Hey Derek...
#26
Posté 19 octobre 2012 - 08:48
#27
Posté 19 octobre 2012 - 08:48
#28
Guest_Catastrophe___*
Posté 19 octobre 2012 - 08:48
Guest_Catastrophe___*
#29
Posté 19 octobre 2012 - 08:48
#30
Posté 19 octobre 2012 - 08:48
#31
Posté 19 octobre 2012 - 08:48
Why did you guys program Firebase Rio to give a soloing player a minimum of 2 end-to-end retrieval objectives per match?? So cruel...
#32
Posté 19 octobre 2012 - 08:49
Note to self, never post just before or after a bioware post lol
#33
Posté 19 octobre 2012 - 08:49
Lord Chun wrote...
Why you play on PC. The Xbox is better you know
I am controller deficient. Put one of those in my hands and I am like a grandmother with a remote.
#34
Posté 19 octobre 2012 - 08:49
#35
Posté 19 octobre 2012 - 08:49
#36
Posté 19 octobre 2012 - 08:49
Would you say the success of MP is lower/met/exceeded your expectations? I know the gameplay has far exceeded my expectations.
Modifié par ArchaneFaust, 19 octobre 2012 - 08:51 .
#37
Posté 19 octobre 2012 - 08:50
Are the hazard maps eventually going to all be available at once?
Which of the following is your preferred playstyle: Run 'n' Gun, Hold the Line!, Shoot 'n' Scoot? The difference between the first and last is whether you run before or after killing.
Any of you ever read my tribute thread? (In my signature)
Can I get a "Ryncol Light Presents..." banner and challenges?
#38
Posté 19 octobre 2012 - 08:50
#39
Posté 19 octobre 2012 - 08:50
Derek Hollan wrote...
Lord Chun wrote...
Why you play on PC. The Xbox is better you know
I am controller deficient. Put one of those in my hands and I am like a grandmother with a remote.
Ohh god. I am the same way.
I think I am the only person who likes Darksouls Prepare to Die edition with a keyboard+mouse better.
#40
Posté 19 octobre 2012 - 08:50
Was there any point the in the Hazard development process that you folks thought about making it Flashlight Dark, like the lower Tuchankan ruins section in the Single Player campaign? If so, was it ever playtested and found to be too much of a pain, or?Derek Hollan wrote...
Mash-X-ToDieSlower wrote...
Hey Derek!
I love the giant hazard map, where the change is just aesthetic. What was the idea behind having maps with a change in atmosphere that doesn't affect gameplay, and will we see more of these in the future?
That was certainly the idea behind the Giant hazard map. Yes, hardly a hazard...Oooh! It's dark...Spooky, eh?
The other hazard maps affect visibility or have a damage mechanic. Giant is the only one that is aesthetic.
#41
Posté 19 octobre 2012 - 08:51
#42
Posté 19 octobre 2012 - 08:51
#43
Posté 19 octobre 2012 - 08:51
Derek Hollan wrote...
Mash-X-ToDieSlower wrote...
Hey Derek!
I love the giant hazard map, where the change is just aesthetic. What was the idea behind having maps with a change in atmosphere that doesn't affect gameplay, and will we see more of these in the future?
That was certainly the idea behind the Giant hazard map. Yes, hardly a hazard...Oooh! It's dark...Spooky, eh?
The other hazard maps affect visibility or have a damage mechanic. Giant is the only one that is aesthetic.
i was hoping it was kinda darker tbh, it looks better like this(like this is how the map should've been)
#44
Posté 19 octobre 2012 - 08:51
Jayhau wrote...
Any plans to address the increasing number of gold cards?
There is a mountain that makes it difficult for new or retuning players to climb
What's the problem with lots of gold cards? URs take forever to max, and uncommons become useless for the most part once you've been playing a while.
#45
Posté 19 octobre 2012 - 08:51
Derek Hollan wrote...
Lord Chun wrote...
Why you play on PC. The Xbox is better you know
I am controller deficient. Put one of those in my hands and I am like a grandmother with a remote.
I could say the same thing while trying ME3 MP Demo on the PC.
#46
Posté 19 octobre 2012 - 08:51
#47
Posté 19 octobre 2012 - 08:51
It existsGeimhreadh wrote...
Giant robots that transform into colorful cartoon equines?Joco3000 wrote...
Giant transforming robots or colourful cartoon equines?
It's awesome
#48
Posté 19 octobre 2012 - 08:52
#49
Posté 19 octobre 2012 - 08:52
#50
Posté 19 octobre 2012 - 08:52
xBUMMx wrote...
Is it possible that we can get a schedule for Retaliation character releases? Or maybe if the rotation for the hazard maps will always be the same pairs?
We intend (at least at this point) to keep each one a surprise. We had intended not to accidently show our hand on them but the preverbial cat is meeerrrrrooooww...right out of the bag.
We intend to keep the map rotation random as well. You CAN expect one map to be a non-damaging hazard and one damaging.





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