Hey Derek...
#151
Posté 19 octobre 2012 - 09:20
#152
Posté 19 octobre 2012 - 09:20
Catastrophe__ wrote...
What is your all-around favorite weapon Derek?
Phaeston. It may not be top tier, but I just love it's sound and feel.
#153
Posté 19 octobre 2012 - 09:20
If so what'd you do?
#154
Posté 19 octobre 2012 - 09:21
Derek Hollan wrote...
Kaizer88 wrote...
What feature would you most want to see added to Multiplayer, no matter how unfeasible.
I tried to lobby for a game mode where you held out a position until it was overrun, then fell back to a second, third then fourth position until shuttle pickup. Alas, it is too much to do.
Sounds like a typical collector match to me.
#155
Posté 19 octobre 2012 - 09:21
ntrisley wrote...
Will we ever get an alternative to the eyesore that is the Cobra Missile Launcher?
It is kind of clunky on some kits, isn't it? Oh well, when you're that powerful, people call you Mister. Alas, it will remain as is. Sorry man.
#156
Posté 19 octobre 2012 - 09:21
#157
Posté 19 octobre 2012 - 09:22
#158
Posté 19 octobre 2012 - 09:22
Derek Hollan wrote...
Kaizer88 wrote...
What feature would you most want to see added to Multiplayer, no matter how unfeasible.
I tried to lobby for a game mode where you held out a position until it was overrun, then fell back to a second, third then fourth position until shuttle pickup. Alas, it is too much to do.
Thanks to enemy unknown, for XCom, I could totally imagine the opposite working brilliantly.
A "Liberation" gamemode so to speak. Its the team clearing out a long stretch of land of a large number of well hidden enemies.
Basically: A large number of boss/officer (Rocket troopers, Centurians, Marauders) enemies are seeded around the map, one or two in a small 5ft 5ft bunker, a few in clusters in defensible positions, and your goal is to kill them all.
Troopers would occasionally spawn in in areas where enemy officers were present.
Bosses would be nasty in their own right, although they would often be heavily damaged before hand.
What I would love most about it:
"Alright, we need you to clean up after the arial bombardment. Get to work, find the enemy brass and eliminate them."
#159
Posté 19 octobre 2012 - 09:22
Hey Derek, what's the chance of Old Turians getting Jet Packs?
Hey Derek, how long was Retaliation in the making and can you say something about the process that goes in to the decision to allocate continued resources to ME3 MP?
Hey Derek, would you consider making "Hey Derek…" a regular thing on BSN?
Modifié par synapsefire, 19 octobre 2012 - 09:23 .
#160
Posté 19 octobre 2012 - 09:22
Also real quick I just wanted to compliment you guys on being so involved with the community and supporting this awesome game with new updates. Been playing since day one and you guys keep pulling me back.
If someone could pass the tissue so I can wipe this brown stuff off my nose?
Modifié par Deuces Apples, 19 octobre 2012 - 09:28 .
#161
Posté 19 octobre 2012 - 09:23
#162
Posté 19 octobre 2012 - 09:23
Arppis wrote...
What do you think personaly about automatic assault rifles on gold and platiumn? Do YOU think they should be improved or are good as they are?
I would LIKE to see some improvements on many assault rifles. It's a matter of how much I can threa...er bribe..I mean, convince Eric of. Yes, that's it.
#163
Posté 19 octobre 2012 - 09:25
CmnDwnWrkn wrote...
Hey Derek...
Why did you guys program Firebase Rio to give a soloing player a minimum of 2 end-to-end retrieval objectives per match?? So cruel...
If your name = CmnDwnWrkn then this will occur more often.
Otherwise it's random.
PS - I'm kidding, of course.
#164
Posté 19 octobre 2012 - 09:26
#165
Posté 19 octobre 2012 - 09:26
I may or may not be offering you financial compensation if you 'convince' Eric.Derek Hollan wrote...
Arppis wrote...
What do you think personaly about automatic assault rifles on gold and platiumn? Do YOU think they should be improved or are good as they are?
I would LIKE to see some improvements on many assault rifles. It's a matter of how much I can threa...er bribe..I mean, convince Eric of. Yes, that's it.
#166
Posté 19 octobre 2012 - 09:26
#167
Posté 19 octobre 2012 - 09:27
One of my favorite aspects of Mass Effect is the customizable experience from the story line to appearances. Would there ever be a way to increase the amount of customization options in multiplayer?
Or at least increase the saturation of skintones because they are rather unnoticeable, and considering they are the last one to be unlocked, you would expect them to be really fun and vibrant (Or darker for like a Krogan).
#168
Posté 19 octobre 2012 - 09:28
MajorBlazkowicz wrote...
Turian Facepaint!
Further customizations would be cool. This would require an additional pack however. Everyone would have to download any and all customizations just for it to display. So, at this point, there are no plans for this. Can't say it will never happen though. We can hope.
#169
Posté 19 octobre 2012 - 09:28
It had to be asked.
#170
Posté 19 octobre 2012 - 09:28
We all know that Mister is in charge, and thus must appease His Royal Nibs.Derek Hollan wrote...
ntrisley wrote...
Will we ever get an alternative to the eyesore that is the Cobra Missile Launcher?
It is kind of clunky on some kits, isn't it? Oh well, when you're that powerful, people call you Mister. Alas, it will remain as is. Sorry man.
Ah well, at least we have the ability to make it vanish on many kits...
Ooh. Can we get a "Hide Cobra Missile Launcher" option?
Also, in regards to Assault Rifles...
Has there been any thoughts as to y'know...weeding out the obscene amounts of them in UR/Rare status?
Modifié par ntrisley, 19 octobre 2012 - 09:29 .
#171
Posté 19 octobre 2012 - 09:29
Is adding more aesthetic options to our characters via DLC plausible, and do you think you guys will be releasing content like such in the future?
#172
Posté 19 octobre 2012 - 09:29
Derek Hollan wrote...
Mash-X-ToDieSlower wrote...
Hey Derek!
I love the giant hazard map, where the change is just aesthetic. What was the idea behind having maps with a change in atmosphere that doesn't affect gameplay, and will we see more of these in the future?
That was certainly the idea behind the Giant hazard map. Yes, hardly a hazard...Oooh! It's dark...Spooky, eh?
The other hazard maps affect visibility or have a damage mechanic. Giant is the only one that is aesthetic.
Well, the hazard is clearly gazing at the scene and getting jumped by Dragoons.
I played the Kroguard on Ghost and didn't notice the rain affects the shields - I was in for a surprise with my Fury the next match.
Today I also forgot to put all the points into skills with my HE - I ended up with only an Eagle in a Silver match. No powers - no fitness. Well, appears to me shieldgate is really not broken - it saved my poor ass a couple of times.
Once you consider doing something about the difficulty - how about giving players back control over the camera while being downed? We could look at the situation and figure out an escape route easier.
#173
Posté 19 octobre 2012 - 09:30
Bonza99 wrote...
What are your thoughts on a character built for powerful fire explosions? I.e. with % multipliers and debuff evolutions that can rival the human adepts biotic explosions. Any possibility at all?
Vorcha soldiers and fire-build Paladins are both quite adept at detonating their own fire explosions. Krogan soldiers are pretty good at it as well. You'd think the Vorcha Hunter might, but since Submission Net only primes tech explosions, you won't be able to do the same with him (unless it's fixed in a future balance update, of course).
#174
Posté 19 octobre 2012 - 09:30
Clarkkent434 wrote...
Can we ever see your manifest so we(community) know what cool achievements you have have done?
Haha! I suck. That is my achievement. Ok, I'm not THAT bad but most of what I've done was before release.
Psst! I WAS the first person ever to solo a match. Yes, it was bronze, but it was vanilla ship. And it was as a Krogan Soldier.
#175
Posté 19 octobre 2012 - 09:30
Modifié par RinpocheSchnozberry, 19 octobre 2012 - 09:31 .





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