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Bioware: "Absolutely no more Shepard. We don´t want Shepard 2.0" New Hero for Mass Effect 4


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#326
MegaSovereign

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iakus wrote...

IsaacShep wrote...

AlanC9 wrote...

iakus wrote...

And given there will be no more "Shepard's Story" beyond whatever DLC gets churned out for ME3, that cliffhanger will never be resolved. 


Yep. Like I said in that other thread today, it's like Shane. Does Shane live? If you like to interpret it that way. Otherwise, not.

Except that there's no cliffhanger. Even excluding all meta evidence as file names and script notes, the construct of this scene and it's presence in the highest ending coupled with lack of nameplate being placed on Memorial Wall makes it 100% clear: he's alive. Sorry people but even a 5 years old kid would get such utterly simple message.


And I can say that Shepard's irregular breathing, clearly severe injuries, his location on the Citadel being an area unknown to anyone else, the fact that everyone save the LI appears to believe Shepard is dead anyway (as evidenced by the making of a nameplate for both Shepard and Anderson), Makes it very extremely unclear Shepard will stay alive. 

Heck, we don't even see Shepard stand up

Shane, at least, was still in good enough shape to climb onto a horse.



They seem to have found Anderson's corpse in that "unknown" area.

#327
Edolix

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ModEdit: excessive quote pyramid deleted as spam

+17

Modifié par Selene Moonsong, 19 octobre 2012 - 11:36 .


#328
Iakus

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MegaSovereign wrote...

They seem to have found Anderson's corpse in that "unknown" area.


Did they?  When?  Did they figure out the space elevator?

Modifié par iakus, 19 octobre 2012 - 11:21 .


#329
Andrew Waples

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This is a great start BioWare, your gonna have to do a lot of convincing to the fans to make this work. Taking Shepard out of Mass Effect is like taking Luke and Vader out of Star Wars it just won't work. All this could have been avoided if all the endings Shepard dies.

#330
maia0407

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I'll miss Shep but I'm not sure that this is going to be as bad as people think so long as they don't continue to mess with the dialogue system. If we are able to customize our protagonist and have control over the dialogue, our character is basically whoever we want them to be. We project who the character is. So, BW stop screwing with the dialogue wheel and we'll remain friends, k?

#331
SovereignX6

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I knew it. I mean like he's not a super soldier like master chief or whatever. Something fresh is what we need. And besides, all the scenes hes dies. Expect for Destroy, well...they would have to cannon that and that would be totally wrong. But ye show some new characters, nuthin bad.

#332
Hanako Ikezawa

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eaglefan129 wrote...

This is a great start BioWare, your gonna have to do a lot of convincing to the fans to make this work. Taking Shepard out of Mass Effect is like taking Luke and Vader out of Star Wars it just won't work. All this could have been avoided if all the endings Shepard dies.

Knight of the Old Republic would like to talk with you. Also, in the Expanded Universe, Luke becomes a more minor character as things progress and Vader's not there after Episdode 6, and yet it still works beautifully. 

#333
Vigil_N7

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Is anyone else saddened to read this? Not that I thought Shepard would be the protagonist of ME4, but with that little tease in destroy ending, part of me thought maybe, just maybe.

Guess it hasn't sunk in yet that thats it for Commander Shepard, who WAS Mass Effect up until now. Ultimately its a good move, but it does make me a little sad.

#334
mupchu777

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Chris Priestly wrote...

Toolbox 24 wrote...

Thought they already said the ME3 was the end of Shepard's story arc?


Yes. Repeatedly. Casey said it. Miek Gamble & Mac Walters have said it. Jessica and I have said it.

Commander Shepard's adventures took place in ME1-ME3 (and DLCs). We are working on another ME game, but it is not a Commander Shepard game.

We have no other details as to what the new ME game will be, who what where when, etc it will be. It will likely be over a year before we start talking about what the new game will be, but you're welcome to contribute what you would like to see in it until then.



:devil:


And the thread still continues...   Seriously though...  Even if sheapard lived (mine did... go destroy!!), I think he/she would retire and enjoy a deserved break from rescuing the galaxy.  I'm also very much in favour of not Sheapard 2.0...  That would just be lame...  I like where they are going, thought I'd still like my reunion sceen....  prob not gonna happen but we have lots o fan fic :happy:

#335
dreman9999

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Vigil_N7 wrote...

Is anyone else saddened to read this? Not that I thought Shepard would be the protagonist of ME4, but with that little tease in destroy ending, part of me thought maybe, just maybe.

Guess it hasn't sunk in yet that thats it for Commander Shepard, who WAS Mass Effect up until now. Ultimately its a good move, but it does make me a little sad.

BW has been saying this for months.

#336
spirosz

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N7 Assass1n wrote...

No, he's actually right. There was no misinterpretation. It is pretty clear by that statement, yet this comes out now. Its that kind of ambiguous behaviour that has the community up in arms. Also, what is the point of keeping your saves like they said in a statement early March? With the multiple endings and the entire "Canon debacle" (Destroy Ending would still satisfy majority of the community) it would still pose too many variables to make another game. That, or they could be lazy (Which they did with ME3) and make some universal convergence of problem set aside from each ending, like "Synthesis ended up failing" or Shepard couldn't retain control but blew up the Reapers through subsequent programming...


DLC.  That's all that quote said.  

#337
Blade8971

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Then BW should do a post ending DLC to close up everything with the current cast of characters as the new game I suspect will not feature any of the characters from the first three games.

#338
shepskisaac

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iakus wrote...

And I can say that Shepard's irregular breathing, clearly severe injuries, his location on the Citadel being an area unknown to anyone else, the fact that everyone save the LI appears to believe Shepard is dead anyway (as evidenced by the making of a nameplate for both Shepard and Anderson), Makes it very extremely unclear Shepard will stay alive. 

Heck, we don't even see Shepard stand up

Shane, at least, was still in good enough shape to climb onto a horse.

So if Bioware killed Shep in all versions of Destroy, what is the point of making a version that makes it less clear? Because putting his nameplae on the memorial wall in first 3 versions of Destroy is very definitive and everyone knows what it means. What's the point of having it different? Especially since it's the only difference between 3rd and 4th version of Destroy? And no, "to give hope" is not an answer. They had no second thoughts about killing him and making it clear he's dead in other versions of Destroy.

To me people are just looking for excuses to say "ohh Bioware made him dead in 4th Destroy too and nothing will convince me until I get more!" to have a basis to demand more cutscenes/post-Destroy gameplay, even though everyone knows 4th Destroy is "Shep survives".

Modifié par IsaacShep, 20 octobre 2012 - 12:02 .


#339
yukon fire

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dreman9999 wrote...

Vigil_N7 wrote...

Is anyone else saddened to read this? Not that I thought Shepard would be the protagonist of ME4, but with that little tease in destroy ending, part of me thought maybe, just maybe.

Guess it hasn't sunk in yet that thats it for Commander Shepard, who WAS Mass Effect up until now. Ultimately its a good move, but it does make me a little sad.


BW has been saying this for months.


BW says lots of things, none of it is honest. 

Modifié par yukon fire, 20 octobre 2012 - 12:02 .


#340
CmdrPwn

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Chris Priestly wrote...

you're welcome to contribute what you would like to see in it until then.


An option for co-op campaign and that the game takes place sometime after the events of ME3 (doesn't matter how long after)

Modifié par Cdr. Pwn, 20 octobre 2012 - 12:24 .


#341
Shadesofsiknas

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Im calling it now ME4 will be a co-op shooter.

#342
yukon fire

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Shadesofsiknas wrote...

Im calling it now ME4 will be a co-op shooter.


With a pre-determined character and only auto-dialogue, after all I really doubt their ever gonna put their former type of effort into any future projects. They've certainly forgotten how to do some of the things that had set the ahead of everyone else, but they don't care in the slightest.  

#343
Iakus

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IsaacShep wrote...
So if Bioware killed Shep in all versions of Destroy, what is the point of making a version that makes it less clear? Because putting his nameplae on the memorial wall in first 3 versions of Destroy is very definitive and everyone knows what it means. What's the point of having it different? Especially since it's the only difference between 3rd and 4th version of Destroy? And no, "to give hope" is not an answer. They had no second thoughts about killing him and making it clear he's dead in other versions of Destroy.

To me people are just looking for excuses to say "ohh Bioware made him dead in 4th Destroy too and nothing will convince me until I get more!" to have a basis to demand more cutscenes/post-Destroy gameplay, even though everyone knows 4th Destroy is "Shep survives".


You may not like it, but "to give hope" is the answer.  That's the term used by Bioware developers.  Hope.  Not Closure.  They had no second thoughts about killing Shepard in every other ending (and yes, Shepard is clearly dead in all of those).  But they clearly had second thoughts about letting Shepard live in that one last ending. There's a difference between "SHepard survives" and Shepard is not dead yet"

If Bioware really wanted this ending to be a true "Shepard lives" ending, we'd have had a rescue team find Shepard, or have Shep wake up in a hospital, or the Normandy receive the news of Shepard being found alive.  Or heck, just have Shepard stand up.

I'm sorry if my quest for real closure and a proper ending offends you.

#344
Mr Plow

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I would've been happy to move onto pastures new had I enjoyed ME3 (the game itself I got bored with long before the disappointing climax)

I'm sure other folks will enjoy ME4 but not for me thanks

#345
felipejiraya

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This just in: the sky is blue and the water is wet.

#346
Eelectrica

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If they set the next one after me3, we should be able to import our save game, and they can do something based on that.

Not sure how they create a post me3 game given the multiple choices at the end of me3. I don't recommend they go the Deus Ex 2 route and merge them.
Or they just pick destroy as the ending, but that upsets people who think the other endings make sense.

#347
TheDeadYoshi

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iakus wrote...

IsaacShep wrote...
So if Bioware killed Shep in all versions of Destroy, what is the point of making a version that makes it less clear? Because putting his nameplae on the memorial wall in first 3 versions of Destroy is very definitive and everyone knows what it means. What's the point of having it different? Especially since it's the only difference between 3rd and 4th version of Destroy? And no, "to give hope" is not an answer. They had no second thoughts about killing him and making it clear he's dead in other versions of Destroy.

To me people are just looking for excuses to say "ohh Bioware made him dead in 4th Destroy too and nothing will convince me until I get more!" to have a basis to demand more cutscenes/post-Destroy gameplay, even though everyone knows 4th Destroy is "Shep survives".


You may not like it, but "to give hope" is the answer.  That's the term used by Bioware developers.  Hope.  Not Closure.  They had no second thoughts about killing Shepard in every other ending (and yes, Shepard is clearly dead in all of those).  But they clearly had second thoughts about letting Shepard live in that one last ending. There's a difference between "SHepard survives" and Shepard is not dead yet"

If Bioware really wanted this ending to be a true "Shepard lives" ending, we'd have had a rescue team find Shepard, or have Shep wake up in a hospital, or the Normandy receive the news of Shepard being found alive.  Or heck, just have Shepard stand up.

I'm sorry if my quest for real closure and a proper ending offends you.


My definition of a proper ending does not need to involve Shepard living. Lots of great tales involve the hero/protagonist sacrficing him or herself. We all agree about how they shoe-horned a stupid AI "god-child" so we don't need to repeat ourselves. That horse we have been beating is mush now, a bloody mess on the floor. 

Moving forward, I just hope Bioware doesn't Halo-ify Mass Effect and make it an FPS or a sqaud-based co op shooter like that recent Resident Evil (who can remember the name?) 

This is a chance to do something really special with the universe, go beyond our expectations - seeing as the original trilogy didn't meet any fan's expectations. 

An open world Red Dead-style game would be interesting in my opinion. There hasn't yet, to my knowledge, been a futuristic take on that style of game. Having a game set on Ilium or maybe the entire Citadel (not just the Presidium) might be interesting, with high speed car chases (similar to those in LOTSB) and a city filled with interesting characters human and alien. Let's get back in touch with those personal moments that defined the first two games instead of the space opera that was the third.

#348
squee365

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ME4 is going to be more akin to an adventure/shooter game than an RPG/shooter.

Mark my words.

Modifié par squee365, 20 octobre 2012 - 12:48 .


#349
Iakus

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TheDeadYoshi wrote...

My definition of a proper ending does not need to involve Shepard living. Lots of great tales involve the hero/protagonist sacrficing him or herself. We all agree about how they shoe-horned a stupid AI "god-child" so we don't need to repeat ourselves. That horse we have been beating is mush now, a bloody mess on the floor. 

Moving forward, I just hope Bioware doesn't Halo-ify Mass Effect and make it an FPS or a sqaud-based co op shooter like that recent Resident Evil (who can remember the name?) 

This is a chance to do something really special with the universe, go beyond our expectations - seeing as the original trilogy didn't meet any fan's expectations. 

An open world Red Dead-style game would be interesting in my opinion. There hasn't yet, to my knowledge, been a futuristic take on that style of game. Having a game set on Ilium or maybe the entire Citadel (not just the Presidium) might be interesting, with high speed car chases (similar to those in LOTSB) and a city filled with interesting characters human and alien. Let's get back in touch with those personal moments that defined the first two games instead of the space opera that was the third.


It doesn't need to involve it, but it does need to be an option.  If I'm going to be told my choices matter, then I want to choose to live.  That choice doesn't get much more basic. 

#350
TheDeadYoshi

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iakus wrote...

TheDeadYoshi wrote...

My definition of a proper ending does not need to involve Shepard living. Lots of great tales involve the hero/protagonist sacrficing him or herself. We all agree about how they shoe-horned a stupid AI "god-child" so we don't need to repeat ourselves. That horse we have been beating is mush now, a bloody mess on the floor. 

Moving forward, I just hope Bioware doesn't Halo-ify Mass Effect and make it an FPS or a sqaud-based co op shooter like that recent Resident Evil (who can remember the name?) 

This is a chance to do something really special with the universe, go beyond our expectations - seeing as the original trilogy didn't meet any fan's expectations. 

An open world Red Dead-style game would be interesting in my opinion. There hasn't yet, to my knowledge, been a futuristic take on that style of game. Having a game set on Ilium or maybe the entire Citadel (not just the Presidium) might be interesting, with high speed car chases (similar to those in LOTSB) and a city filled with interesting characters human and alien. Let's get back in touch with those personal moments that defined the first two games instead of the space opera that was the third.


It doesn't need to involve it, but it does need to be an option.  If I'm going to be told my choices matter, then I want to choose to live.  That choice doesn't get much more basic. 


Then reject all the choices and return to the fight? Obviously Shep's death is implied but you can pretend.