PhroXenGold wrote...
Oh, you calime that the gods in the game don't grant powers. But Andraste was granted powers by the Maker. So the Maker could grant others powers or the other gods could do so
No. The Chantry claim she was given powers. There is no proof that she was. And even if she did have powers, she could easily have been a mage drawing her powers from the same non-divine source that all other mages do.
Looking at it like that, there is no proof that anything in the game exists. You can't prove that everything is not just the dream of a sloth demon. Maybe a sloth demon is the only being in the entire universe and he is dreaming. Prove that it isn't so.
Throw together an AW/SH and you are there other than the Turn Undead which just sin't something the game offers because it doesn't work in the DOA setting. What specific issues do you have that clerics can do you can't make someone do in this game?
Nah, an arcane warrior runs around with a lot of sustained abilities doing auto attacks. He is not a spell caster. He doesn't have the mana for it and suffers from high fatigue.
And like I said before, a Spirit Healer only has four spells that mages don't get. And mages get a "lesser version" of one of those (heal.) Group Heal, revive, Lifeward, and Cleansing Aura. The last one is pretty much uselsess except to get rid of injuries, and those go away if you use an injury kir or visit camp. And as far as revive goes, you get free revives for all party members at the end of a battle. Lifeward is an auto heal.
So, to recap, Spirit Healer is a group heal, an auto heal, a revive (which you get for free after battles), and a remove injuries spell (which is done for free at camp or you can use a kit for.) No, sorry, that doesn't make a cleric.
Oh, and explain why a turn undead ability would not work in the game.