Kalas321 wrote...
Kill them as they rush you not after they melee you. All they have is armor. Most kits should have an anti-armor weapon/power normally that they normally use for bosses.
Like I said - its their stupid numbers that invalidates this. You can only kill so many as they rush you. One or two is much less of a problem. But the speed and numbers just makes this a nightmare unless you have a lot of anti-armor DPS or counters specifically for them.
You mean like how the phantom's "hand of denial" blocks all my powers and grenades.
And it makes her a sitting duck, waiting for that headshot kill. SHOOT!
They can still triple shot me from a distance.So many different ways? Phantoms actually need specific weapons to kill them easily. Not every weapon can annihilate them like the gps. Try firing a claymore while she does her little ballet.
Bad tactics. You shoot at her when she's not moving, not while she's dancing around. As for them triple shotting you from a distance - sounds like you're one of those types that don't spec into fitness much, and then cry when you get taken down easily.
It is husk/ suicidal behavior. They are vanguards after all.
Yet husks are far more balanced - having only health, and no weapon, and they rush/hump you more as a distraction so you're vulnerable. Bioware obviously realized back when husks were made and had the sense to balance them. Possessed abominations are fine too - yes you get killed by the big boom, but they're dead at that point so you can re-gel. Goons can stomp even, so you have to gel instantly to get re-killed. Maybe worse than an insta-kill, at least if you were insta-killed no one would complain you didn't gel.
As far as balance goes, Dragoons are just totally nonsensical as I keep tell you. They are BROKEN, more so than any weapon/power/whatever that Bioware took away from us in the from of player side nerfs.