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Hey Derek...


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#126
Derek Hollan

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sentinel_87 wrote...

Is it possible that we may see additional objectives added in the future?


Given our current set up, I am not sure how many options we are left with, if at all.  It may require a greater amount of resources.  I won't say no, though.

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#127
Derek Hollan

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Merkit91 wrote...

Why banner for SMG Mastery simply called "SMG Mastery" while other banners have unique names?


Good question.  What do you suggest?

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#128
Derek Hollan

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Oni Dark Clown wrote...

Did you think this tread would of taken off this fast?

Secondly, where do you stand on the Nacho cheese v Cool ranch chip argument?

and after secondly. of all the Kit's there are to date. which one makes you happy to see in you're Squad?


I had no idea. Image IPB

Nacho cheese rocks. Image IPB

N7 Shadow Image IPB

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#129
Derek Hollan

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Uchimura wrote...

Guacamole or sour cream?


Sour cream. 

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#130
Derek Hollan

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Yajuu Omoi wrote...

Just putting this out there, but there a a couple of threads with some REALLY nice ideas for Hazard versions of the other maps.

Hydra: Flood Gates
Rio: Meteor Strike
London: Reaper Beems
Condor: Turian Air Srike
Jade: Broken, Burning. (After SP Cerberus attack)
Goddess: Blackout (Like in the beginning of the SP mission)


And here I thought you wanted things easier.

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#131
Derek Hollan

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Aryck1095 V2 wrote...

Hey Derek,

Is there any chance we will see the Blood Pack Punisher SMG or Executioner Pistol from the SP weapon packs in multiplayer?


I won't say it will never happen. 

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#132
Derek Hollan

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Knight_Quack wrote...

All things remaining constant, who is the best MP player of the development team?


Bryan Johnson.  Of course, Chris Shanche and Bjorn Taylor are no slouches either.

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PS - Eric is pretty darn good too.

#133
Derek Hollan

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MacGarrus wrote...

Hey Derek

Shaman, Battlemaster, Sentinel or Soldier. Which of the 4 is your preferred Krogan?


I will always have a soft spot for the soldier. Image IPB

Battlemaster is pretty tough though. Image IPB

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#134
Derek Hollan

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SimJoseph7 wrote...

Question on the Hazard maps vs. the Vanilla maps.

I've been playing Fire Base Giant with the Hazard but it doesn't count as waves completed on the Vanilla map. Is this intentional or is it coded as a "different" map?

Thanks.

Joseph


Counts as a different map. 

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#135
Derek Hollan

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Zerotick wrote...

Is it true that NPlewes has his very own pet Vorcha?

If so, Does it shout "I AM ALIVE" Every time it wakes up from a nap?


NPlewes rules the Vorcha.

"I AM ALIVE!", is the chant they yell whenever he graces them with his presence.

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#136
Derek Hollan

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VilyaEleni wrote...

Hi Derek.

Do you have a preferred color to make your characters armor? (Hot pink krogans?)

What other games do you guys on the dev team play?


I'm not so bold.  I usually go black with red or blue highlight.

We play a variety.  It keeps us thinking and we do appreciate what other developers are introducing to the market.
X-Com is a big one right now
Borderlands 2 has been fun
Torchlight 2 also keeps me occupied at times.

Many others as well Image IPB

It's great to see such a wide variety of genres and styles to choose from.

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#137
Derek Hollan

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Praidas wrote...

Hey Derek,
We have so many aliens MALE species in Multi player so I've been wondering if we ever get female characters (FemTurian-FemKrogan-FemVolus-FemSalarian-FemBatarian-FemVorcha) anytime soon?


I keep hoping so.

I can't really comment any further on what may or may not be coming though.

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#138
Derek Hollan

Derek Hollan
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DESTRAUDO wrote...

Derek , as the geth bomber was being coded into the game, was anyone in the office laughing maniacally? XD

Also, has the success of multiplayer given more credence to how viable a mass effect pve/pvp mmo would be? I would throw money at a mmo that had me3 multiplayers combat mechanics.



I noticed Brenon H was grinning mischieviously a lot. Image IPB

ME MMO?  I would play.  Not sure where something of that scope would stand at this time though.

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#139
Derek Hollan

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BlackbirdSR-71C wrote...

Derek:

The Turian racial stability bonus is a niche aspect that makes them incredibly unique. Any plans on of tieing other gameplay elements into character trees like this or the Geth Weapon damage bonus?

Like Firing Speed, Accuracy, Magazine capacity, Power Radius, Combo Damage, Damage against X etc. etc.

I just think that this is something that makes the Turians incredibly special, since you can get 100% stability, saving you one gear slot/weapon mod slot.


At this point there are a variety of ideas and possibilities.  I won't say no, but any changes to existing kits would have to be done in DLC.

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#140
Derek Hollan

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Aetika wrote...

Derek Hollan wrote...

AresKeith wrote...

Have you guys considered adding more skin tones and more pattern options?


It does take a lot to add.

We have considered adjusting brightness of some of the choices though...Make some more...erm...vibrant.

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PINK KROGAN!

My humble question: Which Asari is your favorite(if any) Justicar,  Vanguard or Adept? :)


Justicar Image IPB

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#141
Derek Hollan

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Hyperglide wrote...

Hey Derek..

Have you and the dev team discussed putting in a patch a way for the Volus to see which teammates area low on shields to better assist with Shield Boost?

Cool idea btw!


It is a cool idea but it would require a re-ship of the Volus.  DLC only.

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#142
Derek Hollan

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Out for the night folks...

I will try to answer more in the days to come.

Cheers

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#143
Derek Hollan

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CaoSlayer wrote...

Derek Hollan wrote...

GeneralElectric wrote...

Hi Derek,

I was wondering if you can comment on the use of aim assist/snap-to-target on consoles. Why was this implemented and is there a way to remove it or tone it down? It's extremely frustrating to play as a sniper and constantly be directed to an enemy that you weren't originally pointing at when you scope, and it makes headshots with heavy weapons unbearable if you try to redirect your aim while under cloak (since your cooldown time will be high).


This was a debate issue during development and it was finally decided to keep it since MP does not have a time slow feature during sniping (we did try that too).  In order to make sniping more viable we had to keep a snap-to-target feature.  This was to help the majority of players.  The few really good snipers kind of had to bite the bullet on that one.  No pun intended.

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What about an advanced option buried in the option menu with big warnings and such for disabling it, would you kindly? As have been said, it hurts a good amount of weapons based on precise shot placement.

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Besides that, I have a question.

About melee powers like biotic charge. With the patch, the power now triggers the krogan rage and I have heard about it now also receive bonuses from melee boosts like weapon blades and gear.
Could you confirm if melee bonuses affect charge for either krogan or all the vanguards in general?

Thanks.


It's something I can bring up to the team, I just can't promise anything.

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Melee bonuses do not affect biotic charge but do affect the Krogan heavy melee attack (aka Krogan Charge).

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PS - I am temporarily locking this thread so I can catch up a bit on the questions asked. Image IPB

I will unlock it again when I am ready for the onslaught. Image IPB

#144
Derek Hollan

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TheloniusBear wrote...

Derek,

I know you all have seen the multiple threads created over the months of increasing credit payouts for the lower difficulties. Now that we have a mountain of gear to unlock (and rank those up) any talks of upping the credit pay outs for bronze and silver? Especially now that the difficulty was "unintentionally" *wink* *wink* increased?


This was why we added a 10% bonus for extracting *wink* *wink.*  (The mountain of gear, that is).

Difficulty?  Well, we know things seems harder.

Here's what our thoughts were on difficulty:

Bronze: An introduction to MP.  A brand new starting team with new accounts should be lucky to make it to wave 3.  That was how it was at launch and that is still how we view it.

Silver:  For veteran players with haf-decent gear and some levels under their belts.

Gold:  For the absolute best with maxxed equipment.  This is NOT meant to be easy at all for even the best players.

Platinum: Is simply added for people who want to show off and need a challenge well beyond Gold.  This is NOT meant to be easy by any stretch and many deaths SHOULD be expected and extraction?  Well, GOOD LUCK!

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#145
Derek Hollan

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ThatOneN00B wrote...

In the challenges section, it gives the option to set Operation Bloodlust banner, and when I do it, it doesn't show. Just wondering if it's a bug or if it doesn't actually have a banner to show.


This is a bug.  There is no banner for individual weekend challenges.

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#146
Derek Hollan

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mpompeo27 wrote...

My store says "New" next to it nearly 100% of the time, even when I don't have enough credits to buy even a Recruit Pack. What's up with that?


This is a known issue, yes.

Not much more I can say beyond that at this point.

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#147
Derek Hollan

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DHKany wrote...

Bacon Bits or..... Bacon Bits?


Hmm, does it have to be bits?  I like most things bacon though. Image IPB

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#148
Derek Hollan

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Cdr. Pwn wrote...

Derek....

Can you please reverse the stealth nerf to Biotic Orbs and put the cooldown back to 3 seconds.... 8.37 seconds is way too long before being able to use other powers, especially for the squishy Volus.


To my knowledge, Biotic Orbs can't stealth. Image IPB

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#149
Derek Hollan

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Mozts wrote...

Retaliation pack included 16 characters. Why 2 classes are being left out? I mean, there are 3 of each class, but two Vanguards and two Sentinels.

Under NDA? Technically Retaliation is out...


Symmetry is not necessarily our goal when creating kits.  16 was a lot of work after all. Image IPB

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#150
Derek Hollan

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NikkoJT wrote...

Hi Derek!

Can you comment on the lack of text chat in the PC edition? We've had a couple of comments from devs in the petition thread, but they were months ago, and consisted of vague "I'll look into it" stuff. Is text chat a lost cause?

Also, does the Bioware team find Geth frustrating to play against too? With the recent buffs to Pyros, the "fixes" that would perhaps have been better left unfixed, and the lack of fixes to things that everyone wanted to be fixed about the Geth *cough*Hunters*cough*, it seems like the devs don't actually play against Geth much.


The first question is something that requires a higher level of response than I.

The geth are the geth.  They do not have sync kills but I can understand if you get yourself surrounded it can feel like a lost cause.  There are split thoughts on them amongst the team.  On one side, staggering is a mechanic that encourages team play to keep your buddies alive and kicking, ensuring you check your corners and keep the enemies at bay.  On the other hand, there is the feeling that they may feel too rough.

So, maybe they need sync kills and less staggers?

As for the pyros, it had been decided some time ago that any enemy with a yellow health bar is considered armoured and therefore too heavy to overcover grab.  This was a global decision and mechanic for all factions.

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