Modifié par Our_Last_Scene, 24 octobre 2012 - 09:55 .
Hey Derek...
#776
Posté 24 octobre 2012 - 09:54
#777
Posté 24 octobre 2012 - 09:55
#778
Posté 24 octobre 2012 - 09:56
Derek Hollan wrote...
Josh3598 wrote...
Do you play any Vanguards?
If you do, which is your favourite, and why?
Krogan Battlemaster. One ton hurtling through space at the speed of light? Man!
Haha, awesome
Gotta be the N7 Slayer for me though, the sword of the Shadow, the teleporting abilities of a Fury, and the high-risk high-reward playstyle of the Vanguard class pretty much makes it the perfect kit for me.
#779
Posté 24 octobre 2012 - 09:59
Do you think it'd be possible to make these scopes work on Firebase Dagger and Whites hazards? Might make them a bit more useful
#780
Posté 24 octobre 2012 - 10:00
nhcre8tv1 wrote...
My question got buried a few pages back.
What is the process behind actually creating the powers? Aesthetically, I mean? Also, something I've been wondering for some random reason, are the Earth VA's in house, or were they professional actors? Mainly what I'm getting at here is, I want the Paladin voice to narrate my life.
Also, make Hazard Glacier stay. You have the technology, Derek.
I'll keep it short. Power ideas are tossed around at a brainstorming session. Mechanics are discussed. They then go to art and animation teams to determine viability and visual scope. Sounds are requested, and a final approval is given from the senior team members.
We used voice talent both near and far for the characters. Not sure about the Paladin
#781
Posté 24 octobre 2012 - 10:01
SkunkyLee wrote...
I don't have a good question, but it's a question nontheless
Is anyone in the team bothered by the long loading times in ME3? Now I know that that's mostly because of the online components, but comparing to some other games ME3 takes forever to actually get from the "click the icon" to "shoot something in the face". I guess that's not exactly in the scope of the MP team, so I guess I'm asking for more of an opinion than demanding that you "fixit!"
Thank you for the awesome game, by the way
It is something we are monitoring.
#782
Posté 24 octobre 2012 - 10:07
First question: When y'all were developing ME3 MP pre-launch, were y'all planning this many DLC's, or were y'all just gonna see how it went and keep investing time in it if it went well? I'm not asking about future NDA [censored] stuff, just the mindset pre-launch. It seems that with the addition of th N7HQ and challenges, y'all expect the MP to last a while longer.
Second, you have already said a few times that the store is not in your area, and not allowed to comment on it. Who could we contact, or PM, if we had suggestions or questions?
Thanks!
#783
Posté 24 octobre 2012 - 10:07
Volkai7 wrote...
Hey Derek,
If you could make any single character which absolutely won't actually happen (hopefully allowing you to answer this), what would it be?
Is there any chance of a 'Spectre' kit being released, or is that definitively out of the question due to setting elements such that a properly implemented Spectre agent would be too powerful to be balanced in multiplayer, or because Spectres are too few in number to explain their being a playable kit?
Someone asked me this one. An Asari Biotech. Cluster Grenades, Combat Drone, and Annihilation Field.
Spectres are rare assets unfortunately.
#784
Posté 24 octobre 2012 - 10:09
#785
Posté 24 octobre 2012 - 10:09
ifritanshiva wrote...
Hey Derek, is there any way at all that we could maybe use our ME3 shepard as our profile pic, you know, the way we can with our DA character? Could such a thing be made possible? Cos I'd really like to use my femshep as my profile pic. I'll be your bestest friend if this can be made to happen
Not likely to occur, unfortunately. Screenshots are your best bet.
#786
Posté 24 octobre 2012 - 10:09
Modifié par StrawHatMoose, 24 octobre 2012 - 10:11 .
#787
Posté 24 octobre 2012 - 10:09
Alrighty that said, are there any plans to ever allow us to possibly dim Geth Hunter mode? I know it's been around for a bit but there are still times when its hard to quickly locate objective targets and at times it still does cause a bit of eye strain.
Sorry if it's been asked already.
#788
Posté 24 octobre 2012 - 10:11
Derek Hollan wrote...
Volkai7 wrote...
Hey Derek,
If you could make any single character which absolutely won't actually happen (hopefully allowing you to answer this), what would it be?
Is there any chance of a 'Spectre' kit being released, or is that definitively out of the question due to setting elements such that a properly implemented Spectre agent would be too powerful to be balanced in multiplayer, or because Spectres are too few in number to explain their being a playable kit?
Someone asked me this one. An Asari Biotech. Cluster Grenades, Combat Drone, and Annihilation Field.
Spectres are rare assets unfortunately.
Justicars are a small in numbers too, and Spectres, Omega mercs are the two most asked for
Plus if you saved Bau in the SP he kinda hints at there being more Spectres besides him, Shepard, and the VS
#789
Posté 24 octobre 2012 - 10:12
If you ever add another quarian, could she wear alternate Tali's armor from From Ashes? That Darth Vader one
#790
Posté 24 octobre 2012 - 10:12
My question has a something to do with this past weekend challenge, that required a Krogan.
We have 12 common characters, 6 uncommon, and almost 30 rare!
Don´t you think that´s unbalanced, and well, unfair? What i mean is, didn´t you guys ever think about the possibility of moving, at least the older kits, to a lower level, so they would be easier to get? Like, "downgrading" some kits from rare to uncommon?
#791
Posté 24 octobre 2012 - 10:15
Has a Sentinel with Incinerate and Throw been considered? With the changes to fire explosions, this would make a lot of fireworks!
Thanks for being active on the forums!
#792
Posté 24 octobre 2012 - 10:15
DragonRacer wrote...
Do any of you guys roleplay any of your characters on your personal accounts, like have some sort of backstory or personality in mind for some of your favorite kits?
Or am I the only Drunk Turian Sentinel and Heavy Metal Havoc?
This does remind me of a funny story. The man who voiced our krogans was playing one day during development.
He started saying things like (and imagine it in the Krogan voice): "Hah! That's using your head! Get it? Head? Er...well, that's fresh where I'm from."
Had me laughing pretty hard.
In some ways, yes, I do try to think of how my characters might think and behave.
#793
Posté 24 octobre 2012 - 10:16
Have you ever shot a firearm in real life and if so which do you prefer... also if you want you can compare them to a Mass Effect weapon just for fun.
(You don't actually need to have fired a weapon, but based on opinions you can just say which one is your favorite and why)
I will compare an AK-47 and an M-16.
The classic matchup!
For me I highly prefer the AK-47 because it was buffed so much that they never jam, and can shoot through like 4 freaking concrete blocks. I would compare it to a Harrier with both Pierce mods.
M-16 on the other hand has had its reliability nerfed like 30 years ago and they never fixed it back.
I would compare it to the Avenger, but the Avenger doesn't jam.
#794
Posté 24 octobre 2012 - 10:17
Derek Hollan wrote...
Gamer790 wrote...
Hello Derek,
First and foremost, thank you for doing this. Is it possible for an ingame mute option to be added via a later patch? I know it' s minor compared to many other concerns, but still it' d be nice.
I like where this is headed.
Sorry if this sounds ignorant, but what do you mean by that? I hope I didn' t come across as offensive or mean, like I' m the kind of person who just wants to immidiately mute everyone in the lobby as soon as he joins. Also, thanks for the reply.
Modifié par Gamer790, 24 octobre 2012 - 10:21 .
#795
Posté 24 octobre 2012 - 10:17
One other question: There are a lot of player suggestions for characters, maps, weapons, even entire DLC sets posted here. Is there any chance devs could occasionally comment on such suggestions, and give feedback to help shape them into reasonable ideas--maybe even directly implement a community-suggested feature?
Thanks!
#796
Posté 24 octobre 2012 - 10:17
Thanks for your wonderful input here, as this back & forth is really something else!
Quick question...what's with Seeker Swarms not being affected by Stasis bubble? It's absolutely maddening that they can go right through and breaks the No Armor = Stasis-able convention.
#797
Posté 24 octobre 2012 - 10:18
Our_Last_Scene wrote...
Was there a specific reason as to why Dominate wasn't included with all these new characters? Like the Asari Sent for example, she'd have been perfect for Sabotage and Dominate.
Dominate was being developed for Leviathan at the time.
Not much more I can say beyond that.
#798
Posté 24 octobre 2012 - 10:18
plain numbers wrote...
Hey Derek, do you wear sunglasses while answering?
Yes. Sometimes.
#799
Posté 24 octobre 2012 - 10:19
But good sir, riddle me this: How much of the DLC content was inspired by the fourms?
#800
Posté 24 octobre 2012 - 10:20
Dunncor wrote...
New question related to Firebase White's hazard, I tried using a scope on my sniper thinking it'd highlight the enemies (I know it still says highlights through smoke in the description.) It didn't work.
Do you think it'd be possible to make these scopes work on Firebase Dagger and Whites hazards? Might make them a bit more useful
I can pass this feedback along to the team.





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