dragoon, that is not what he is complaining about. Dragoons can be killed easily. The problem is when your team goes down on wave 6 and only one player is left to do the 4devices it can be impossible if the map is too small. You cannot disable the device before the next Dragoon arrives, the old trick of drawing them to the other side of the map does not work if the map is too small.

#95
MaxShine

MaxShine
  • Members
  • 2 160 messages

lordshenlong wrote...

they're easy, adapt and you'll be fine.


Do the 4devices objective alone on Glacier/Wave6/Gold. Then come back and tell everyone how easy it was.

#96
corporal doody

corporal doody
  • Members
  • 6 037 messages

100RenegadePoints wrote...

I love these tips people who do not read what the OP is complaining about. The OP has no problem killing a Dragoon, that is not what he is complaining about. Dragoons can be killed easily. The problem is when your team goes down on wave 6 and only one player is left to do the 4devices it can be impossible if the map is too small. You cannot disable the device before the next Dragoon arrives, the old trick of drawing them to the other side of the map does not work if the map is too small.



YO....then hows about KITE UM away!!!   IF you are doing an objective and see them...and they are standing there and you do nothing...gratz on your death.

they dont spawn non-stop like some of the other baddies. kite um and kill um....then run back to the objective. by the time it is done they should be showing up. No map is so small that you wont have time if you ran around the entire map.  SHOULD BE ALOT MORE HELPFUL IF YOU HAVE TC.

#97
xero_sensi

xero_sensi
  • Members
  • 326 messages
the character i use that will wreck the Dragoons is my FQE w/ AP sentry turret + rockets on it. maxed out cryo blast and incinerate makes Dragoons a joke. the Sentry turret is perfect to watch my back while i do a 1234 obj wave

#98
Guglio08

Guglio08
  • Members
  • 782 messages
It's like barely anyone actual read the post...

He's not complaining about the Dragoons in general. He's complaining that the Dragoons make the enable / disable 4 nodes objective impossible if you're alone (solo or the rest of the team is dead).

This is because, unlike the rest of Cerberus, whom you can lure to one side of the map and then double back for the objective, the Dragoons will spawn, somehow immediately determine your location, then sprint at inhuman speeds to you. Infinitely. The objective requires 10 seconds per node, making it extremely easy to be interrupted by a Smash. And if you're alone for whatever reason, Tactical Cloak does nothing, because they know exactly where you are.

It's absurd.

#99
Necrotron

Necrotron
  • Members
  • 2 315 messages
They are incredibly obnoxious and game breaking with their ridiculous speed. Not unbeatable by any sense, but they sure muck things up and generally make less fun many of the more tactical elements of the game.

And they totally screw over solo runs.

#100
corporal doody

corporal doody
  • Members
  • 6 037 messages

Guglio08 wrote...

It's like barely anyone actual read the post...

He's not complaining about the Dragoons in general. He's complaining that the Dragoons make the enable / disable 4 nodes objective impossible if you're alone (solo or the rest of the team is dead).

This is because, unlike the rest of Cerberus, whom you can lure to one side of the map and then double back for the objective, the Dragoons will spawn, somehow immediately determine your location, then sprint at inhuman speeds to you. Infinitely. The objective requires 10 seconds per node, making it extremely easy to be interrupted by a Smash. And if you're alone for whatever reason, Tactical Cloak does nothing, because they know exactly where you are.

It's absurd.


So make another thread and whine about it.

cuz im guessing KILLING them quickly SO you can do the objective ISNT GOOD ENUFF.  


you know what..THIS THREAD ISNT ABOUT THE DIFFICULTY OF COMPLETING OBJECTIVES WHILST DRAGOONS RUN AMOK.....

THIS IS ABOUT HOW MUCH YOU DISLIKE THE DRAGOONs and the new challenges they represent...and the inability to cope with those challenges.

Modifié par corporal doody, 19 octobre 2012 - 07:27 .