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Bioware: "Absolutely no more Shepard. We don´t want Shepard 2.0" New Hero for Mass Effect 4


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#776
Peranor

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silverexile17s wrote...

But the main story would supposedly be different with each ending.
In one, there are no synthetics, or they are being rebuilt.
In another, there are Reapers monotoring everything like the Judges from "Dredd."
In the last, we have everyone being techno-organic almagations.

There is no way that a single game can built three storylines like that, that are each different depending on the ending chosen, as a plotline that works well for Destroy would not work for Control and Synthesis, and vise-versa. Not to mention that all the side-quests would be different as well, not to mention who is alive, dead, or even born in each.
It's just not possible for a single game to do that, without insane ammounts of codeing and data. It would be the size of a full MMO game. It's beyond phesable right now, as they do not have funding like tha for Mass Effect.
Maybe somewhere in the future. But NOT today, or the next year.


True

#777
Horus Blackheart

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Since I just got done tweaking all my play though's for the dlc's I thought i'd chime in to this rather long thread. While I understand the temptation for a "reboot" with me4 that ignores Sheppard. I feel that would be a mistake and put off a lot of players/fans that were here from the start. If Sheppard has to be on the side lines thats fine.

But i'd like bioware to pass on the torch (or better yet have sheppard pass on the torch. The whole mentor rship between shepard and anderson/ hacket was in my view a fundamental underpinning to the me story. Theres no reason to throw that out just for the sake of being "new".

I dont want to see a cardboard cutout protagonist dudebro like james vaga ether. Shaperds storry might be over and theres no reason to have him center stage. That seid there is no reason for the lagacy to live on ether though the mentor setup i mentioned or posably a famaly conection. (lets face it sheppards relationships were important to alot of people and having them pay off in some lasting way would move things on with out being a carbon copy. I'd rather have a protagonist that works with in past fraimworks rather than being dropped in. best exmple would be the whole raden/ solid snake bate and switch. ie if bioware have want to keep any sort of credablity dont do the raden/ solidsnake senareo. But at the same time shappards contrabutions to the state of the univerce must be shown in a practcal sense.

#778
silverexile17s

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ALERT: BioWare is asking if the fans want the next game to be a prequel.

Seems like that's the general direction they are headed, just as I predicted. Still, if you want to find out more, check google.

#779
Horus Blackheart

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well from a development stand point a prequel would be easer to do and a lot less effort. No need to contend with the space magic or the illogical space kid, But theres also the prospect of the story being so constrained that any pretense of rp options gets thrown out the airlock (even more so than me3 that is). I even have a title in mind me4 desperation:: horde mode survival (now with extra explosions and dude bro combat barks) :P

#780
silverexile17s

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Horus Blackheart wrote...

well from a development stand point a prequel would be easer to do and a lot less effort. No need to contend with the space magic or the illogical space kid, But theres also the prospect of the story being so constrained that any pretense of rp options gets thrown out the airlock (even more so than me3 that is). I even have a title in mind me4 desperation:: horde mode survival (now with extra explosions and dude bro combat barks) :P

So, in other words, you feel like the endings closed the story so diffinitively, that it either kills off any other intresting lore, or renders it ultimately uninteresting since it adds to a story that was literally stapled shut with cast-iron rods.
That about it?

#781
ChurchOfZod

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This debate would be a lot more interesting to read if you all could learn to spell.

#782
Blueprotoss

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silverexile17s wrote...

1. .....O_o.
You do remember how this series got started, right?
ME Started with Shepard. ME didn't EXIST without Shepard! WHAT are you talking about?!
ME was invented with Shepard. Shepard existed since the moment the seires was designed. The devs created Shepard with ME. Shepard has existed since the conception of the series.
Cronological timelines DON'T MATTER. Shepard has existed since the beginning of the series. Shepard IS, in no uncerten way, a core element of the series, as everything in the series, from comics to games to expansion DLC's to books, has revolved around Shepard and the people the Commander meets, as well as the enemy that Shepard fights - the Reapers. These two are the core of the series' mythos. They defined the series, and without them, it is not really Mass Effect anymore.

Shepard is the Master Chief of Mass Effect. And the Reapers are it's Covenent.
No, actually, I think they are the Flood, more like.

Besides, a sequel to the current endings of the game will destroy what little support the series still has. It's too volitale a subject to touch right now.

Actually ME started on the Normandy and Shepard is nothing without his/her crew.

How is that when Shepard isn't the driving force in ME because its the Normandy.  Cheif is the driving force in Halo alongside Cortana and the other Spartans while ODST, Halo Wars, and Halo: Reach proved that Cheif isn't the only driving force in the Halo series.

Yet thats an opinion from some people that didn't like the ME3 endings.  In reality there is nothing wrong with another ME being made and ME has always had a voliate expects to it just like how everything does whether its a movie, book, comic, song, or video game.

silverexile17s wrote...

2. Halo is still primaraly centered on Master Chief as the central character, and the series living without him was disproved by his return in the new Reclaimer trilogy.
And like I said, up to this point, every piece of lore in ME has been tied to either Shepard, or the Reapers. So yes, the series has been tied  irrovocably to both since it was created. And severing both ties like that has near-killed the franchise.

Yet Halo is centered around MC, Cortana, and the Spartan program.  Dr. Halsey, Keyes family, and Johnson aren't nobodies.

silverexile17s wrote...

3. That is not an answer. I asked for proof that made your opinion the "Fact" that you claimed it was. You have still not provided such.
And a general consensis on somethingbeing a problem shows that not all problems are universal. Near everyone agreed the endings in one way or another sucked.

Yet I'm not focusing on opinion since I usually focus on the facts.  Either way my opinions don't trump facts just like anyone's opinion.

silverexile17s wrote...

4. It was a complaint. It didn't take away from tha game, and it was nowhere near a problem for the game. The ME3 endings problems were massive in the scope of how many decried it for being nonsensicle and unfulfilling. And Cerberus was an ally in ME2, and peopel actually didn't seem to like how they went back to villian status after that.
And the organics vs synthetis issue did not exist in ME1 or 2. In ME1, it was a case of geth that attacked for the favor of their "gods". They would not have attacked had that Reaper not come along, so the Reapers are the ones tha propagated the conflict, not because of an organic/synthetic conflict. It was a case of mass minipulation, not organic vs synthetic. And in ME2, seeing the geth as allies did nothing to support the 'organics will allways be destroyed by synthetics" theroy either.

I know its a "complaint" while ME doesn't cater to a small grop of people unless if you think millions of people is a "small" group.  If there was no oragnics vs sythetics issue then the Reapers, Geth, and AIs wouldn't exist in ME since ME1.

#783
Redstar6

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As much as I wonder what they will do I also will not be pulled into hype. I will not believe a single word they say until I see the finish product because what the creators have taught me is that they can completely lie about parts of the game then hide under artistic integrity when they change it.

#784
Blueprotoss

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silverexile17s wrote...

1. It's not impossible, though. I'm surprised by your statement. You yourself keep saying ME will survive without Shepard, when I don't. What suddenly makes you think Halo won't survive without Cortana?

2. No way in hell thay are toutching that subject. First off, that would only work with a male Shepard that romanced Ashley, Liara, or Jack (Or possibly Chambers).  A FemShep would have no chance at this spawn plotline unless the LI was Liara. Nor would any gay/lesbian Shepards. Not a good idea, as it would just rase more questions then answers and start another war over the endings.
They will likely not involve anything from this trilogy. Not with how badly the endings were receved.

3. Not like this. The Avenger movie came out good. And Prometheus is subjective.
Besides, those are movies. Not games.
And in games, I haven't seen a game trilogy get this much heat in recant history.

Perfection is an impossible goal and if perfection was a reality then there would be no reason for evolution.

Its odd that you're only focusing on romances while I'm not surprised that you're complaining over nothing.

Yet movies in general like comics, video games, books, and music is sbjective.  I see you're trying to contradict yourself because you're saying its okay because they're movies while you're telling us that based on ignorance video games in our generation won't get treated with the respect that they deserve.  Video games are going through an evolution just like what music has done for centuries, movies since the early 1900s, and etc.

silverexile17s wrote...

ALERT: BioWare is asking if the fans want the next game to be a prequel.

Seems like that's the general direction they are headed, just as I predicted. Still, if you want to find out more, check google.

You're about a month late while you forgot to add that the question was directed at a prequel or a sequel.

silverexile17s wrote...

Horus Blackheart wrote...

well from a development stand point a prequel would be easer to do and a lot less effort. No need to contend with the space magic or the illogical space kid, But theres also the prospect of the story being so constrained that any pretense of rp options gets thrown out the airlock (even more so than me3 that is). I even have a title in mind me4 desperation:: horde mode survival (now with extra explosions and dude bro combat barks) :P

So, in other words, you feel like the endings closed the story so diffinitively, that it either kills off any other intresting lore, or renders it ultimately uninteresting since it adds to a story that was literally stapled shut with cast-iron rods. 
That about it?

It seems you're surprised when people don't share your views, which this isn't anything new based on how everyone has an opinion.

Modifié par Blueprotoss, 30 novembre 2012 - 10:58 .


#785
kal_reegar

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"Absolutely no more Shepard?"

ok, no more Mass Effect for me :D

#786
Peranor

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They should just skip directly to Shepard 3.0

#787
wipeoutboy

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No more Shepard or shepard 2.0 or 3.0 then no more mass effect for me.

#788
Diurdi

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wipeoutboy wrote...

No more Shepard or shepard 2.0 or 3.0 then no more mass effect for me.


Pretty much. I don't really care what the ME4 assumes happened in the end on the citadel. Shep only lives in the destruction ending but as far as I'm concerned they can come up with any event, doesn't bother me.

Prequel is also a no-go.

#789
Horus Blackheart

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silverexile17s wrote...

Horus Blackheart wrote...

well from a development stand point a prequel would be easer to do and a lot less effort. No need to contend with the space magic or the illogical space kid, But theres also the prospect of the story being so constrained that any pretense of rp options gets thrown out the airlock (even more so than me3 that is). I even have a title in mind me4 desperation:: horde mode survival (now with extra explosions and dude bro combat barks) :P

So, in other words, you feel like the endings closed the story so diffinitively, that it either kills off any other intresting lore, or renders it ultimately uninteresting since it adds to a story that was literally stapled shut with cast-iron rods.
That about it?

 

I'm saying that in ether senareo they have boxed themselves in to a very limited scope and theres no real way out of it with out a masive retcon or more walters spacemagic handwaving. perticularly if thay want to pay any lipservice to respecting the lore. Prequal wise we know the outcome before we even start and anything set after has to deal with the bagage of  the last game's ending. 

#790
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. .....O_o.
You do remember how this series got started, right?
ME Started with Shepard. ME didn't EXIST without Shepard! WHAT are you talking about?!
ME was invented with Shepard. Shepard existed since the moment the seires was designed. The devs created Shepard with ME. Shepard has existed since the conception of the series.
Cronological timelines DON'T MATTER. Shepard has existed since the beginning of the series. Shepard IS, in no uncerten way, a core element of the series, as everything in the series, from comics to games to expansion DLC's to books, has revolved around Shepard and the people the Commander meets, as well as the enemy that Shepard fights - the Reapers. These two are the core of the series' mythos. They defined the series, and without them, it is not really Mass Effect anymore.

Shepard is the Master Chief of Mass Effect. And the Reapers are it's Covenent.
No, actually, I think they are the Flood, more like.

Besides, a sequel to the current endings of the game will destroy what little support the series still has. It's too volitale a subject to touch right now.

Actually ME started on the Normandy and Shepard is nothing without his/her crew.

How is that when Shepard isn't the driving force in ME because its the Normandy.  Cheif is the driving force in Halo alongside Cortana and the other Spartans while ODST, Halo Wars, and Halo: Reach proved that Cheif isn't the only driving force in the Halo series.

Yet thats an opinion from some people that didn't like the ME3 endings.  In reality there is nothing wrong with another ME being made and ME has always had a voliate expects to it just like how everything does whether its a movie, book, comic, song, or video game.

silverexile17s wrote...

2. Halo is still primaraly centered on Master Chief as the central character, and the series living without him was disproved by his return in the new Reclaimer trilogy.
And like I said, up to this point, every piece of lore in ME has been tied to either Shepard, or the Reapers. So yes, the series has been tied  irrovocably to both since it was created. And severing both ties like that has near-killed the franchise.

Yet Halo is centered around MC, Cortana, and the Spartan program.  Dr. Halsey, Keyes family, and Johnson aren't nobodies.

silverexile17s wrote...

3. That is not an answer. I asked for proof that made your opinion the "Fact" that you claimed it was. You have still not provided such.
And a general consensis on somethingbeing a problem shows that not all problems are universal. Near everyone agreed the endings in one way or another sucked.

Yet I'm not focusing on opinion since I usually focus on the facts.  Either way my opinions don't trump facts just like anyone's opinion.

silverexile17s wrote...

4. It was a complaint. It didn't take away from tha game, and it was nowhere near a problem for the game. The ME3 endings problems were massive in the scope of how many decried it for being nonsensicle and unfulfilling. And Cerberus was an ally in ME2, and peopel actually didn't seem to like how they went back to villian status after that.
And the organics vs synthetis issue did not exist in ME1 or 2. In ME1, it was a case of geth that attacked for the favor of their "gods". They would not have attacked had that Reaper not come along, so the Reapers are the ones tha propagated the conflict, not because of an organic/synthetic conflict. It was a case of mass minipulation, not organic vs synthetic. And in ME2, seeing the geth as allies did nothing to support the 'organics will allways be destroyed by synthetics" theroy either.

I know its a "complaint" while ME doesn't cater to a small grop of people unless if you think millions of people is a "small" group.  If there was no oragnics vs sythetics issue then the Reapers, Geth, and AIs wouldn't exist in ME since ME1.

1.It still all started with Shepard as the central character, with the crew supporting him/her.
The Normandy is Shepard's ship. It's as much a piece of Shepard as each of the squad-mates are.
Shepard is the driving force of the Normandy. It's captian and commander.

And in regards to Halo, they still brought back the Chief for a new trilogy, instead of starting a new character.
Think of Mass Effect: Infiltrator as the ME counterpart of Halo: ODST. Yes, it's possible, but it's still not the same game anymore really.

And in regards to the ending, BioWare has already began asking if fans want a prequel, which seems to be indicative of that being the general direction they are headed. No sequel could florush with the baggage of ME3's endings on it's back.

2. But in any new games, the crew (analouge to the Spartans) and the home-ground of the Normandy (well, I'll just say analouge to Cortana), would not be there. It would be starting from scratch, with none of those things present. It is starting fresh, with none of the other characters that you related to in the lase games included. Also, the series was centered around the Reapers (analouge to the Flood) and stopping them, so unless a new threat comes jumping out of nowhere, it's usless. All these core peices could not be in a new game. They want as far away from the game and it's sour note ending as possible, by starting fresh.
None of these familer things could be in a sequel. Not if they wanted it to work wothout more backlash coming their way.

3. So, are you admiting that you have nothing that makes what you say fact?
You keep claiming that your word is based on fact, yet have shown nothing that supports this. Not once have you put up an article that makes your word any more or less based on fact.

4. That was ONE synthetic starting trouble -Sovergien. And Reapers are organic-synthetic hybrids.  If it had stayed away from the geth, none of them would have become Heretics. And besides, the Reapers clearly had no love for the true geth, as Sovergien appearently directed them to spy on them, in case they start becoming a threat. And the Reapers made a point of wiping out everything, organic and synthetic.
So no, just because the Reapers, geth, and A.I's exist in the game, does not instantly mean it's a Organic vs Synthetic motif.

#791
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. It's not impossible, though. I'm surprised by your statement. You yourself keep saying ME will survive without Shepard, when I don't. What suddenly makes you think Halo won't survive without Cortana?

2. No way in hell thay are toutching that subject. First off, that would only work with a male Shepard that romanced Ashley, Liara, or Jack (Or possibly Chambers).  A FemShep would have no chance at this spawn plotline unless the LI was Liara. Nor would any gay/lesbian Shepards. Not a good idea, as it would just rase more questions then answers and start another war over the endings.
They will likely not involve anything from this trilogy. Not with how badly the endings were receved.

3. Not like this. The Avenger movie came out good. And Prometheus is subjective.
Besides, those are movies. Not games.
And in games, I haven't seen a game trilogy get this much heat in recant history.

Perfection is an impossible goal and if perfection was a reality then there would be no reason for evolution.

Its odd that you're only focusing on romances while I'm not surprised that you're complaining over nothing.

Yet movies in general like comics, video games, books, and music is sbjective.  I see you're trying to contradict yourself because you're saying its okay because they're movies while you're telling us that based on ignorance video games in our generation won't get treated with the respect that they deserve.  Video games are going through an evolution just like what music has done for centuries, movies since the early 1900s, and etc.

silverexile17s wrote...

ALERT: BioWare is asking if the fans want the next game to be a prequel.

Seems like that's the general direction they are headed, just as I predicted. Still, if you want to find out more, check google.

You're about a month late while you forgot to add that the question was directed at a prequel or a sequel.

silverexile17s wrote...

Horus Blackheart wrote...

well from a development stand point a prequel would be easer to do and a lot less effort. No need to contend with the space magic or the illogical space kid, But theres also the prospect of the story being so constrained that any pretense of rp options gets thrown out the airlock (even more so than me3 that is). I even have a title in mind me4 desperation:: horde mode survival (now with extra explosions and dude bro combat barks) :P

So, in other words, you feel like the endings closed the story so diffinitively, that it either kills off any other intresting lore, or renders it ultimately uninteresting since it adds to a story that was literally stapled shut with cast-iron rods. 
That about it?

It seems you're surprised when people don't share your views, which this isn't anything new based on how everyone has an opinion.

1. Again, I never once said that perfection was what people expected. They just thought that it would be as good as ME2's ending. Or hell, ME1's. Obviously, that is not the case, as the general opinion is that ME3's endings sucked.

And also those parings are the only ones in which a spawn of Shepard can exist in a sequel. And again, the only romance between other squad-mates was Tali and Garrus. And if one of them was the LI of Shepard, what now?
Besides, like I said, there is no way they can work around the endings in their current state.

And those movies are good based on the general consensis of those who watched it. It is the same with how games are. General consensis is applicable to all these catagories you listed.

2. Not really.
Here is an atricle from cinemablend.com. BioWare has hinted and suggested a prequel before, and with how making a sequel that can survive the baggage of the sour note endings of ME3 is most likely an excersize in futilaty, a prequel is looking like the one.

http://www.cinemable...tion-49570.html

Also, with details comming out this quick, it gives the impression that BioWare is trying to rush this and get a new game out quick so that fans can bury what happened in ME3's ending. They have already revealed the game engine - DICE's Frostbite engine, the same as Assassin's Creed 3.

3. You do realize that that IS my view on the endings killing a sequel, right?
I think thahe endings close the story so tight that a sequel is currently impossible.

#792
normandy1

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i want shepard back

#793
Sehoner

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Listening to some of the responses in this forum is like listening to my five year old son tell me why I have to give him a cookie after he had a bad day at school. Hilarious...

 I started the ME series back in April of this year, just after finishing the GOW trilogy. If I thought GOW was an awesome game, my mind was blown the first night playing ME. For the last several months I have played the trilogy and stayed up late - most nights til 2 am only to get up at six and go to work. Good times...

 I just finished my third playthrough of the trilogy and have played all three of the main endings. I refuse to play MP to have Shep "live" (pfftt, whatever) and I will probably choose to refuse tonight or tomorrow. Regardless of which endiing I like the most, it doesn't change the fact that one option, based on the lore, character and dialogue is the actual true and integral ending - Destroy.

 There was never a time when Shepard said,
"Oh hell you know, maybe we should all just become reapers and stuff. No wait, not reapers, husks! Yeah, that's awesomeness right there."
Or
"Man that protien paste was yummy! Now I think I am ready to control the reapers. Hua!"
Or
"Tali, I love you too, but I have to go and make us all part robot. Can we meet at the protien paste dispenser for dinner?"

No, no he didn't.

 Shepard has always been about peace through destruction and chaos.
  • Find out what Saren is up to.
  • Stop Saren.
  • Stop Saren and the Geth.
  • Destroy Saren and the Geth.
  • Stop the reapers.
  • Stop the collectors.
  • Destroy the collectors.
  • Stop the reapers.
  • Stop cerberus.
  • Destroy Cerberus.
  • Destroy the reapers.
Honestly, the Commander destroyed darn near everything in his path - including some of his friends.

 I admit, when I started ME2 I was a little freaked when he was spaced, but only because I knew there was a ME3 and he was the star. However, I never fully expected Shepard to survive the final battle. From playing the game and actually listening to Shepard's words and watching his behavior throughout, You couldn't NOT know he was going to die. You couldn't NOT know that he would sacrifice himself to save the galaxy. You couldn't NOT know he was going to destroy the reapers and you couldn't NOT know he was going to be destroyed himself. The only thing up in the air was whether or not he would be physically destroyed...or mentally.

 If anyone expected him to walk away from this at the end, they obviously weren't paying attention. If anyone expected the full crew to survive they also, didn't pay attention. If anyone expected the reapers to continue as supra, well...

 I see no problem with any of the endings put forward, though yes, I do agree that the end of the trilogy was a clifffhanger, but really, what good story isn't?

 As for those that say they will never, ever, ever, ever, ever buy another ME game because of the "betrayal" (Oh the calamity, the humanity, oh, oh, oh...), yes you will. You know why? Because you are human and curiosity will get the better of you and you will buy it, or borrow it and play it. Then you will come on here and talk and b**ch and complain about it. Because you know if you don't then you won't be able to talk about it and you are going to want to talk about it. You are human after all, and every human has, not only a story they want to tell, but a story they want someone else to listen to.

  Personally I would love another ME game, though like some on here I
really detest the idea of a prequel, simply because, we already know
what happens. Likewise a parallel sequence is equally offputting.

 No, the only way a new game would ever hope to have any viability within the market place and community is if it started AFTER the reaper war. BW could take the game in one of five different directions and still have a viable and interesting story line to work with. Let's have some fun with it.

Shepard becomes the catalyst and controls the reaper forces.
  • He learns instantly that the cycle is carried out in MANY galaxies and has to lead the reapers to another galaxy to begin the harvest. Enter new protagonist (there's your alien Prota you've been wanting) to lead the fight against Shepard's reaper forces. And I will throw in a bonus for you Shepard stalkers - you get to play as Shepard again, but this time FOR the reapers. Limitless possibilities. Be a husk, be a ship, work to indoctrinate the Prota, fight as an indoc'd good guy.
Shepard synthesizes (almost) all Milky Way DNA.
  • Oh cool were all like half robot and stuff. Joker can walk and run and make little robot babies with EDI and Tali can have Shepard's baby that she is pregnant with. Awesomeness. Oh wait, dude, we totally jacked up our planets finding resources for this war. What are we going to do! YOU CANNOT POSSIBLY UNDERSTAND THE COMPLEXITY OF YOUR SITUATION. WE ARE YOUR SALVATION. WE WILL SHOW YOU ALL THE PLANETS YOUR FEEBLE MINDS AND BARBARIC TECHNOLOGY HAS YET TO FIND. BTW, UMM, NOW THAT WE ARE ALL LIKE ONE AND STUFF, THERE IS THIS LITTLE PROBLEM WITH THE GALACTIC CORE AND DARK ENERGY. OH AND YEAH, OUR CERBERUS BUDDIES FOUND A WAY TO SHIELD THEMSELVES FROM THE MUTATION BLAST AND THEY ARE OUT TO KILL YOU ALL AND UNDO THE SYNTHESIS.
Shepard destroys the reapers and jacks earth all up and dies.
  • Thanks Shepard, but sorry you died dude. Oh and btw, the blast jacked up earth so we need a new planet, but we can't get to a new planet because the blast also jacked up our ships and there is like all kinds of people in the Sol system and we have zero food bro. Oh and guess what, Miranda's dad is running Cerberus and they are up to their old tricks, trying to start a war with the aliens over earth's resources. Oh and Tali is preggo, but her biosuit is prally gonna fail at any moment...
Shepard destroys the reapers, jacks earth all up and lives.
  • Man that was fun! I'm tired now, I think I will retire. No on second thought I will go to the N7 academy and train new recruits. Oh crap, earth is jacked up as are most of the habitable planets that we know of.Oh well, I guess these trainee guys will have to find new ones while the Quarians rebuild the relay and citadel. Whoa, what's this?  Nice! We found the reaper dark space relay!. Bonus, a new relay on the accretion disk of the galactic core. Sweet! Anyone
    know where it goes? It's kinda bigger than the other ones too. How did Shepard and his team miss this? Oh well, let's see where it goes. Hey technologically inferior other galaxy alien dudes, what's up? Oh, don't worry, we are just here to take some resources back to our galaxy and maybe find some more habitable planets and stuff like that. What's that? Oh no, were not gods, we punk gods and take their tech yo. WHAT. THE. F@#$. IS. THAT? BACK TO THE SHIP!!!!!!!!!!! Wait what, what the heck do you mean the relay isn't responding??!!
Shepard wakes up to find Anderson dead, his squad and himself all tore up and the reapers still causing a ruckus.
  • Aw man! It WAS all a dream. Dude where's my arm? And my freakin leg!!!!! Sorry new Prota dude, you are going to have to take it from here. I gotta get this arm and leg fixed. Ya, just walk through the beam and then...
Whether Shep lives or dies, whether it is control or destroy, there are still so many viable story telling opportunities here. To sit back and refuse to use your imagination on a game that takes a hell of a lot of imagination to play, is doing a great disservice to, not only yourself, but to the franchise as well.

 To say that the game absolutely has to go in a certain direction is awfully fatalistic.

 My Shepard told a justicar to shove her fatalistic BS up her plump, blue, thousand year-old arse.

 "My enemies threaten Galaxies."

 Doesn't sound like a whiner to me...
 
(I have about a dozen Codex entress for 3 & 4, but now that I just typed the control scenario, that one seems kinda cool to.)

Paragade dudebro infiltraion specialist.

#794
silverexile17s

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Sehoner wrote...

Listening to some of the responses in this forum is like listening to my five year old son tell me why I have to give him a cookie after he had a bad day at school. Hilarious...

 I started the ME series back in April of this year, just after finishing the GOW trilogy. If I thought GOW was an awesome game, my mind was blown the first night playing ME. For the last several months I have played the trilogy and stayed up late - most nights til 2 am only to get up at six and go to work. Good times...

 I just finished my third playthrough of the trilogy and have played all three of the main endings. I refuse to play MP to have Shep "live" (pfftt, whatever) and I will probably choose to refuse tonight or tomorrow. Regardless of which endiing I like the most, it doesn't change the fact that one option, based on the lore, character and dialogue is the actual true and integral ending - Destroy.

 There was never a time when Shepard said,
"Oh hell you know, maybe we should all just become reapers and stuff. No wait, not reapers, husks! Yeah, that's awesomeness right there."
Or
"Man that protien paste was yummy! Now I think I am ready to control the reapers. Hua!"
Or
"Tali, I love you too, but I have to go and make us all part robot. Can we meet at the protien paste dispenser for dinner?"

No, no he didn't.

 Shepard has always been about peace through destruction and chaos.

  • Find out what Saren is up to.
  • Stop Saren.
  • Stop Saren and the Geth.
  • Destroy Saren and the Geth.
  • Stop the reapers.
  • Stop the collectors.
  • Destroy the collectors.
  • Stop the reapers.
  • Stop cerberus.
  • Destroy Cerberus.
  • Destroy the reapers.
Honestly, the Commander destroyed darn near everything in his path - including some of his friends.

 I admit, when I started ME2 I was a little freaked when he was spaced, but only because I knew there was a ME3 and he was the star. However, I never fully expected Shepard to survive the final battle. From playing the game and actually listening to Shepard's words and watching his behavior throughout, You couldn't NOT know he was going to die. You couldn't NOT know that he would sacrifice himself to save the galaxy. You couldn't NOT know he was going to destroy the reapers and you couldn't NOT know he was going to be destroyed himself. The only thing up in the air was whether or not he would be physically destroyed...or mentally.

 If anyone expected him to walk away from this at the end, they obviously weren't paying attention. If anyone expected the full crew to survive they also, didn't pay attention. If anyone expected the reapers to continue as supra, well...

 I see no problem with any of the endings put forward, though yes, I do agree that the end of the trilogy was a clifffhanger, but really, what good story isn't?

 As for those that say they will never, ever, ever, ever, ever buy another ME game because of the "betrayal" (Oh the calamity, the humanity, oh, oh, oh...), yes you will. You know why? Because you are human and curiosity will get the better of you and you will buy it, or borrow it and play it. Then you will come on here and talk and b**ch and complain about it. Because you know if you don't then you won't be able to talk about it and you are going to want to talk about it. You are human after all, and every human has, not only a story they want to tell, but a story they want someone else to listen to.

  Personally I would love another ME game, though like some on here I
really detest the idea of a prequel, simply because, we already know
what happens. Likewise a parallel sequence is equally offputting.

 No, the only way a new game would ever hope to have any viability within the market place and community is if it started AFTER the reaper war. BW could take the game in one of five different directions and still have a viable and interesting story line to work with. Let's have some fun with it.

Shepard becomes the catalyst and controls the reaper forces.
  • He learns instantly that the cycle is carried out in MANY galaxies and has to lead the reapers to another galaxy to begin the harvest. Enter new protagonist (there's your alien Prota you've been wanting) to lead the fight against Shepard's reaper forces. And I will throw in a bonus for you Shepard stalkers - you get to play as Shepard again, but this time FOR the reapers. Limitless possibilities. Be a husk, be a ship, work to indoctrinate the Prota, fight as an indoc'd good guy.
Shepard synthesizes (almost) all Milky Way DNA.
  • Oh cool were all like half robot and stuff. Joker can walk and run and make little robot babies with EDI and Tali can have Shepard's baby that she is pregnant with. Awesomeness. Oh wait, dude, we totally jacked up our planets finding resources for this war. What are we going to do! YOU CANNOT POSSIBLY UNDERSTAND THE COMPLEXITY OF YOUR SITUATION. WE ARE YOUR SALVATION. WE WILL SHOW YOU ALL THE PLANETS YOUR FEEBLE MINDS AND BARBARIC TECHNOLOGY HAS YET TO FIND. BTW, UMM, NOW THAT WE ARE ALL LIKE ONE AND STUFF, THERE IS THIS LITTLE PROBLEM WITH THE GALACTIC CORE AND DARK ENERGY. OH AND YEAH, OUR CERBERUS BUDDIES FOUND A WAY TO SHIELD THEMSELVES FROM THE MUTATION BLAST AND THEY ARE OUT TO KILL YOU ALL AND UNDO THE SYNTHESIS.
Shepard destroys the reapers and jacks earth all up and dies.
  • Thanks Shepard, but sorry you died dude. Oh and btw, the blast jacked up earth so we need a new planet, but we can't get to a new planet because the blast also jacked up our ships and there is like all kinds of people in the Sol system and we have zero food bro. Oh and guess what, Miranda's dad is running Cerberus and they are up to their old tricks, trying to start a war with the aliens over earth's resources. Oh and Tali is preggo, but her biosuit is prally gonna fail at any moment...
Shepard destroys the reapers, jacks earth all up and lives.
  • Man that was fun! I'm tired now, I think I will retire. No on second thought I will go to the N7 academy and train new recruits. Oh crap, earth is jacked up as are most of the habitable planets that we know of.Oh well, I guess these trainee guys will have to find new ones while the Quarians rebuild the relay and citadel. Whoa, what's this?  Nice! We found the reaper dark space relay!. Bonus, a new relay on the accretion disk of the galactic core. Sweet! Anyone
    know where it goes? It's kinda bigger than the other ones too. How did Shepard and his team miss this? Oh well, let's see where it goes. Hey technologically inferior other galaxy alien dudes, what's up? Oh, don't worry, we are just here to take some resources back to our galaxy and maybe find some more habitable planets and stuff like that. What's that? Oh no, were not gods, we punk gods and take their tech yo. WHAT. THE. F@#$. IS. THAT? BACK TO THE SHIP!!!!!!!!!!! Wait what, what the heck do you mean the relay isn't responding??!!
Shepard wakes up to find Anderson dead, his squad and himself all tore up and the reapers still causing a ruckus.
  • Aw man! It WAS all a dream. Dude where's my arm? And my freakin leg!!!!! Sorry new Prota dude, you are going to have to take it from here. I gotta get this arm and leg fixed. Ya, just walk through the beam and then...
Whether Shep lives or dies, whether it is control or destroy, there are still so many viable story telling opportunities here. To sit back and refuse to use your imagination on a game that takes a hell of a lot of imagination to play, is doing a great disservice to, not only yourself, but to the franchise as well.

 To say that the game absolutely has to go in a certain direction is awfully fatalistic.

 My Shepard told a justicar to shove her fatalistic BS up her plump, blue, thousand year-old arse.

 "My enemies threaten Galaxies."

 Doesn't sound like a whiner to me...
 
(I have about a dozen Codex entress for 3 & 4, but now that I just typed the control scenario, that one seems kinda cool to.)

Paragade dudebro infiltraion specialist.


(Your power-point think won't toggle off for me)
[*]1. First off, you are supposed to be able to choose what happens regarding Shepard's fate. If you thought that the game was supposed to be that one-directonal, then you are the one that didn't pay attention.  Of course people expected it to all be phyrric victories. But they also thought they would get diffinitive, conclusive endings to their character. That in some, Shepard can survive, and in others, Shepard can die. Not that Shepard dies in them all. That's too bittersweet to just give no real closure to the character. There are more ways to give difinitive closure to a character besides killing them off. Not having a choice to see Shepard have a diffinitive end to his/her story is counter to what all fans expected, as shown by the ending outrage. No one expected a perfect  happy ending, but they at least expected to be able to get as close as possible, or choose weather or not they wanted to burn their character at the stake like that. And that path you outlined is more renagade. Shepard set out to STOP them, it never explicitlly said destroy them. Destroying everything including friends if if you are mostly renagade, and not everypone does that.
[*]Plus, the "what good story isn't a cliffhanger?" theroy broke when Master Chief came back in Halo 4. Fans want diffinitive closure to the stories they put 100+ hours crafting. You dont spend that much time getting there, get an ending that offers no resolution and say "oh well." You get angry, then just plain dissipointed.
[*]Also, I direct you to youtube. I garuntee you that very few will buy another ME game unless they watch a youtube walkthrough first and see if it's really worth it.
[*]Also, you are dead wrong. The only way a sequel would be phesable to make is if they trully cannonize one of the endings. And the moment that happens, the series is DOA. It will look like all BioWare's talk of "Artistic Integrity" was nothing but BS, by saying "this is the cannon one" and making the whole final choice, and by extension the entire game and trilogy pointless, meaning that if it's all pointless,  what was the point of buying into this, geeting the entire series and all the DLC,and what was the point of keeping the ending options the same despite fan complaints, if they don't matter after all, and you are just going to cannonize it anyway? It would be better if Mass Effect was like Halo, if there was just going to be a cannon for everything anyway. The point of RPG games is making your own cannon. Deus Ex still succeeds because they try to leave things ambigus. They learned their lession about cannonizing things. Look at the backlash when Reven from KotOR was cannonized too much. If they do it your way and cannonize a spicific portion of the series, the backlash will kill the series DOA, and will most likely do the same to BioWare.
[*]In the end, all routes are blocked. But the prequel is the safest route to go. Albet, It it the ONLY route to go, without destroying what is left of the series.
[*]2.
[*]Now, the problem with your new game ideas: For the Control idea:
[*]it's not Shepard becoming the new Catalyst. It's a blank A.I. that uses Shepard's memories as a guidebook on what to do.  Shepard doesn't upload himself. It's just a copy of Shepard's memories and a cast of his moral template. In the EC epolouge, it makes quite clear that it is, and considers itself a seperate entity from Shepard, and acknolodges the Commander as dead, saying " through his/her death, I was created."
[*]Also, NO MORE FIGHTING REAPERS. That would be bad as well. People are mad enough that the endings we have are the only way to stop this. Making it seem like the Reapers are still out there once again makes the Control ending choice seem pointless, as you will just end up fighting more Reapers anyway, and the Reapers will still be harvesting. The whole point of forcing us to make those choices it to stop the Reapers. Making them enemies again, after the pain of the endings that people went through to stop them, and in Control, sacrificing Shepard to pacify them, will just re-open the wounds, and make Shepard's death completely pointless for that ending. It has to be an enemy that is not connected to the Reapers. It would just invaladate completing the game if they become enemies to any civilization again.
[*]Bottom line: There is no viable possibilaty in this. Not one that the fan base, or what remains of it, would accept.
[*]3.
[*] The problem with your Synthesis idea:
[*]Just to warn you: Synthesis is, admittedly, the only one of the endings that personally, I truly cannot stand. So forgive me, but my opinions on the reason it would fail may have some measure of personal bias. Just a fair warning.
[*]First off, how Synthesis even works is beyond me. It would need to be thotoughly explained on how it is even possible. At least the other two made sence in how they worked.
[*]Second, the Synthesis near-destroyes genetic diversity by replacing all DNA with a new variant. And removes all limitation on their evolution. But if that happens, how do they evovolve? They would be like the collectors, almost. To qoute Mordin Solus: "Disrupts socio-technological balance. All scientific advancement due to intelligence overcomming, adapting for limitations. Can't carry a load, so invent wheel. Can't catch food, so invent spear. Limitations! No limitations, no advancement! No advancement, culture stagnates! Works both ways too. Advancement before culture is ready... disasterous."
[*]Based on that, Synthesis breaks both these rules, meaning that the only path left is socital collapse within generations. If they have reached the pinnical, where else is there to go but down? Not to mention if that Synthesis could affect the Reapers and the geth, I doubt it could be blocked. So that new Cerberus group that's unaltered would not work anyway. And the dark energy plot was the original direction ME was headed in anyway. If you dredge that up, it's going to bring up flamers about how tha should have been in the plot from the beginning. Not to mention that from what I have seen, synthesis is the least popular choice in the game.
[*]Bottom line: Synthesis is not nearly popular or well-liked enough for this to work.
[*]4.
[*]Your Destroy ending's problems:
[*]The first thing is, the option tha Lawson's father  lives only happens if Miranda died in ME2. Cerberus is basically dead without the Illusive Man, as he was the beating heart of the group, and it's head. Even if they did recover, it would not be that fast. Also, as far as I know, dextro-levo protiens cannot mix like that, so I'm pretty sure Tali getting pregnant like that isn't possible. Also, in the anhliation ending, yeah, everyone is pretty much screwed and doomed, so what is the point on expanding on that sad tale?
[*]The second option, is that the Reaper's dark space relay is only accessable from the Citadel, which is heavaly damaged by the Destroy ending. You would need to fix it up, and with the Catalyst dead, the prospect of any Reaper tech like their dark space relay still working like that is slim to none. Besides, dark space is the edge of the galaxy, where there are no habatible planets. Not to mention that there is no way that any of the Realys would be spared by any of the options. The relay network was most likely all unlocked - including the locked ones - in order to spread the Crucible's energy across the entire galaxy. There would be no realys untouched.
[*]...well, unless it wasn't apart of the original network, like the Omega-4 relay was. But those relays needed Reaper IFF's. And with all the Reapers fried, I would not take bets on any surviving. Nor would I take bets on EDI's Reaper IFF surviving Destroy.
[*]Also, I don't think that Destroy would be popular. Because... well, not to be mean, but alot of people are still upset about the how only way Shepard can live is at the price of the genocide of the geth and EDI. That alone will not make it favorable. Only renagades seem to have no problem at all with it.
[*]Bottom line: Paragon players would argue that this ending option invaladates saving the geth and proving synthetics can be equals, and that the game's endings are built only for Renagades. Not to mention that thinsk could get dicey over how the other races survive while trapped in the Sol System like that.
[*]That last one just looks like the Indoctrination Theroy re-hashed. We all know that is a can of worms waiting to be opened, and most do not want to risk that prospect.
[*]In truth, there are little to no viable options for continuation that the fan-base would accept. At least not from your drafts. And any I myself can think of that are based on the current endings will crash and burn at the hands of the fanbase. It would only work in a far-future environment where nothing you did had any impact on this. All that remains of Shepard is the Commander's name and that the Reapers were stopped. This fresh start contains the series to it's last trilogy and gives a new start free of any trouble cause by imports or carry-overs or ending debates. A totally fresh start is the only way a sequel would be viable and still be acceptable to the fanbase.
[*]And the game already does just go in one certin direction, if fan reaction is anything to go by.
[*]As a friendly bit of advice: scrap those self-made codex entries. They will not be acknolodged any more then these drafts will as a viable way to continue the lore.
 

#795
AlanC9

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silverexile17s wrote... 

Also, you are dead wrong. The only way a sequel would be phesable to make is if they trully cannonize one of the endings. And the moment that happens, the series is DOA. It will look like all BioWare's talk of "Artistic Integrity" was nothing but BS, by saying "this is the cannon one" and making the whole final choice, and by extension the entire game and trilogy pointless, meaning that if it's all pointless,  what was the point of buying into this, geeting the entire series and all the DLC,and what was the point of keeping the ending options the same despite fan complaints, if they don't matter after all, and you are just going to cannonize it anyway?


I don't follow the argument here. Why does a game become pointless just because its choices aren't imported into a later game set in that universe? By that logic, Fallout 1 is pointless since Fallout 2 doesn't take Fallout 1 choices into account, Starflight 2 is pointless because it doesn't take Starflight 1 choices into account, Baldur's Gate 2 is pointless because your character carries over but not his decisions, and so forth.

We were promised a trilogy and got that. We weren't promised to be able to shape the ME universe forever.

Modifié par AlanC9, 01 décembre 2012 - 08:58 .


#796
SpamBot2000

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AlanC9 wrote...

We were promised a trilogy and got that. We weren't promised to be able to shape the ME universe forever.


Which is why the Control and Synthesis endings have no place in Mass Effect. They would shape the universe forever. Unless of course the next game totally ignored this 'epic' choice.

Modifié par SpamBot2000, 01 décembre 2012 - 09:43 .


#797
silverexile17s

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AlanC9 wrote...

silverexile17s wrote... 

Also, you are dead wrong. The only way a sequel would be phesable to make is if they trully cannonize one of the endings. And the moment that happens, the series is DOA. It will look like all BioWare's talk of "Artistic Integrity" was nothing but BS, by saying "this is the cannon one" and making the whole final choice, and by extension the entire game and trilogy pointless, meaning that if it's all pointless,  what was the point of buying into this, geeting the entire series and all the DLC,and what was the point of keeping the ending options the same despite fan complaints, if they don't matter after all, and you are just going to cannonize it anyway?


I don't follow the argument here. Why does a game become pointless just because its choices aren't imported into a later game set in that universe? By that logic, Fallout 1 is pointless since Fallout 2 doesn't take Fallout 1 choices into account, Starflight 2 is pointless because it doesn't take Starflight 1 choices into account, Baldur's Gate 2 is pointless because your character carries over but not his decisions, and so forth.

We were promised a trilogy and got that. We weren't promised to be able to shape the ME universe forever.

No, because those games were ment to be played stand-alone. There was no import system from one game to the next. correct? I mean, was there an import save system for Baldur's Gate, Starflight, or Fallout? No, there was not. Mass Effect was spicificly designed to take the choices from the previous games into account, which the games you mentioned were not designed to do.
But now, the game lore is so backed into a corner that any sequel will have to be so far-forward, that it is starting from scratch, in order to avoid any backlash from the endings of ME3. No camios from any characters. Nothing that indicates any of the Choices that Shepard made. More then 2,000 to 3,000 years ahead, in other words.
if it truly is a sequel, starting a new trilogy from scratch is the only way to ensure that no backlash would come to pass.
And if they try to build a direct follow-up to the game, that's what would render the choices pointless. Because the only to make a direct follow-up plausable is to cannonize one of the endings. Doing that would make the final choice meaningless, and therefore make ME3, and the two games that led up to it worthless, if it all had a set storyline anyway. that would come back to bite BioWare, like it did when they cannonized to much of the story of Revan from Star Wars: Knights of the Old Republic. There would be uproar about how their "Artistic Integrety" was total BS if they were just going to connonize an ending and make the choice meaningless anyway. It wouldn't even matter who you'd think  was in the right or wrong, AlanC9. The bad PR and bad fan reactions would kill the series DOA.

That's what makes a sequel so risky. At least right now. Maybe in the future, perhaps. But not right now, if they know what's good for them.

#798
Jaun Shepard

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Maybe Lazarus saved some of Shepard's DNA so we can have him with synthesis and control along with destroy survivor so there would be no canon ending. Also maybe you could have a choice of race like Liara and Shepard's child etc. making the protagonist Shep's descendant would mean your ME choices still count and for those who say Tali shep and other xeno romances are not possible you seem to forget Miranda did not have a freakin mother. Anything is possible with space magic.

Edit: How about you are harbinger the last reaper who somehow survived and are out to take revenge while possesing different characters in your wake so that we get to play all races in the game just a thought.

Modifié par Jaun Shepard, 01 décembre 2012 - 10:58 .


#799
Dr_Extrem

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normandy1 wrote...

i want shepard back


this clip just came to my mind ...



#800
RiouHotaru

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Why are prequels such a bad idea? There are plenty of games that are prequels where we know how the events have to turn out, but they're still incredible games all the same:

Halo: Reach
Final Fantasy 7: Crisis Core
Deus Ex: Human Revolution

In all these games, the characters are Doomed By Canon. None of their actions actually change or amount to anything because their "future" is already set. But these games manage to tell incredible stories and be good games as well. So don't discount prequels.