New weapons:
in single player an abundance of interesting weapons are present which are unavailable in mp, and that should change.
The adas anti synthetic rifle, bloodpack punisher smg, exucutioner pistol, and venom shotgun all should be made accesible in mp.
New Characters:
Protheans- we've been asking for them for the longest and still havent received, its getting quite annoying.
prothean adept- powers: dark channel, slam, and warp or reave, passive power similiar to javiks, and fitness
prothean vanguard: biotic charge, dark channel or reave, and possibly nova, with same passives as adept
Salarian special forces engineer: powers- energy drain, arc grenade, SF turret, standard salarian passives
Special Forces turret: appearence standard cerberus turret w/ altered painjob to match your character
evolutions: rank 1: deploy a powerful turret to keep enemys at bay. shields:500 armor:200 dmage:450 rof:same as cerberus turret. range:100m highly effective aggainst armor. Rank 2: increase turrets shields and damage Rank 3: increase turrets effective range by 50%: turret range 150m. Rank 4a: increase turrets damage and rof by 20 percent: damage-220 rof-??. Rank 4b: give your turret the ability to restore 25% of allias shields within a 5m radius
rank 5a: add a second barrel to your turret, doubling its rof and increasing its effectivness against shields.
rank 5b: increase your turrets shields and armor by 50%: armor-300 shields-750
rank 6a: empower your turret with the ammo power you currently have equipped(incindeary, explosive etc)
rank 6b: give your turret an attached missle launcher to demolish enemy armor- missle damage=750 missle rof=30rpm(stacks with upgrades to turrret rof)
Krogan devastator infiltrator: powers- tactical cloak( additional evolutions for melee damage instead of sniper rifle at rank 6), shock charge: launch a remotly detonated shock charge to obliterate enemy shields- dmage 300 500% dmage against shields/barriers cooldown: 5.56 seconds rank two: decrease cooldown by 20% rank 3: increase damage and attack radius by 30%- damage=330, radius 6m rank 4a: increase damage by 50% and radius by 20%: dmage- 495 radius: 9m rank 5a: increase the number of charges you can carry by 2
rank5b:increase damage done to trgets by 15% for 10 seconds
rank 6a: allow the launching of multiple charges at a time
rank 6b: increase effectiveness against armor by 75%
thats about all the ideas i have time for today, feel free comment on what you think and any ideas you have
New ideas for mp
Débuté par
Thunderstrike
, oct. 19 2012 04:28





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