Karlone123 wrote...
I love the Dragon Age series as do many other people, so I do not want to give the impression that I want it to suck.
Indeed. The reason I am often quite harsh in my criticisms of other Bioware games when talking about DA3 is to emphasise where I think they went wrong, so that perhaps they can understand how bad some things have been, and what some people want differently.
I very much want Dragon Age 3 to be a success, but only if it deserves it.
If they try and pull another Mass Effect 3, or release a bunch of DLC to fill in their plot holes, or tack on a multiplayer system where it isn't wanted or needed, then they deserve all of the criticism they get, because it shows that they are not listening.
Dragon Age: Origins was pretty much universially praised, as was Mass Effect 1. Perhaps they should take note of that and look into what those games had that their much more criticised sequels didn't. Rather than treating games like statistics, and trying to push in all of the things that have made other franchises successful (like multiplayer).
The problem I think is that EA don't seem to care about making their games good, they seem to care about making their games sell. Their primary plan for this seems to be aggressive marketing and extra content to try and draw in outside crowds who don't care about the previous games. As opposed to concentrating on what made the other games so good and well received and improving on them.
Take Borderlands 2 for example. It's basically Borderlands 1, just with improvements in all areas that they could; a new story, abilities and characters. They didn't cut out things for no reason, they didn't shove in extra stuff to try to appeal to a different crowd. They stuck with their winning formula, improved and expanded upon it.
Arkham City is another perfect example of a much loved sequel. They didn't mess around with adding new crap nobody wanted, they didn't cut out things to make it easier for the new people who are not used to having to use their brains. No, they just took what they had already, and put effort into making it better than it was.
Then you get Bioware/EA.
Mako controls a problem? Don't make them better, cut the Mako.
Inventory getting clogged up? Don't make it more intuitive, cut the inventory.
Weapon heating? Not appealing for shooter fans. Change it to ammo clips.
Conversations boring people who don't even care about the story? Cut them down and simplify them.
People not finding quests because they are used to games that require no thinking? Hold their hands and lead them everywhere. Don't give them any real freedom.
Bioware/EA shouldn't just make the games based upon what the fans want, but they need to think about why games such as KOTOR, BG, DA:O and ME1 were so loved, and their more recent titles have left people angered and disappointed.
Modifié par Machines Are Us, 20 octobre 2012 - 08:44 .





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