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Hey Derek...


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#326
Derek Hollan

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Hellraiser2002 wrote...

As others have said, Thanks for taking the time to answer these questions.

First question, are you guys aware of the disappearing credits bug(leaving a lobby very shortly after game ends, losing the credits for it) and if so, anything you can say about a fix?

Second question, is there a technical difficulty with allowing us to move around our powers in MP like we can in SP? For example, moving around Tech armor on Sentinels to the 3rd or 4th slot so you don't accidently purge it.


Edit: Quick 3rd question: Thoughts on Quarian Adepts?


1. Claims are being investigated.

2. The location of powers is hard-coded in MP.

3. Quarian Adepts?  I think they would be cool.

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#327
Derek Hollan

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IThatOneNinjaI wrote...

Are there any actual restrictions that are keeping you from adding the SP only weapons to multiplayer or is it a case of "we just haven't."

Chakram Launcher, Valkyrie, Adas, BP Punisher, in MP would make me very happy :)

(PS, tell Fagnan to buff ARs next week)


As long as the assest exists, it can be imported.  That's about all I can say.

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#328
Derek Hollan

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quack123 wrote...

Derek,
Whats the gun, power, and character you feel need to be buffed the most.


Shuriken Image IPB

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#329
Derek Hollan

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Droma wrote...

threads like these is what makes BSN unique imo. there aren't many devs who talk activly with their comunity, so big thanks for that. two quick questions.

1.) how did you get your job at bioware? I suppose you were a big bioware fan before and just gave it a try?

2.) classic taxi driver question but i will ask you the same nevertheless: what's the greatest distance you traveled so far?


1. I posted my resume on EA's job board and received an invitation to a job fair in Edmonton about a year later.  I was a big fan, yes.  I was pretty excited to have received the invite.

2. While serving in the Canadian Forces, I spent a portion of that career with the Navy (we have an amalgamated service).  In 1992 I circumnavigated the world aboard HMCS Restigouche.  From home base in Victoria, B.C. around the world entirely.

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#330
Bryan Johnson

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ParthianShotX wrote...

Derek Hollan wrote...

Bryan Johnson wrote...

 Derek are you wanting one of these?

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Yes.  Yes I would.

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Hey Derek . . .

Just two quick questions:  

1) is that ale on Bryan's desk . . .. at work

and


2)  are you hiring?




Ill field this one
1) It is technically the desk beside mine, me and another QA went to our local brewery (we got a free tour complete with all the beer we could drink about a month ago), during a fire drill. So yes this is at work, the other 6 were in my fridge that is nearby.

2) Check the BioWare careers page :P

#331
Derek Hollan

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Chamroeun wrote...

Who voices the N7 Paladin? Is it you, Derek? ō.ó


I do not.  I do not know who does, sorry.

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#332
Derek Hollan

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BurningLiquor wrote...

Any chance of ever seeing a playable Collector character?

I want to play as one so much...

EDIT: I mean Leviathan controlled ones, of course. I don't think a Collector would agree to fight the Reapers on his own...


Sounds fun.

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#333
Derek Hollan

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Verwuverhuven wrote...

Hi Derek :)

I'm not sure if this is something you know about or not. I have ME3 for my 360 but I've put a ton of money into my PC. I'd go out and buy the PC version of the game in a heartbeat but I can't stand playing games with a keyboard and mouse. I've gathered from other posts on the forums here that this is a prickly subject. I still haven't been able to figure out why though. I would humbly request that controller support be added to the PC version of the game. I am ready to spend money on the game I love.

If you know what all the hullabaloo is maybe you could shed some light on it. Is it just a matter of limited resources and low priority? It'd be sweet to get some Dev feedback on this one.

(btw - Thanks so much for taking questions at all. 34 pages in so far shows that this is popular!)


I can pass this along as feedback.

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#334
Derek Hollan

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ntrisley wrote...

Derek Hollan wrote...

K_Os2 wrote...

While you're at it could you please ask them to make it work like the javelin's scope? If you can't hit them through an object you can't seem or they glow a different color.


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I think he's referring to the Thermal Scopes.


Ah, the decision lies in keeping the javelin as a unique weapon in this way.

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#335
Derek Hollan

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Jayhau wrote...

Probably asked already:

How do you guys feel about the UR drop rate?


Ultra rare is ultra rare.

Otherwise, I can't comment.

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#336
Derek Hollan

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MearasNZ wrote...

Volkai7 wrote...

Derek Hollan wrote...

DragonRacer wrote...

Do any of you guys roleplay any of your characters on your personal accounts, like have some sort of backstory or personality in mind for some of your favorite kits?

Or am I the only Drunk Turian Sentinel and Heavy Metal Havoc? Image IPB


This does remind me of a funny story.  The man who voiced our krogans was playing one day during development.

He started saying things like (and imagine it in the Krogan voice): "Hah! That's using your head! Get it?  Head? Er...well, that's fresh where I'm from." Image IPB

Had me laughing pretty hard.

In some ways, yes, I do try to think of how my characters might think and behave.

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Hey Derek...

Is there any chance we can get new audibles like this in some upcoming DLC, or has that been ruled out as a possibility?


Hey Derek  -  I would fall off my chair laughing if my Kroguard spouted something like that after headbutting a trooper.  The Krogan soundset is my favourite in the game, anyway - this would just be perfect.  If there is any way gems like this could be added, I will throw money at you.

Also, aside from aesthetics, why is the Shadow your favourite?  And why do Nemeses' sound like strangled poultry?  Finally, and you prolly can't answer this due to the whole NDA -> keeping the job thing, but - how likely is it that Santa will give us a new DLC for Christmas?  (Still thoroughly enjoying Retaliation and Challenges (which I am lying in bed awake at night thinking about... by the way, THANKS for that!), but doesn't hurt to be looking forward to mooaar already!).

Thanks for taking the time to have this dialogue with us!  :)


The shadow is cool to me, simply for style, look, and shadow strike.

No, the audio team does not throttle chickens for sounds.  It just sounds that way.

I must refrain from NDA related questions.  Sorry.

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Modifié par Derek Hollan, 25 octobre 2012 - 05:16 .


#337
Derek Hollan

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Apologies.  I must lock the thread for the night again as I head out.

Cheers All

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Modifié par Derek Hollan, 24 octobre 2012 - 11:57 .


#338
Derek Hollan

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Astreon wrote...

When planning to do the weekly balance changes, did you and your team anticipate the reaction they would get? To me, the balance changes seem like one of the major driving forces in keeping things interesting some seven months after release. With the forums exploding the way they do every Tuesday, I've got to believe other players in the industry have taken notice.


When each balance change is decided upon, the team does tend to look at each other knowingly whether it is a buff or nerf.  We then don our flak jackets and strap on the helmets in preparation.

It's funny how you can buff a hundred things but nerf one and it's the end of the world.  I've already discussed how difficulty in our game is to be viewed and that is the reason why everything simply can't be buffed in order to balance things.  Our goal is not to make the game easier but we still try to remain realistic in how a particular power/weapon/ or combo fits within the game.

Our goal therefore is to keep weapons and powers controllable without having to touch enemy factions too much.  Not that the enemy factions do not also need tweaking.  We just don't want to have to continuously give the enemies resistances or more health just to compensate for growing weapon and power strengths.

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#339
Derek Hollan

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RainRequiem wrote...

Hey Derek, just a general question here!

How do 'leaks' happen in the Gaming Industry?

I always have this humourous image in my head that a dev just writes up an email with game information on it and accidentally clicks *Send to the whole world*. It would be great if you could provide a little insight. Thank you. ^_^


They do happen like any other industry.  Accidental or incidental.  Whether unintentional or intercepted.

Obvously, people try to data mine often just to try to get a glimpse of what is coming as well.

As long as people try to keep secrets there will be people trying to expose them.

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#340
Derek Hollan

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Serge_THE_GREAT wrote...

Derek Hollan wrote...

Serge_THE_GREAT wrote...

Is there any chance Eric Fagnan has seen this thread that has been addressed to him?

http://social.biowar.../index/13211790

My assumption is that he has and has just chosen not to reply to it for whatever reasons, but I figured I'd ask you since he has ignored the message I sent to him inquiring about this.


I know Eric does read the forums regularly but, given the size and scope of some requests or questions, he just does not have the time to address them.

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I don't suppose you could at least pass the link along to him so I know at least he has seen it?  If he decides to not read the thread I plan on continuing to bump it.


If you PM him the link, I am sure he will read it.  He may not comment on it but will certainly read it.

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#341
Derek Hollan

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Smikerama wrote...

A few questions about Cerberus dialogue..

How can Cerberus enemies across the map see/know that you're cloaked? (They say "Target cloaked!") Do they "hear" the cloak sound from that far away, or what? I've heard that enemies can communicate and relay location/information, but this seems to happen when there are no enemies at all within eyeshot, such as at the start of a wave.  And I'm talking distances from the bottom room of Firebase White up to the landing pad where there's no feasible way that they'd see you or even hear your footsteps

Can the Dragoon dialogue be altered slightly from the Centurion in the future? I understand it's easier to copy/paste it, but it's a little confusing. Maybe a pitch change at least? Also, I don't believe Dragoons are supposed to be "team leaders", so I don't think the Dragoon should have the "Squad! Report!" type dialogue, right? Or are they supposed to be communicating between each other because they come in packs?

and a more lighthearted one..

Why do Cerberus units yell out "enemy drone!" when you deploy a decoy, then turn and start shooting it? Seems rather silly, no?

"Hey, that's not an enemy!"
"SHOOT IT ANYWAY!"

That's some bad leadership right there..


Even though it may appear no enemies have line of sight it is still possible a glimpse it caught.  Just enough to notice.

Any further voice changes would certainly require a patch.  Dialogue is also set without calling voice talent back up to record more lines.  It's a tall order.

Drones, as weak as they seem, are still considered a priority target as they can still mess up your day. Image IPB

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#342
Derek Hollan

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Awesome Tree wrote...

Derek,
Is it a possibility if a list could be formed of the voice actor's that voice the specific multiplayer characters? A few threads here tried to piece it together themselves, but there wasn't anything set in concrete as I recall, and the end credits didn't list anything specifically.


I can ask.  I just can't promise it will happen.

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#343
Derek Hollan

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KENNY4753 wrote...

Something I really am curious about...

What is Kal'Reegar's ship name? Do you know if he was given one when the writers created him?


Good question. Image IPB

Ask again later.  Image IPB

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#344
Derek Hollan

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ParthianShotX wrote...

Derek Hollan wrote...

Bryan Johnson wrote...

 Derek are you wanting one of these?

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Yes.  Yes I would.

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Hey Derek . . .

Just two quick questions:  

1) is that ale on Bryan's desk . . .. at work

and


2)  are you hiring?




1. Yes.

2. http://www.bioware.com/careers/

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#345
Derek Hollan

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N1GHTHeR0 wrote...

 This isn't exactly a question, I just wanted to extend my gratitude for you taking the time to answer all these questions. Really appreciate it! :D


You're welcome. Image IPB

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#346
Derek Hollan

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ParthianShotX wrote...

Hey Derek -- Thought of another coupla questions after seeing your answers appear after my post: Do you get OT for this or are you just an awesomely nice, generous guy? Do all these questions make the third eye cross with the other two?


This is voluntary.

I keep the third one closed most of the time.  Freaks people out.

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#347
Derek Hollan

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Assuming Direct Control wrote...

If money doesn't grow on trees then why do banks have branches?


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If businessmen wear business suits and spacemen wear space suits then why don't lawyers wear law suits?

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#348
Derek Hollan

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ParanoidDrone wrote...

Oh, here's a question:

Presumably the process for the weekly balance changes takes roughly a week. You also presumably become aware of balance issues via the forums. At what point in the week is it "too late" for any relevant fixes to show up in the next balance change, but must be postponed until the next cycle?

Also, how do you balance damage, enemy HP, and other similar stats? What sort of criteria are used? DPS, time to kill, or something else entirely?


We are usually one week back from the last set.  Emergency ones can get prioritized however.

We look at the rarity of the weapon, how much damage a weapon or power should do and adjust it according to other advantages / disadvantages it may have, plus a look at whether or not the weapon or power fills a particular niche as well.  Of course, it doesn't end there. We also look to see how combinations and builds affect it too so that is does not become so rediculously powerful as to trivialize the difficulties.

DPS and time are only a couple of items...Weight, recoil, ammo capacity, etc.  There are a good deal of factors which may seem minor but have an overall affect on usefulness in comparison to everything else.

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#349
Derek Hollan

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PsychoXR-20 wrote...

Derek Hollan wrote...

Sorry, there are numerous legal issues I have to skirt on these questions.  Text chat has been brought up to the people who can comment on it.

Community suggestions are terrific but run into intellectual property issues for implementation.

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What exactly do you mean by intellectual property issues? Are you sayng that because someone else (as in someone not working for bioware) came up with the idea that you are unable to use it?


Yes, a person has claim to their own ideas.  Lawyers have to be involved for a person to sign those over.

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#350
Derek Hollan

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Lord Graal wrote...

Hey Derek,

I'm not asking if it's in a DLC or anything, but do you think it would be cool if we had a new map where we were fighting on the outside of a broken Reaper ship in space?

Or failing that a ship to ship scenario?

Also I hear where you are is nice this time of year?

P.s. You can totally use those idea's if you want. :wizard:


I do like the idea of a shipborne map.

It is cooling off here in Edmonton.  I like the fall, though.

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