Bioware: "Absolutely no more Shepard. We don´t want Shepard 2.0" New Hero for Mass Effect 4
#551
Posté 23 octobre 2012 - 11:07
#552
Posté 23 octobre 2012 - 12:46
#553
Posté 23 octobre 2012 - 12:48
The Mass Effect universe is tiny and locked up in time, you can do one prequel and that will be the end of it.Chief Commander wrote...
“This is really our starting point. Now the Mass Effect universe is vast, and very, very rich.
Mac killed it.
Modifié par PinkysPain, 23 octobre 2012 - 12:48 .
#554
Posté 23 octobre 2012 - 04:36
To be fair most people don't want a KotOR or DA: O gameplay for a RPG while there are people that don't want the level of action in ME2 or DA2. People more so want the balance that ME3 acheived with its gameplay. I'm a big RPG fan and my favorite ME is ME1, but it did get slow and boring at times which is a bad thing.Volc19 wrote...
I would love to see a really RPG-intensive game as the next installment. You could always make "action mode" for the simpletons, but I want to micromanage my guns, armor, powers and squadmates a la ME1. We could get a past setting so we never need to hear of those pesky Reapers and it could be set deep in the Terminus so the plot of the game never really hits the ears of those involved in future events. That would also allow for quite the colorful cast to be put in the game, like we had in ME2. It could also fill in some of the oppertunities that were lost in ME3 like side characters making cameos (Sidonis, Kal Reegar, Gianna, Shiala, Lorik Quin, Maelon, etc...) or species that we never met (that offshoot of Salarians that were mentioned in a novel, the Raloi, maybe the Virtual Aliens and biotic bugs).
Also, being able to pick the species of our main character would be some nice icing on the cake.
How is that when ME has only be focused in the Milky Way galaxy and there isn't just one galaxy in existence.silverexile17s wrote...
I couldn't agree more. Despite clames of a "vast, rich universe," there
really is NOTHING else to DO in it anymore with the Reapers gone.
Another game seems pointless now.
Really that isn't a bad thing since Shepard's story is over in ME3 even if the new protagonist is a clone or child.iakus wrote...
Well gee, then I guess they shouldn't have confirmed Shepard's death in all the other endings, huh?
The logic is right in ME3 while if thats wrong then ME1 and ME2 would need to be "fixed".Necrotya wrote...
Fix the "logic" in ME3, then talk ME4.
ME is far from tiny and loced up especially when galaxies are endless in space while the Milky Way is just one galaxy. This is a great example of a strawman.PinkysPain wrote...
The Mass Effect universe is tiny and locked up in time, you can do one prequel and that will be the end of it.
Mac killed it.
Modifié par Blueprotoss, 23 octobre 2012 - 04:50 .
#555
Posté 23 octobre 2012 - 04:44
To see if both are true then we'll have to wait and see even when most games including RPGs do well by changing the main protagonist from installment to installment.liggy002 wrote...
sporeian wrote...
no more shepard... well no more money!
It's funny how they don't get that concept. They think that they are infallible. Case in point: So did Rome but look how that turned out.
#556
Posté 23 octobre 2012 - 04:45
#557
Posté 23 octobre 2012 - 04:45
PinkysPain wrote...
The Mass Effect universe is tiny and locked up in time, you can do one prequel and that will be the end of it.Chief Commander wrote...
“This is really our starting point. Now the Mass Effect universe is vast, and very, very rich.
Mac killed it.
meh they can still make more money out of Mass Effect doing other games...
Mass Effect: Solitaire
Mass Effect: FPS
Mass Effect: Space Combat Game
Mass Effect: MMO (Must have real time travel or else it can burn)
Mass Effect: RTS
then they'll more than likely make more money from Dark Horse's Replicas (Geth Dreadnought please)
#558
Posté 23 octobre 2012 - 04:55
bt043 wrote...
I'm wondering if Bailey is being set up to be the next protagonist. He's a man of action, stuck behind a desk and ****ing about it, high up in Citadel politics, etc.
He was prob killed whent the citadel went boom or was taken over by reapers
#559
Posté 23 octobre 2012 - 05:07
Probably, but who knows how they'll butcher the universe next.Ithurael wrote...
bt043 wrote...
I'm wondering if Bailey is being set up to be the next protagonist. He's a man of action, stuck behind a desk and ****ing about it, high up in Citadel politics, etc.
He was prob killed whent the citadel went boom or was taken over by reapers
Didn't Bailey have a son? Him and Kolyat could team up to save the galaxy from the Leviathans. It'd be just cheesy enough to expect.
#560
Posté 23 octobre 2012 - 05:07
They are doing themselves and the fans an enormous disservice by treating the franchise like this.
#561
Posté 23 octobre 2012 - 05:09
Chris Priestly wrote...
Toolbox 24 wrote...
Thought they already said the ME3 was the end of Shepard's story arc?
Yes. Repeatedly. Casey said it. Miek Gamble & Mac Walters have said it. Jessica and I have said it.
Commander Shepard's adventures took place in ME1-ME3 (and DLCs). We are working on another ME game, but it is not a Commander Shepard game.
We have no other details as to what the new ME game will be, who what where when, etc it will be. It will likely be over a year before we start talking about what the new game will be, but you're welcome to contribute what you would like to see in it until then.
Since you asked....
This is more of a general input thingy than a specific plot or mechanics ... thingy.
The next ME game needs to hold on to what makes a Mass Effect game feel like Mass Effect. To me, that's an air of discovery, wonderment, and mystery.
#562
Posté 23 octobre 2012 - 05:10
Its odd to say that ME3 was butchered when most of the "butchering" that "occured" in ME3 was done in ME2.bt043 wrote...
Probably, but who knows how they'll butcher the universe next.
Didn't Bailey have a son? Him and Kolyat could team up to save the galaxy from the Leviathans. It'd be just cheesy enough to expect.
To be fair Shepard's story is finished and was made to be a trilogy about Shepard since the original announcement of ME1.Doveberry wrote...
I'd be totally fine with Shepard's story being over if it actually was finished.
They are doing themselves and the fans an enormous disservice by treating the franchise like this.
This sounds like a ME1 thing more then a ME thing because exploration as a whole is a double-edged sword. ME1 is my favorite ME game but it did have a lot of boring and slow moments in it.Master Che wrote...
The next ME game needs to hold on to what makes a Mass Effect game feel like Mass Effect. To me, that's an air of discovery, wonderment, and mystery.
Modifié par Blueprotoss, 23 octobre 2012 - 05:15 .
#563
Posté 23 octobre 2012 - 05:20
Master Che wrote...
The next ME game needs to hold on to what makes a Mass Effect game feel like Mass Effect. To me, that's an air of discovery, wonderment, and mystery.
Yep. They really need to take a long, hard look at the game that started the series---and bring their storytelling, structure, and tone back to what initially created this big, involving odyssey in the first place.
#564
Posté 23 octobre 2012 - 05:21
What remains of Mass Effect if you go there? Maybe a mass relay like technology, biotics and blue boxes ... because those are the result of the in story physics ... but you lose everything else. No humans, no blueberries, no terminus system, no nothing ... it wouldn't be recognizeable as being Mass Effect, also humans are a commercial prerequisite.Blueprotoss wrote...
ME is far from tiny and loced up especially when galaxies are endless in space while the Milky Way is just one galaxy. This is a great example of a strawman.
The useful part of the Mass Effect universe is the Milky Way after the first contact wars uptill the start of the reaper invasion ... everything before it is uninteresting, everything after has been annihialated in the macapocalypse.
#565
Posté 23 octobre 2012 - 05:31
Blueprotoss wrote...
This sounds like a ME1 thing more then a ME thing because exploration as a whole is a double-edged sword. ME1 is my favorite ME game but it did have a lot of boring and slow moments in it.Master Che wrote...
The next ME game needs to hold on to what makes a Mass Effect game feel like Mass Effect. To me, that's an air of discovery, wonderment, and mystery.
There's a balance to be struck between what I'm asking for and tedium.
For ME1, it was the lack of variety in the exploration. Land on planet, climb up an 90 degree incline in the Mako, go into a generic cave/bunker, kill all the things, find satalite, find mineral, return to Normandy, rinse repeat X 1,231 times...
Funny, I played ME for the third time a few months ago and it went buy faster LOL. I digress...
I don't think you always have to land and explore a huge map to achieve what I'm talking about, though that could be part of it (but to be used gingerly). They just need to have a variety of ways to discover something (e.g. a mix of planet exploring, great dialogue, loot, etc). But you should be uncovering something that ties into the "big thing" (e.g. discovering a key piece of the puzzle) as you go or you get something that makes the game more fun (e.g., UNIQUE loot). Part of the issue with the ME franchise is that you could run off an do a bunch of side missions in the name of "exploring" that don't relate back to the plot at all. Just discovery for the sake of discovery. Or, like in ME1, you get the same weapon a million times and end up having to spend a lot of time selling your inventory or turning it into omni-gel.
You need to be getting something from it other than soothing your OCD for being a completionist.
#566
Posté 23 octobre 2012 - 05:36
dreamgazer wrote...
Master Che wrote...
The next ME game needs to hold on to what makes a Mass Effect game feel like Mass Effect. To me, that's an air of discovery, wonderment, and mystery.
Yep. They really need to take a long, hard look at the game that started the series---and bring their storytelling, structure, and tone back to what initially created this big, involving odyssey in the first place.
Refining the exploration mechanics instead of scrapping them would be a good start. But I really do like ME2 for the character development and ME3 for the "apocalyptic" feel. The problem to me was that the side quests in ME2 felt too disconnected from the main story. Also, while the idea of collecting war assets is cool (since it ties into the main story), it was too mechanical and didn't really lead to a big payoff at the end (i.e., SEEING the damn things in action).
If they add these qualities to the ME1 feel of "discovery", then I think there's blockbuster potential.
#567
Posté 23 octobre 2012 - 06:15
1. The first point is valid enough. There is no point to adding needless customization options to what in my opinion is a needless game addion.Blueprotoss wrote...
To be fair most people don't want a KotOR or DA: O gameplay for a RPG while there are people that don't want the level of action in ME2 or DA2. People more so want the balance that ME3 acheived with its gameplay. I'm a big RPG fan and my favorite ME is ME1, but it did get slow and boring at times which is a bad thing.Volc19 wrote...
I would love to see a really RPG-intensive game as the next installment. You could always make "action mode" for the simpletons, but I want to micromanage my guns, armor, powers and squadmates a la ME1. We could get a past setting so we never need to hear of those pesky Reapers and it could be set deep in the Terminus so the plot of the game never really hits the ears of those involved in future events. That would also allow for quite the colorful cast to be put in the game, like we had in ME2. It could also fill in some of the oppertunities that were lost in ME3 like side characters making cameos (Sidonis, Kal Reegar, Gianna, Shiala, Lorik Quin, Maelon, etc...) or species that we never met (that offshoot of Salarians that were mentioned in a novel, the Raloi, maybe the Virtual Aliens and biotic bugs).
Also, being able to pick the species of our main character would be some nice icing on the cake.How is that when ME has only be focused in the Milky Way galaxy and there isn't just one galaxy in existence.silverexile17s wrote...
I couldn't agree more. Despite clames of a "vast, rich universe," there
really is NOTHING else to DO in it anymore with the Reapers gone.
Another game seems pointless now.Really that isn't a bad thing since Shepard's story is over in ME3 even if the new protagonist is a clone or child.iakus wrote...
Well gee, then I guess they shouldn't have confirmed Shepard's death in all the other endings, huh?The logic is right in ME3 while if thats wrong then ME1 and ME2 would need to be "fixed".Necrotya wrote...
Fix the "logic" in ME3, then talk ME4.ME is far from tiny and loced up especially when galaxies are endless in space while the Milky Way is just one galaxy. This is a great example of a strawman.PinkysPain wrote...
The Mass Effect universe is tiny and locked up in time, you can do one prequel and that will be the end of it.
Mac killed it.
2. You can't have Mass Effcet take place anywhere else!! Half the game was exploring humanities new connection with these races. Go to a different galaxy, and is's really no longer Mass Effect anymore. Bad Idea.
3. I think they could have given us a few options as to giv a happy ending. It's becoming increcingly obvious that the only reason they didn'n give us a "Shepard happy ending" and force a diffinitive end is so they could restart the trilogy with a new character.
4. "The logic is right"? They basically said that the Reapers are just a test experiment gone wrong. They kill and harvest people so that they don't build robots that will kill them first? What the hell kind of logic is that?! And the logic of the endings:
Control: Throw away your rights, force the weakened galaxy to depend on the Reapers as guardians, instead on becoming self-dependant.
Destroy: Prove the Reapers right in that organics will always destroy synthetics over other organics.
Synthasis: Violate the rights of free choice and force the entire galaxy to "acsend" into new beings, forcing their fate instead of letting them choose for themselves.
In all cases, you are the biggest hypocrite in history no matter what choice you make!
5. Like I said in point 3, You cannot have Mass Effect be anywhere else other then the Milky Way. It would be unreconizable as Mass Effect. The smart move would have been to just stop at 3.
#568
Posté 23 octobre 2012 - 07:25
Now if you did everything perfectly, no one gets left behind. They could have ended the series right there.
No one would have complained that their choices didn't matter, because their choices would have mattered. It would have been more "videogamey" but we're playing a what? videogame. But an ending like this with the ability to insert cinematic cutscenes into conversation trees would be epic. Cliche? yes. But what isn't these days.
#569
Posté 23 octobre 2012 - 07:31
sH0tgUn jUliA wrote...
Yes, I agree with Silverexile. I think with a happy (ME1 style ending)...
nope.jpg
As I see it next ME game will me some mix of FPS with midnless shooting of zombies and ME3 or Dead Space 3 kind of story telling or better said story following game where you will see your character follow either path of renegade or paragon, as bonus will be multiplayer which will directly extend into game with some hilarious EMS score . Choices will be reduce on two side plots where in the end you will face same ending as the ME3 which will nulify all choices which you did in your great jorney, but they will add more colours to please a fanbase...
#570
Posté 24 octobre 2012 - 12:27
I agree. I would have done something like that to. Maybe even Anderson.sH0tgUn jUliA wrote...
Yes, I agree with Silverexile. I think with a happy (ME1 style ending) to ME3 where your choices really did matter, where it was a suicide mission on steroids, where someone would have to be left behind if things weren't done well, and it would be Shepard's choice: Shepard, or a member of the team, or ask for volunteer -- the last depending upon how Shepard treated the team throughout the story. Obviously if Shepard stayed behind there's your heroic sacrifice. And if Shepard treated the team extremely well and Shepard said "I'll stay behind and the rest of you get the hell out of here," you might have one say "No, Shepard, I'll stay, you go. Now get the hell out of here, before I kill you myself."
Now if you did everything perfectly, no one gets left behind. They could have ended the series right there.
No one would have complained that their choices didn't matter, because their choices would have mattered. It would have been more "videogamey" but we're playing a what? videogame. But an ending like this with the ability to insert cinematic cutscenes into conversation trees would be epic. Cliche? yes. But what isn't these days.
Like, Shepard can sacrifice himself to stop the Reapers, or Anderson gives him a "final order" to live his life, before ending it all himself. I also would have let that conduit between Earth and the Citadel be activatable on both ends.
I actually had a post I could put up, but it's long. Point is, you need to have at least one happy ending to balance out bittersweet endings like these, or it kills off the desire to play again, or buy any form of single-player DLC.
Modifié par silverexile17s, 24 octobre 2012 - 12:28 .
#571
Posté 24 octobre 2012 - 12:30
Chris Priestly wrote...
Toolbox 24 wrote...
Thought they already said the ME3 was the end of Shepard's story arc?
Yes. Repeatedly. Casey said it. Miek Gamble & Mac Walters have said it. Jessica and I have said it.
Commander Shepard's adventures took place in ME1-ME3 (and DLCs). We are working on another ME game, but it is not a Commander Shepard game.
We have no other details as to what the new ME game will be, who what where when, etc it will be. It will likely be over a year before we start talking about what the new game will be, but you're welcome to contribute what you would like to see in it until then.
It is funny how BioWare swears the trilogy is over, when they haven't even finished Mass Effect 3 yet.
I mean, I know people think its finished, but the endings are finished like pork cooked on low heat for a minute.
In other words, there's a really good chance it will make you sick.
Modifié par Kel Riever, 24 octobre 2012 - 12:30 .
#572
Posté 24 octobre 2012 - 12:34
Kel Riever wrote...
Chris Priestly wrote...
Toolbox 24 wrote...
Thought they already said the ME3 was the end of Shepard's story arc?
Yes. Repeatedly. Casey said it. Miek Gamble & Mac Walters have said it. Jessica and I have said it.
Commander Shepard's adventures took place in ME1-ME3 (and DLCs). We are working on another ME game, but it is not a Commander Shepard game.
We have no other details as to what the new ME game will be, who what where when, etc it will be. It will likely be over a year before we start talking about what the new game will be, but you're welcome to contribute what you would like to see in it until then.
It is funny how BioWare swears the trilogy is over, when they haven't even finished Mass Effect 3 yet.
I mean, I know people think its finished, but the endings are finished like pork cooked on low heat for a minute.
In other words, there's a really good chance it will make you sick.<3
The endings themselves (the game itself) is over. Now bioware is expanding the middle part of the game (making the story longer).
In a sense the story will grow longer but the ending is the same.
#573
Posté 24 octobre 2012 - 12:45
I'm happy to not support Bioware or EA anymore, though.
#574
Posté 24 octobre 2012 - 12:51
#575
Posté 24 octobre 2012 - 01:06





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