Hey Derek...
#301
Posté 20 octobre 2012 - 02:03
#302
Guest_Jiovanie-_*
Posté 20 octobre 2012 - 02:03
Guest_Jiovanie-_*
#303
Posté 20 octobre 2012 - 03:33
#304
Posté 20 octobre 2012 - 04:03
#305
Posté 20 octobre 2012 - 04:47
#306
Posté 20 octobre 2012 - 04:51
Derek Hollan wrote...
Arppis wrote...
What do you think personaly about automatic assault rifles on gold and platiumn? Do YOU think they should be improved or are good as they are?
I would LIKE to see some improvements on many assault rifles. It's a matter of how much I can threa...er bribe..I mean, convince Eric of. Yes, that's it.
You and me both. Let's convince!
#307
Posté 20 octobre 2012 - 06:16
#308
Posté 20 octobre 2012 - 07:04
#309
Posté 20 octobre 2012 - 07:28
my question is why are we not seeing any of the hazard maps with credit bonus yet?
is the damaging hazard maps considered more challenging than the visibility maps by BW?
if per week hazard maps are released with one visibility and one damaging, why are they both giving only experience bonus?
is it because "you guys" have not fully implemented the credit bonus yet for maps?
i am mostly just curious why one hazard map per week does not have a credit bonus, especially after reading a BW blog that said some hazard maps would and be based on difficulty.
unless i misread something?
#310
Posté 20 octobre 2012 - 07:49
I know, that it isn't Bioware's area, but is there any hope, that ea will fix the crappy connection problems and origin?
#311
Posté 20 octobre 2012 - 07:54
It is highly detested and NO one would object..
theres not a single veteran ME3 player out there who would want this auto-aim.
Modifié par darkpassenger2342, 20 octobre 2012 - 08:00 .
#312
Posté 20 octobre 2012 - 07:58
Derek Hollan wrote...
Mash-X-ToDieSlower wrote...
Hey Derek!
I love the giant hazard map, where the change is just aesthetic. What was the idea behind having maps with a change in atmosphere that doesn't affect gameplay, and will we see more of these in the future?
That was certainly the idea behind the Giant hazard map. Yes, hardly a hazard...Oooh! It's dark...Spooky, eh?
The other hazard maps affect visibility or have a damage mechanic. Giant is the only one that is aesthetic.
I swear I thought that krogan ghosts will pop out to haunt me when i strayed from my group to get some kills and I couldn't find a single enemy to kill. Then I was waiting for some kind of possible earthquake to happen or something but nothing ever came up lol
#313
Posté 20 octobre 2012 - 07:59
#314
Posté 20 octobre 2012 - 08:03
Broganisity wrote...
Lives Must Die wrote...
Who isn't...? Darkwraiths can do both Co-op and PVP though... just got to find a willing host, eh?Rokayt wrote...
I am a darkwraith hun.
This is turning slightly dirty. Best to stop here lol..
Derek... What's your favorite 4-player team set up in ME3 MP so far? As in, the most fun or amusing team you have been a part of for a match?
Praise the Sun, you mongrols!
Also what if Knight Solaire Vanguard? Shouts 'Jolly Co-Operation' before every Biotic Charge.
I am turning my slayer into this.....
Now I just need a texture pack that turns phase disruptor into sunlights spear.
#315
Guest_Lord_Sirian_*
Posté 20 octobre 2012 - 08:04
Guest_Lord_Sirian_*
I figured I'dve been ninja'd. But what can you do?
Modifié par Lord_Sirian, 20 octobre 2012 - 08:04 .
#316
Posté 20 octobre 2012 - 08:10
#317
Posté 20 octobre 2012 - 08:21
#318
Posté 20 octobre 2012 - 08:26
Derek Hollan wrote...
llandwynwyn wrote...
What is your favorite map?
The new Ghost hazard map. Trevor Gilday, our SFX artist outdid himself there.
I agree the acid rain never looked so good and probably never will.
#319
Posté 20 octobre 2012 - 08:27
Shadows in Cerberus colours (Phantom)
Ex-Cerberus kits (Dragoons)
Geth Soldier with flamer (Pyro)
Geth Infiltrator in all black with GPS (Hunter)
Because they were a genius.
Modifié par Cake Tasty, 20 octobre 2012 - 08:34 .
#320
Posté 20 octobre 2012 - 08:28
#321
Posté 20 octobre 2012 - 08:37
#322
Posté 20 octobre 2012 - 08:53
#323
Posté 20 octobre 2012 - 09:01
#324
Posté 20 octobre 2012 - 09:08
2. Has there been discussion regarding the removal of the "marinara sauce" effect while injured? It seems excessively punitive to severely obscure a player's view while in such a fragile state. The "marinara sauce" effect also seems redundant considering the prominent shield/health bar display.
Thanks for taking our questions!
#325
Posté 20 octobre 2012 - 09:39





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