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Bioware: "Absolutely no more Shepard. We don´t want Shepard 2.0" New Hero for Mass Effect 4


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#276
Iakus

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MegaSovereign wrote...

Massa FX wrote...

Why Bioware is so determined to leave Shepard's fate in such a dismal state is beyond me. Shepard is a cash cow and they are hell bent on dropping the character that gave them so much cred in the community.

I guess some people like to hack off the hand that feeds them. So be it. My butt hurt is over.


I understand you're mad but aren't you overrating Shepard a bit?

Shepard isn't really a defined character. If they made the next protagonist just as customizable as Shepard then they would largely have the same impact.


And in retrospect, taking away our customized Shepards and burning them as we watch was probably a bad route to go with for an ending, huh?

#277
RiouHotaru

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What always gets me confused is folks demanding that Bioware tell them whether Shepard is alive or dead.

Aren't you guys the ones that want as much control over your decisions as possible? So when Bioware gives you the decision to end all decisions (Did Shepard survive the Destroy ending?), you want that decision and the agency attached to it taken away from you?

#278
sH0tgUn jUliA

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ModEdit: excessive quote pyramid deleted as spam

Mr. House wrote... If Shepards story is truly over, can we get a good ending for her that gives her closure instead of having to headcanon it?

+10

Modifié par Selene Moonsong, 19 octobre 2012 - 11:30 .


#279
CommanderVyse

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RiouHotaru wrote...

AlexMBrennan wrote...

Yes, and they also said that ME3 endings would be totally unlike anything in the industry... which turned out to be exactly identical to Deus Ex: Human Revolution.


But they weren't.  Not even remotely close.  People who continually make the comparison to DX:HR or DX1 confuse the hell out of me.

There's some tangental concepts in common, but a lot of video games use those basic concepts, to say those concepts are directly taken from one game is silly.  The endings aren't even remotely similar.

And really, most of the "pre-release lies" weren't even lies.  What happened was a difference between what the player interpreted and what the developer meant.  What happened was that ME3 failed to live up to the hype players gave it.  Which frankly isn't a surprise because player hype is always a little outrageous.


Deus Ex: Human Revolution Endings-

Regulate Augments = Control
Anti Augments = Destroy
Pro Augments = Synthesis
Kill everyone = Refuse

And "You don't need to play multiplayer" was a blatant lie.

Modifié par wwinters99, 19 octobre 2012 - 09:25 .


#280
Iakus

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RiouHotaru wrote...

What always gets me confused is folks demanding that Bioware tell them whether Shepard is alive or dead.

Aren't you guys the ones that want as much control over your decisions as possible? So when Bioware gives you the decision to end all decisions (Did Shepard survive the Destroy ending?), you want that decision and the agency attached to it taken away from you?


The image we are given to work with doesn't lend itself well to imagining Shepard's long-term survival.

It's like Gandalf said in Lord of the Rings: "I must have something to work with.  I cannot burn snow"

#281
CommanderVyse

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iakus wrote...

The image we are given to work with doesn't lend itself well to imagining Shepard's long-term survival.

It's like Gandalf said in Lord of the Rings: "I must have something to work with.  I cannot burn snow"


But Space Magic is better than Fantasy Magic!

#282
Spectre Impersonator

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wwinters99 wrote...

RiouHotaru wrote...

AlexMBrennan wrote...

Yes, and they also said that ME3 endings would be totally unlike anything in the industry... which turned out to be exactly identical to Deus Ex: Human Revolution.


But they weren't.  Not even remotely close.  People who continually make the comparison to DX:HR or DX1 confuse the hell out of me.

There's some tangental concepts in common, but a lot of video games use those basic concepts, to say those concepts are directly taken from one game is silly.  The endings aren't even remotely similar.

And really, most of the "pre-release lies" weren't even lies.  What happened was a difference between what the player interpreted and what the developer meant.  What happened was that ME3 failed to live up to the hype players gave it.  Which frankly isn't a surprise because player hype is always a little outrageous.


Deus Ex: Human Revolution Endings-

Regulate Augments = Control
Anti Augments = Destroy
Pro Augments = Synthesis
Kill everyone = Refuse

And "You don't need to play multiplayer" was a blatant lie.


Same with Casey Hudson saying "No ABC endings" and Gamble saying "No cliffhanger endings" and "The rachni play a big role in the final battle."

#283
stonbw1

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Does anyone know if ME3 collected user stats like they did in ME2? I'd bet those stats would be helpful in forming a direction for "ME4".

#284
sH0tgUn jUliA

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RiouHotaru wrote...

What always gets me confused is folks demanding that Bioware tell them whether Shepard is alive or dead.

Aren't you guys the ones that want as much control over your decisions as possible? So when Bioware gives you the decision to end all decisions (Did Shepard survive the Destroy ending?), you want that decision and the agency attached to it taken away from you?


It's the mixed signals that get to us. If they were consistent we wouldn't mind.

First alive, then dead, then could be alive, then could be dead, then alive, then could be dead, then ... you get the point. Make up your minds.

And stop with these awful endings like slavery, eugenics/brainwashing (you kill everyone), or genocide. That's a hell of a way to end a game.

It was like Casey gave his kid some paper and some crayons and the kid drew a picture and Casey wrote the ending around that.

Modifié par sH0tgUn jUliA, 19 octobre 2012 - 09:34 .


#285
dreamgazer

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wwinters99 wrote...

Deus Ex: Human Revolution Endings-

Regulate Augments = Control
Anti Augments = Destroy
Pro Augments = Synthesis
Kill everyone = Refuse

And "You don't need to play multiplayer" was a blatant lie.


I have a pound of ground beef in front of me that's about to expire.  I have four options:

Toss it in the garbage disposal = Destroy
Use it, but cook it thoroughly to kill excess germs = Control
Mix it with other ground meats and breadcrumbs to make a meat loaf = Synthesis
Leave it to rot in the fridge = Refuse

That dichotomy of decision-making can apply in may different ways, and has existed for a long time: a "holy trinity", along with apathy/denial.

#286
RiouHotaru

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wwinters99 wrote...

Deus Ex: Human Revolution Endings-

Regulate Augments = Control
Anti Augments = Destroy
Pro Augments = Synthesis
Kill everyone = Refuse

And "You don't need to play multiplayer" was a blatant lie.


The "you don't need multiplayer part" is subjective.  I've had folks tell me they got Destroy (Shepard lives) at 50%, and others who said they didn't  Admittedly, the amount that said they didn't outnumbers the former group, but eh.  It could just as easily been a math error, and they miscalculated how much you'd need.  But I suppose it's easier to believe it was done maliciously.

As for the endings...yeah no, the connections are tangental, at BEST.

#287
AlanC9

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iakus wrote...

The image we are given to work with doesn't lend itself well to imagining Shepard's long-term survival.

It's like Gandalf said in Lord of the Rings: "I must have something to work with.  I cannot burn snow"


How come it doesn't? If you saw that in a movie you'd know the guy didn't die. Is a game just different for you?

Modifié par AlanC9, 19 octobre 2012 - 09:40 .


#288
MegaSovereign

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iakus wrote...

MegaSovereign wrote...

Massa FX wrote...

Why Bioware is so determined to leave Shepard's fate in such a dismal state is beyond me. Shepard is a cash cow and they are hell bent on dropping the character that gave them so much cred in the community.

I guess some people like to hack off the hand that feeds them. So be it. My butt hurt is over.


I understand you're mad but aren't you overrating Shepard a bit?

Shepard isn't really a defined character. If they made the next protagonist just as customizable as Shepard then they would largely have the same impact.


And in retrospect, taking away our customized Shepards and burning them as we watch was probably a bad route to go with for an ending, huh?


I thought Shepard walking into an explosion was pretty stupid, but the rest of the Destroy ending, IMO ofcourse, isn't as offensive/terrible as you're making it seem.

Modifié par MegaSovereign, 19 octobre 2012 - 09:35 .


#289
RiouHotaru

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sH0tgUn jUliA wrote...

RiouHotaru wrote...

What always gets me confused is folks demanding that Bioware tell them whether Shepard is alive or dead.

Aren't you guys the ones that want as much control over your decisions as possible? So when Bioware gives you the decision to end all decisions (Did Shepard survive the Destroy ending?), you want that decision and the agency attached to it taken away from you?


It's the mixed signals that get to us. If they were consistent we wouldn't mind.

First alive, then dead, then could be alive, then could be dead, then alive, then could be dead, then ... you get the point. Make up your minds.

And stop with these awful endings like slavery, eugenics/brainwashing (you kill everyone), or genocide. That's a hell of a way to end a game.


Again with the genocide/eugenics/slavery BS?  C'mon, Synthesis isn't anywhere close to eugenics (seriously, look up the word.  NOTHING CLOSE.)  And Control is only slavery if you're someone who sympathizes with the Reapers (which pretty much almost no-one does).

I swear to god this is exactly like the Pre-EC crap.

"Everyone starves to death!"
"But the relay blew up, the system HAS to be destroyed!"

Again, Shepard's fate is entirely in your hands.  If you want him to live in Destroy, than he lives.  If he doesn't than he doesn't.  What is so difficult about making that choice?

#290
Eryri

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sH0tgUn jUliA wrote...

Mr. House wrote... If Shepards story is truly over, can we get a good ending for her that gives her closure instead of having to headcanon it?

+10


+11. 

#291
AlanC9

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RiouHotaru wrote...


The "you don't need multiplayer part" is subjective.  I've had folks tell me they got Destroy (Shepard lives) at 50%, and others who said they didn't  Admittedly, the amount that said they didn't outnumbers the former group, but eh.


This is not possible. We've datamined the war assets and the numbers just don't work pre-EC.

Note that many pirated copies came with hacked coalesced.bin files which boosted the asset numbers.

#292
Armass81

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Did someone really expect Shepard to come back as the main char? Its pretty clearly been shown and said that the trilogy was Sheps story and it ended with ME3.

Modifié par Armass81, 19 octobre 2012 - 09:40 .


#293
Iakus

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AlanC9 wrote...

iakus wrote...

The image we are given to work with doesn't lend itself well to imagining Shepard's long-term survival.

It's like Gandalf said in Lord of the Rings: "I must have something to work with.  I cannot burn snow"


How come it doesn't? If you saw that in a movie you'd know the guy didn't die. Is a game just different for you?


Come on, Alan.  I know you've seen my posts on this in other threads.  The circumstances surrounding Shepard's situation in that ending make survival beyond the next few moments highly unlikely.  It's every bit as bad as the Normandy crash in the original ending.  Remember the outcry there?

And given there will be no more "Shepard's Story" beyond whatever DLC gets churned out for ME3, that cliffhanger will never be resolved. 

Modifié par iakus, 19 octobre 2012 - 09:44 .


#294
Iakus

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MegaSovereign wrote...

iakus wrote...

And in retrospect, taking away our customized Shepards and burning them as we watch was probably a bad route to go with for an ending, huh?


I thought Shepard walking into an explosion was pretty stupid, but the rest of the Destroy ending, IMO ofcourse, isn't as offensive/terrible as you're making it seem.


I'm talking about forcing Shepard's death in virtually all endings.  Not a good way to treat customized characters.  This is Mass Effect, not Halo, and Shepard isn't Master Chief. 

I wish Bioware remembered that.

#295
JPN17

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RiouHotaru wrote...

What always gets me confused is folks demanding that Bioware tell them whether Shepard is alive or dead.

Aren't you guys the ones that want as much control over your decisions as possible? So when Bioware gives you the decision to end all decisions (Did Shepard survive the Destroy ending?), you want that decision and the agency attached to it taken away from you?


There is no decision. Just ambiguity.

#296
Eterna

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LazyTechGuy wrote...

Chris Priestly wrote...

Toolbox 24 wrote...

Yes. Repeatedly. Casey said it. Miek Gamble & Mac Walters have said it. Jessica and I have said it.

Commander Shepard's adventures took place in ME1-ME3 (and DLCs). We are working on another ME game, but it is not a Commander Shepard game.

We have no other details as to what the new ME game will be, who what where when, etc it will be. It will likely be over a year before we start talking about what the new game will be, but you're welcome to contribute what you would like to see in it until then.



:devil:


quote from Casey Hudson in response to the ending controversy:

“And we’ll keep listening, because your insights and constructive
feedback will help determine what that content should be. This is not
the last you’ll hear of Commander Shepard
.”

This quote seems contradictory now, unless he was only referring to pre-ending ME3 DLC, which would be LAME.


Good God.  No wonder they want to just shake the Etch A Sketch and start completely over with a new game.  They can't seem to do anything ME3 related without falling all over themselves.


Yes. You misinterpreting a quote is bioware falling all lver themselves.

#297
Someone With Mass

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I'd rather be a normal guy. The whole soldier thing has been done to death.

#298
plfranke

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Eryri wrote...

sH0tgUn jUliA wrote...

Mr. House wrote... If Shepards story is truly over, can we get a good ending for her that gives her closure instead of having to headcanon it?

+10


+11. 

+12

#299
Eterna

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plfranke wrote...

Eryri wrote...

sH0tgUn jUliA wrote...

Mr. House wrote... If Shepards story is truly over, can we get a good ending for her that gives her closure instead of having to headcanon it?

+10


+11. 

+12


-1.
 
You are now back at 11.

#300
EnvyTB075

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RIP Mass Effect. inb4 the next main character has an omni-arm, since thats the kind of market they're obviously aiming at, the 12 year old tacticool crowd.

Modifié par EnvyTB075, 19 octobre 2012 - 09:57 .