Hey Derek...
#1001
Posté 30 octobre 2012 - 04:13
#1002
Posté 30 octobre 2012 - 04:14
Derek Hollan wrote...
Lord Graal wrote...
Ahoy Derek,
I don't suppose you could whisper into the local code wizards ear and get them to add the challenge option to the lobby could you? It's awfully inconvenient to have to log out of the lobby and back again just to see it.
Ta Muchly.
The reason was a design choice. People already mess around for long periods in the lobby without readying up.
I don't see why time to ready up should prevent menus from being added to the lobby, given the 20-second timer that's been added.
#1003
Posté 30 octobre 2012 - 04:18
Versus Omnibus wrote...
Hey Derek, did you get so hammered you forgot this topic?
No. It just gets very busy here at times. Plus, I am not around on the weekends.
#1004
Posté 30 octobre 2012 - 04:20
GhostShadow115 wrote...
Hey Derek...
Do you like reading books from H.P. Lovecraft...?
If yes which one is your favorite...?
I have always intended to read them. I simply have not yet.
#1005
Posté 30 octobre 2012 - 04:20
Will you consider it?
Modifié par themaltaproject, 30 octobre 2012 - 04:20 .
#1006
Posté 30 octobre 2012 - 04:24
Heggy wrote...
Derek Hollan wrote...
iloveexplosives wrote...
any update on harbinger voices for collectors in multi?
Changes like this would require a patch. It is hard to say whether or not this will happen. Based on how often Harbinger possesses a unit, he would be constantly yammering. The sort of annoyance that would make one wish to bury their controller or mouse in their screen.
You could make it happen for the first unit of the wave, and the first time he possesses a particular type of unit.
Also, need collector music for fighting collectors.
I will, of course, pass along the feedback to the team.
#1007
Posté 30 octobre 2012 - 04:26
I understand if you can't say anything about it.
#1008
Posté 30 octobre 2012 - 04:30
Derek Hollan wrote...
I will, of course, pass along the feedback to the team.Heggy wrote...
You could make it happen for the first unit of the wave, and the first time he possesses a particular type of unit.Derek Hollan wrote...
Changes like this would require a patch. It is hard to say whether or not this will happen. Based on how often Harbinger possesses a unit, he would be constantly yammering. The sort of annoyance that would make one wish to bury their controller or mouse in their screen.iloveexplosives wrote...
any update on harbinger voices for collectors in multi?
Also, need collector music for fighting collectors.
Without trying to deliberately shill my topic, :innocent:, I posted a suggestion on how I thought Harbinger could be implemented into Collector rounds without becoming too irritating here:
http://social.biowar...ndex/14731506/1
Obviously, I'm a huge fan of ol' Harby's taunts so I'll keep my fingers crossed something can be worked out!
Modifié par ElSuperGecko, 30 octobre 2012 - 04:51 .
#1009
Posté 30 octobre 2012 - 04:38
IronRush wrote...
Hey Derek...
Will have changes today as usual my friend?
Depending on how many, and how soon the changes are in and tested.
#1010
Posté 30 octobre 2012 - 04:39
Derek Hollan wrote...
Lord Graal wrote...
Ahoy Derek,
I don't suppose you could whisper into the local code wizards ear and get them to add the challenge option to the lobby could you? It's awfully inconvenient to have to log out of the lobby and back again just to see it.
Ta Muchly.
The reason was a design choice. People already mess around for long periods in the lobby without readying up.
Agreed.
Also, Lord Graal, if you're a PC gamer, have your N7 HQ up in the background and F4 to it during lobby breaks.
Or if you are one of us dirty console peasants, you could have your laptop sitting next to you that you F5 refresh after matches to check your progress live on N7 HQ. Not that I would know anything about that, of course, because that would be entirely too nerdy and geeky of me. *cough* *cough* Right, of course. No knowledge of that whatsoever, just a thought that occurred to me...
#1011
Posté 30 octobre 2012 - 04:45
#1012
Posté 30 octobre 2012 - 05:00
#1013
Posté 30 octobre 2012 - 05:12
Modifié par IronRush, 30 octobre 2012 - 05:14 .
#1014
Posté 30 octobre 2012 - 05:13
Derek Hollan wrote...
IronRush wrote...
Hey Derek...
Will have changes today as usual my friend?
Depending on how many, and how soon the changes are in and tested.
Also...
Do you think ME3 will get game of the year award this year Derek?
I don't know how that "ending thing" will mess.
Modifié par IronRush, 30 octobre 2012 - 05:14 .
#1015
Posté 30 octobre 2012 - 05:18
PI or pie... what would yo rather do use PI or eat pie?
what was friendly fire like in development? just weapons based or power based or both?
N7 rank + or - 10 000
Challenge points + or - 1 000
what is there to do besides gaming? I mean I go to work come home then game or forums for many hours a year... Kind of getting tired of it...
#1016
Posté 30 octobre 2012 - 05:23
Constant Motion wrote...
Howdy, Derek! Cheers for doing all this, hope you're well. Some of these are moderately big questions, so answer as many or as few as you want. I'm not expecting responses to all of them!
- I'm sure there's no such thing - but how does a standard day in the office look for Derek Hollan?
- What's your proudest achievement in your Mass Effect career? Both at work and at play.
- Are there any things in multiplayer - kits, guns, whatever - that you were surprised by the success of? How about the other way round, any characters you thought were killer that never got the warm reception you thought they deserved?
- What's the life-cycle of a DLC, from conception to release? How does one start? At what moment was Earth born, say?
1. Standard day. Get in. Grab breakfast from the lunch room. Avert my eyes as I walk into my office so as to avoid the NPlewes stare. Grab coffee cup and follow the NPlewes to the coffee boat for a cup of something resembling coffee. Drink black substance in cup. Wake up. Check submissions for changes on the system requiring testing. Endure NPlewes meeting with "Live Team." Check to see team has everything they need for upcoming weekend challenges. Check on Eric F for balance changes. Stare blankly at screen. Drink more of the black substance they insist on calling "coffee." ...Much of the rest of the day is a cycle of the above.
2. Proudest moment of ME career at work? Being assigned to the multi-player team. At play? Experiencing its overall success.
3. Last question is rather involved and would be better answered by someone like Eric. Suffice to say a few months minimum is necessary.
#1017
Posté 30 octobre 2012 - 05:28
Impius wrote...
Hey Derek,
would you guys kindly think about it, to keep the consumables after disconnects? I mean disconnects of any kind.
It is just frustrating to lose lvl. 3 and 4 consumables just because i got disconnected from EA/Masseffectservers or when i disconnect from a laggy host.
Are there any thoughts about it?
More feedback. I can pass this along. Admittedly we don't want people exploiting this though. Disconnecting yourself because you don't like how the match is going, for example, is not something we want to encourage.
#1018
Posté 30 octobre 2012 - 06:24
Does this mean that you work part-time for BioWare? If yes, have you some other job in addition? And if yes, what kind of job?
#1019
Posté 30 octobre 2012 - 07:09
BMatys91 wrote...
From what you said you didn't utilize Dominate in MP because it was still in development in Leviathan. But why no Defense Matrix, Defense Drone and Slam in Retaliation? I know that these powers would require some change but I know you guys can handle this.
At this point, none of the currently designed kits felt a need for any of the above mentioned powers. That is not to say they will never be added.
#1020
Posté 30 octobre 2012 - 07:12
Derek Hollan wrote...
Heggy wrote...
Derek Hollan wrote...
iloveexplosives wrote...
any update on harbinger voices for collectors in multi?
Changes like this would require a patch. It is hard to say whether or not this will happen. Based on how often Harbinger possesses a unit, he would be constantly yammering. The sort of annoyance that would make one wish to bury their controller or mouse in their screen.
You could make it happen for the first unit of the wave, and the first time he possesses a particular type of unit.
Also, need collector music for fighting collectors.
I will, of course, pass along the feedback to the team.
Trust me, most of the player base would not find this annoyance and would welcome it with open arms. Collectors seem to be missing their identity without the Harbinger voice over. I'd pay money to have this put in the game.
#1021
Posté 30 octobre 2012 - 07:14
One more vote for a Mercenary faction. Or really a 5th faction in general.
(Kudos on adding collectors, they alone will cause me to chalk up another 200 hours on this game)
Has implementing other Heavy weapons into the game ever been discussed,tried or tested? Is that option all but ruled out by now?
Test the heavy weapons could be a cool Objective
#1022
Posté 30 octobre 2012 - 07:17
#1023
Posté 30 octobre 2012 - 07:20
Heggy wrote...
Are there any things that were planned for multiplayer but cut? Or does that fall under NDA?
At one point we thought it would have been cool if characters developed and promoted in multi-player (albeit a limited number at a time), could actually join Shepard on the ship in the SP campaign, and not just as a Galaxy at War asset. Obviously, the work involved and the time required for this was extreme and was nowhere near realistic without pushing everything way, way back.
#1024
Posté 30 octobre 2012 - 07:21
Why " Assault Rifle High-Velocity Barrel V " has 25% damage?
#1025
Posté 30 octobre 2012 - 10:02





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