ladydesire wrote...
AntiChri5 wrote...
Exactly!!! This is why my Shapeshifet Primal mage cant heal!!! But if i ignored the earth line and took the healing line from creation i would be able too. My post was about why they could never learn, In DnD no matter how powerfull your wizaed is he cant heal....no matter how many meteors he can summon. Just make a religous mage who prays before casting spells. There ya go!! Cleric!!!
Yep, but that's not good enough for them; they want a D&D type Cleric class added to a game that wasn't intended to have one, by design.
Wooow, LadyDesire I don't understand why you keep saying the game wasn't intended that way. How do YOU know? The game's lore can be changed to include a Cleric class, and with Bioware's expertise I'm sure they could easily, if they haven't already, began to implent it. Not only that, you're missing the WHOLE IDEA of playing a Cleric. Its an RPG! I want to ROLE....PLAY with a Cleric. And so do many others. Their own Origin, the way the game responds to their character, their powers that they could possibly wield, I mean so many possibilities. Not just making it so easy as getting three skills from the Spirit Healer section and two skills from Arcane Warrior. That limits creativity and tactics. Do you understand that? Because I feel like you don't. Just because YOU don't wish to play a Cleric doesn't mean we don't want to, and doesn't mean that there is no way in hell they could have Lore supporting divine powers. For all you know the Old Gods could return, breaking free of the Maker's prisons and grant their faitful followers powers. YOU...DON'T....KNOW! So stop saying stuff like "it doesn't fit lore..." But yes, I DO understand what you may mean when you say "it doesn't fit lore," because at this point of time, from the limited information of the world that we know so far from playing the game, it doesn't.
Just because Mages in D&D couldn't heal doesn't mean that all Mages in all RPG games should have the same restrictions.
They sure do need have the same restrictions. Has nothing to do with DnD, not everything has to do with DnD. And yes, RPG games should ALL have the same restrictions because a Mage who can cast Earthquake, Blizzard, Tempest and then create Storm of the Century, AND can Group Heal, and Petrify, and encase people in crushing prisons, and Mind blast, and freeze etc..(the list goes on) should NOT be able to also heal himself. That would make a Mage way overpowered. Mages are supposed to wield deadly powers (which in this game they sure do) but they're also supposed to die easily if attacked directly by mobs. Hence, a weak physical resistance but a high damage output. I mean forget lore, and RPG and whatnot, think of it from a purely balancing standpoint. I've played with two different mages now with the game on Nightmare and I'm telling you I would DREAD to not have even a single mage in my party just because of the sudden decrease of damage output, heals, and crowd control I forsee. People already complain about mages being overpowered and in cases of Heals and AW (I won't even open that can of worms) then they're right.
Modifié par Malfurus, 03 janvier 2010 - 06:58 .