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Clerics...Clerics...and again Clerics!


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#1
Malfurus

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I'm sure there are certain parties that may not like Clerics or the lore they play in fantasy history but I for one sure do. Ever after reading The Dragon Lance series with Cysania the cleric and then reading several different work of fiction, while playing games like Ice Wind Dale and BG2, I've just had a thing for those who command the power of light...or darkness through powers bestowed upon them by God/Gods. Shielding my companions from enemy fire or plunging my sword wreathed in darkness into the gut of an approaching Templar kinds of makes for fun play in my humble opinion. So having said that, please please PLEASE Bioware, if you can somehow find lore for a Cleric class in the Orlais Expansion (Considering that is where the Chantry was first started and at its strongest) I would be, including some of the community I'm sure, ever so pleased.

Ideas - Divine Shield: Protects the caster from enemy fire for ten seconds. Cooldown: 30 seconds etc etc...

I can think of awesome powers to wield. For example I see a fireball directed at me, so I summon a shield to protect me and my companions. What does everyone think? And if you can think of a power a cleric in this game could have, post it, would be awesome to see and hear ideas. :)

#2
Sloimpreza

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I think a Cleric in your sense would be a Templar with like a healing discipline. Although since Chantry already said that the Maker has left, there really isn't any holy power to draw upon. The only powers the Templars would have would be from the lyrium and they think it's evil. Seems a little far fetched.



I guess if you arcane warrior Wynne or your own character with with Spirit Healer, that would be pretty close. Throw in glyphs - you are almost there. Yeah sadly as far as we know there isn't any gods left in Dragon Age ... no powers to borrow, as far as we know now.

#3
Monsterix

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Well there are quite e few spells similar to those of a D&D Cleric in Dragon Age. We have spell shield, spell immunity, even one with an increase in physical resistance. I played a spirit healer, which is a good example of how well the DA:O skill/spell system works. I am pretty sure the Templars are a type of clerics (the Chantry came from Orlais), though I would have loved to see a Templar with access to to the Creation tree for example.

#4
Palentor

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As DA:O is a quite open RPG you could just go with a Mage as Arcane Warrior and Spirit Healer, fit him/her out with some heavy or massive armor, a mace and a shield, and you got a Cleric character. Also you would only pick spells from the Creation tree, as well as AW/SH spells.

And of you go, a Holy Warrior doing his/her deeds in the name of the Maker.

#5
panzerkanzler

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I'm happy there are no clerics in this game. They have been used so many times in so many different fantasy games that I get sick. DaO is much better off without them. And as someone already said, the maker left and there is NO source of divine power. End of story.

#6
Valdemera

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panzerkanzler wrote...
And as someone already said, the maker left and there is NO source of divine power. End of story.


o rly? If that is so, what about the elven gods?

#7
Thanatos45

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Who said that any of those even exist? There is no solid proof of the existence of either pantheon in-game (don't know about the novel), for all we know the DA:O world might not have any gods at all.

#8
JaegerBane

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panzerkanzler wrote...

I'm happy there are no clerics in this game. They have been used so many times in so many different fantasy games that I get sick. DaO is much better off without them. And as someone already said, the maker left and there is NO source of divine power. End of story.


I do think the existence of clerics in games tends to restrict the kind of concepts you can use in a game. If we have such obvious displays of divine power it renders any atheistic cultures nonsensical (which frankly, I think is a pretty pointless way to treat the rather interesting 'religions' of the Dwarves and the Qunari).

And to be honest, I've always thought the arbitrary line drawn between healing magic and everything else was borderline pointless.

#9
Seeker341

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The 'cleric' as such isn't necessarily a part of the Dragon Age world. However, a warrior/healer is.. (arcane warrior/divine healer mage). Thus, personally I see no need for a cleric class.

Modifié par Seeker341, 31 décembre 2009 - 11:37 .


#10
AntiChri5

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Tremble in fear puny preists for your god has deserted you!

#11
Grumpy Old Wizard

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There is a mod for a cleric class. I have not tried it.



http://www.dragonage...file.php?id=374

#12
hero 2

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panzerkanzler wrote...

I'm happy there are no clerics in this game. They have been used so many times in so many different fantasy games that I get sick. DaO is much better off without them. And as someone already said, the maker left and there is NO source of divine power. End of story.


I'm no fan of clerics, though I played one in Baldur's Gate because it appeared to lack good Party-member clerics when all the other classes were plentiful. It seems that Spirit Healers in DAO are clerics by another name anyway.

I think the Urn of Sacred ashes miracle beats you on the old divine power aspect of your argument. 

#13
FlintlockJazz

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hero 2 wrote...

I think the Urn of Sacred ashes miracle beats you on the old divine power aspect of your argument. 


Except that we don't know if that really was a miracle, a side effect of all the lyrium (apparently if you have Oghren then he will say that the place is filled with lyrium and has probably seeped into the place) or whether Andraste was really a mage and is some leftover power of hers.  Or maybe Eamonn just got better on his own?  Never know! ;)

#14
Grumpy Old Wizard

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If it is just lyrium why don't the dwarves live forever since they are mining and constantly exposed. Or the templars, who are adicted to it. Or the mages who drink it. The game certainly seems to imply Eamon's recovery is a miracle.



Anyways, I would like to see more classes and more specializations.

#15
Darpaek

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Nah, I understand Bio's decision completely.



Playing DnD when we were kids, I was the only one out of a dozen of us that played together somewhat regularly that actually liked playing clerics.



And even then, I always played the "I'm not a portable medkit"/"You will worship my God if you want healing" cleric. LOL

#16
wonko33

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Valdemera wrote...

panzerkanzler wrote...
And as someone already said, the maker left and there is NO source of divine power. End of story.


o rly? If that is so, what about the elven gods?


Well since the elves don't have clerics either it proves that their pagan gods don't exist.  ;)

#17
Randomactss

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http://www.dragonage...file.php?id=374

#18
Sidney

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Isn't Wynne your basic cleric....or are you addicted to maces? Otherwise she does the heal/bless functions that make the cleric the bass player of your party - necessary but ungodly boring.

#19
Darpaek

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I always loved in DnD that it was acceptable to bludgeon someone slowly to death with rods, but the heavens forbid that you offer your enemy a quick death with a knife... LOL

#20
Sidney

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Darpaek wrote...

I always loved in DnD that it was acceptable to bludgeon someone slowly to death with rods, but the heavens forbid that you offer your enemy a quick death with a knife... LOL


The "logic" IIRC from the BG manual I think  was always that cleric couldn't "draw" blood but I guess they could squish it out of of your ears.

#21
Curlain

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Darpaek wrote...

I always loved in DnD that it was acceptable to bludgeon someone slowly to death with rods, but the heavens forbid that you offer your enemy a quick death with a knife... LOL


I also never understood why this applied to evil aligned clerics either, why would their gods put restrictions on them drawing blood?

#22
skotie

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Imo if your going to have mages why not clerics? All I see is how people are sick of the cleric class because they seem to be in so many RPG but why is it ok to have magic powers just NOT magic powers drawn from a faith.



If your really sick of holy power why is everyone totally fine with bad*** magical fireball spells? Just wondering.



To be completely honest I would love to see an entire game full of classes with no magical abilities at all in a RPG, the only really distinction of classes being with what weapons or how you choose to fight, and how you go about approaching your enemies.



It would make more sense to me seeing as its highly doubtful if your going to train one way of fighting which requires years of practice to master for you to then learn how to fight with weapons or in a style completely foreign to you.



Bottom line however if mages are fine so are clerics. Lets not roll every single magical specialization up into one damn character please.

#23
Darpaek

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Yup! Not a clue! The 1e and 2e PHBs had pretty much the same explanation about drawing blood. Funny thing - if you get hit in the face with a baseball bat, you're going to bleed. I guarantee it. =D



Mage weapon restrictions were even worse. At least Dragonlance tried to explain away the Mage restrictions a little bit - but that really only applied to Moon Mages and not Hedge Mages. So, I dunno. I gotta weapon prof every 9 levels in 2e. No one ever explained to my satisfaction why it couldn't be a Longsword. LOL

#24
ladydesire

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skotie wrote...

Imo if your going to have mages why not clerics? All I see is how people are sick of the cleric class because they seem to be in so many RPG but why is it ok to have magic powers just NOT magic powers drawn from a faith.


To be honest, I see it as more of situation where magic was arbitrarily split between two classes in D&D (maybe the creators of that game system had a good reason for it) and Dragon Age doesn't share it. To me, it never made sense that my Wizards couldn't cast a healing spell if need be. And Clerics got damage spells too.

#25
skotie

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ladydesire wrote...

skotie wrote...

Imo if your going to have mages why not clerics? All I see is how people are sick of the cleric class because they seem to be in so many RPG but why is it ok to have magic powers just NOT magic powers drawn from a faith.


To be honest, I see it as more of situation where magic was arbitrarily split between two classes in D&D (maybe the creators of that game system had a good reason for it) and Dragon Age doesn't share it. To me, it never made sense that my Wizards couldn't cast a healing spell if need be. And Clerics got damage spells too.


I understand what you mean but to me I really don't get why mages don't have to specilize into different magic schools which is exactly what I've always looked at clearics as, mages that specilizied in healing magic. Don't say spirit healer, just because they added 4 spells that make your character seem like a clearic they are not clearics guys.

To me though those schools really should be different classes, the overpowering thing about mages in DAO, least to me is you can learn a few spells in any of the schools and it has ZERO effect on your mage overall or how you play anyways. By ZERO effect I mean downside of just taking a few points in a given spell school.

Can warriors and Rogues do this? Sure but what good is a few minor 2 handed weapon talents going to do for your tanking warrior? He is gonna be horrible when using a 2 handed sword/axe thats what, as well as he should be because he has learned how to master sword and sheild style fighting over his entire life.

What is the downside for a mage however? O they have been a healer their entire life learning creation spells and buff spells then one day the mage decides hey, I want to dabble in the magic school of death! There spells are just as powerful as another mage and they don't need to switch out weapons or anything to use them. Nor does the primal mage that has learned how to decimate armies his whole life when he decide hey I think I want to learn how to be a healer now!