If the game will be about mage-templar war, I can see these ending possibilities:
1) You side with the templars. You help them to obtain control over the Chantry and the mages. Most of the mages are killed, the others are brought back to the Circles, their condition gets worse (they are even more opressed and controlled then it was before). The Templars become a major political power and control not only the mages, but also other aspects of people's lives.
2) You side with the mages and help them to gain their freedom. The templars are eliminated or forced to retreat. The Chantry accepts the mages (or is forced to do so?), or the mages build something like new Tevinter Empire.
3) Your protagonist worked hard and managed to achieve peace between both fractions.
And also this:
4) Some divine force interfers and says something like: "Stop it right now!".
5) Some demonic force appears. It threatens the world, so all the fractions need to cooperate.
So... Any interesting ideas, anyone?





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