If you could change one thing about DAO for the next one...
#26
Posté 02 janvier 2010 - 01:33
The biggest thing for me is the lack of visual diversity in the armors. I'd like to see more armor models for every armor type and I'd like the armor to be more appealing to look at. I'm not talking about the female armors as I actually appreciate the game values protection over showing skin but I mean things like plate armor. I think plate armor looks absolutely horrible and I wish it looked and fit like the armor you see in the concept art. It's the main reason I never have a main character that uses massive armor.
Gonna cheat here and say a second thing. Bodies. Would like better bodies in general and some sliders. I'm really hoping that DA2 will improve at least Dwarf bodies. The females are horrible in particular.
#27
Posté 02 janvier 2010 - 02:00
And if there must be sex scenes, make them less ROFLsome.
#28
Posté 02 janvier 2010 - 02:04
#29
Posté 02 janvier 2010 - 02:09
I played through the entire game being goody goody mr paladin... really no consequences that actually affected my playthrough.
#30
Posté 02 janvier 2010 - 02:18
#31
Posté 02 janvier 2010 - 03:20
#32
Posté 02 janvier 2010 - 04:11
Vicious wrote...
Actual consequences for taking the good path. HARSH consequences. Like going to the Circle to save Conner - Everything works out fine and everyone lives happily ever after. For a game that was billed on making tough choices, it failed pretty harshly.
.
this.
#33
Posté 02 janvier 2010 - 05:18
#34
Posté 02 janvier 2010 - 05:23
SusanStoHelit wrote...
Get rid of the underwear in sex scenes for crying out loud. Or if you must have it (darn all warped puritans, sex and prostitution are okay, nudity isn't?) at least make it fit the setting. Strapless bra and high cut knickers? In a medieval setting? Sheesh.
There is a mod out that has nudity in it so makes your sex scenes better, unfortunately though when you go through the sacred ashes quest your in your birthday suit too... Not a picture you want to post though lmao
#35
Posté 02 janvier 2010 - 05:38
It would have been neat if you could have corrupted some of the characters instead of killing them or making them run off...sort of like in KOTOR II.
#36
Posté 02 janvier 2010 - 05:38
SusanStoHelit wrote...
Get rid of the underwear in sex scenes for crying out loud. Or if you must have it (darn all warped puritans, sex and prostitution are okay, nudity isn't?) at least make it fit the setting. Strapless bra and high cut knickers? In a medieval setting? Sheesh.
haha the scenes immediatley reminded me of those cheesy 70's Robin Askwith flicks that come on the T.V sometimes, Confessions of a Driving Instructor and such.
For the next one I'd go for a more in depth romancing path, In DAO its far to easy to talk to whom you want to get into bed a few times, splash out on expensive gifts, do there sidequest if its there...more gifts and ...WAM BAM...I'm sure you get the rest.
But I wouldn't care if it took the entire game to get a romance to fully blossom, and if you decide to be a hussy and kop off with another party member while in a relationship, there should be a much more negative effect than -x points reputation, thats far too easily damaged controlled...
Afterall on my Female Champ/Templar Elf, Shes copped off with (in order):
Romancing Alistair
Romancing Lilanna
Slighty Romanced and Slept with Zevran
Got told to choose by Lilanna, picked Lilanna, damage controlled Zevran with gifts
Slept with Lilanna
Slept with Alistair, got told to choose by Alistair AFTER sleeping with him, chose Alistair, damage controlled Lilanna with gifts.
So in one playthrough shes nearly had the entire camp in her bed for the night....what a hussy!
#37
Posté 02 janvier 2010 - 06:00
Vicious wrote...
Actual consequences for taking the good path. HARSH consequences. Like going to the Circle to save Conner - Everything works out fine and everyone lives happily ever after. For a game that was billed on making tough choices, it failed pretty harshly.
I played through the entire game being goody goody mr paladin... really no consequences that actually affected my playthrough.
Bingo.
#38
Posté 02 janvier 2010 - 07:02
Not harder riddles though. I hate riddles. The ridiculously easy ones that are in DA are fine.
#39
Posté 02 janvier 2010 - 11:55
And personal asking (which won't happen as everybody chopped his head off...except me) more Loghain in my party with more dialog!....and a possible romance...sigh...
#40
Posté 02 janvier 2010 - 12:05
#41
Posté 02 janvier 2010 - 05:08
leana78 wrote...
I totally agree about the way women are walking: apelike! It's really ugly! Have women walk ...normally,not even sexy (which would be as stupid as apelike of course), just normally please!
And personal asking (which won't happen as everybody chopped his head off...except me) more Loghain in my party with more dialog!....and a possible romance...sigh...
Yea the Morrigan pre-boning strut is hilarious
#42
Posté 02 janvier 2010 - 05:37
Vicious wrote...
Actual consequences for taking the good path. HARSH consequences. Like going to the Circle to save Conner - Everything works out fine and everyone lives happily ever after. For a game that was billed on making tough choices, it failed pretty harshly.
I couldn't disagree more. The Evil path there earns you a full extra Talent, if you want it, while the Good path earns you... warm fuzzy feelings. I found that choice quite hard: from a meta-gaming perspective, there's no reason not to deal with the Demon, but from a in-game perspective, I just couldn't consign Connor to that fate.
That isn't enough? Unleash another demon beneath Orzammar for the biggest cash reward in the game, or kill him for... warm fuzzy feelings. I was cash-poor at that point, and it hurt to pass up. I even found it hard to refuse return of the Green Blade (in exchange for 'warm fuzzy feelings') in the early game, when no other weapon compared.
The game has plenty enough reward for self-serving choices. But what it does not have is an option to turn off Helmet display, and I'd love to have one.
#43
Posté 02 janvier 2010 - 05:48
#44
Posté 02 janvier 2010 - 06:20
#45
Posté 02 janvier 2010 - 06:56
#46
Posté 02 janvier 2010 - 07:04
hm...good question. I would like the next DAO to be based on a D&D ruleset (just the rules, not the Forgotten Realms world). Now I know a lot of people hate it, but I prefer it over everything else. I know it is complex, but I like complex things.
#47
Posté 02 janvier 2010 - 07:05
#48
Posté 03 janvier 2010 - 03:49
Better-looking (and more) mage gear. Better-looking heavy plate on female characters. Invisible helm option (without having to download a mod).
But my number one wish would be to eliminate the "puzzle" parts of the game or give an option to skip them (or have them handled cinematically or something). I know some people love puzzles in adventure games, but I detest them. They just bring the action to a tedious halt. I don't mind riddles where you answer right and move on or answer it wrong, kill some baddie and move on (as long as you move on either way), but the long, tedious non-optional things like the fade quest or bridge puzzle are just annoying.
#49
Posté 03 janvier 2010 - 04:15
Obadiah wrote...
One thing? Add a cowboy hat for that human mustache.
No idea what you are talking about.
#50
Posté 03 janvier 2010 - 04:59





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