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Are people still playing SP modules?


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25 réponses à ce sujet

#1
EzRemake

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I'm a few weeks into building a single player module, and I'm taking my time with making it look all nice with CEP and whatnot, but I'm curious if people even still pay attention or play SP Modules anymore?

The genre of my module is Story Light / Action in a Low-Medium magic environment - if that matters.

#2
werelynx

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I certainly do! Good luck with your building!

#3
HipMaestro

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There is a lot of value in designing them to allow for MP compatibility as well.

Typically, members of our LAN group will be sampling the SP modules and then will try to adapt an interesting one for on-line play.  It usually takes a bit of tweaking, but as long as it doesn't require a massive rework to make it playable for multi, an SP design can get a lot of mileage.   You'll probably get more activity if designed and advertised for 1-4 players at least.

Just one opinion, amigo... good luck!

#4
Tim.G

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I agree with the multiplayer feature being valuable. LAN play is a blast and people that don't have the time to commit to persistent words play downloadable modules

#5
Bard Simpson

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While the multiplayer feature is a great idea, there are still those of us going pure single, as well. I love a good SP module, and expect I will continue to do so for years to come.

#6
EzRemake

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Making the changes to allow multiplayer wouldn't be hard at this point, thankfully, although it would have to be for a small party of 1-3 players.

As far as getting the word out there, what are the appropriate channels?

I know nwvault is used for hosting the module and any extras (haks etc), but by the looks of it, the nwvault forums are pretty dead. Even these forums are very slow moving.

#7
Thirdpres

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Posting on this forum will help. Making a preview module on the IGN's NWNVault will also help. I beta will often not only help get the word out that a module is being build but if the concept is interesting enough for people they're likely to help you in building the module, most often through testing and giving useful feedback.

Good luck with your project.

#8
werelynx

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There is also Neverwinter Nexus and Moddb sites that host NWN modules.

Gog.com forums have most of the new players that have just purchased the game digitally so it is another place to hit.

Making a short trailer on the YT may prove to attract some ppl to your creation as well.

#9
Mr. Versipellis

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A fair few do play, but the community's not nearly as big as it was even a few years ago. If you think you've got something really good, it might be worth posting about it on these forums or elsewhere. I'm currently finishing off a very detailed single-player module - while I don't expect hundreds of downloads, I know that some real-life friends of mine are excited to play it, and that's enough reason for me personally to want to make a module. These sorts of campaigns are a really good format for telling stories, if that sort of thing interests you.

#10
MagicalMaster

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Sounds like something I'd be interested in, for what that's worth.

#11
Lady MorningStar

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I still play SP modules. In fact, that is the sort I prefer. :)

#12
Lovelamb

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I'm still making a SP module and playing some, but it's usually the shorter ones, due to lack of free time.

#13
CaveGnome

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I'm making a SP module too, and playing SP modules and even sometimes trying MP in solo mode ;-)

#14
MaxQuartiroli

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I still play SP mods. I play also official games but when I am done with them I always come back to mods.. NWN1, NWN2 and DA mods: that's my main resource for games.

#15
NullthraB

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How much time do you have to devote to a module? MultiP mods require more work, there's a whole lot more to consider when building an adventure for 2 to 4 players of varied skills and talents. Don't get me wrong a good MP is great however a good SP mod has many advantages.
SP is best for engageing the player within the story, no distractions during play and time is not a factor.
I'd advise you to focus and build on the story you wish to tell first. Then you will have a better understanding of the game type. MP or SP.


oh yes, back to your question, there will always b a market for SP games.
Thx,
Good luck on your game.

Modifié par NullthraB, 25 octobre 2012 - 12:31 .


#16
MrKWMonk

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I come back to NWN1 every few months and play a module or series - have got dozens to choose from which is awesome. 90% of the time it's SP (with an OHS party) as I need to be able to pause things when I get interrupted. I therefore keep and eye on things and download new stuff as people release them.

Good luck.
kaos

#17
Lennon the Bard

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Still playing SP games too....

#18
cds13

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Yes, sure I'm playing them, waiting for that creation of yours!

#19
Bhaelrot

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I play SP modules and MP modules with a few friends. We prefer them because we can play them at our own pace or in our own way. PWs often pressure folks to play or act a certain way, which is certainly their prerogative and is not always a negative thing. Whether it is or not is always at the perception of the joining player though, not the "owner" or population of the server. With downloaded SP or MP modules this is never an issue.
 
Another thing I really enjoy about downloadable modules is the sheer variety. Even modules that have glitches and unattended details are still very often fun to play, and some of the stories are just wild. You don't get that in finely tuned, painstakingly scripted PWs nearly as often. PWs are generally crafted towards balance, which has a tendency to make everything more or less homogenous and androgynous.

Lastly, downloadable SP and MP modules are completely editable, assuming one knows their way around the toolkit. As has been pointed out already in this thread, if I or one of my friends like the mod we can take it and expand or tweak it to create further adventure for ourselves. We can also DM the mod to change or enhance the experience.

In my opinion, the bottom line is that SP and MP modules offer the greatest source and flexibility of gaming, which is why I prefer them. PWs can provide a better social experience but there is no guarantee of it.
~

#20
Westan Willows

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I go for sp mods

#21
Notabarbiegirl

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Yes, people still play single player games, just as thread necromany occurs.


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#22
Grani

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Yes, people still play single player games, just as thread necromany occurs.

 

I see what you did there.


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#23
Wensleydale

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Yeah, I still play single-player modules. I've never been a big fan of multiplayer or PWs, so single-player modules are pretty much the only kind that get my attention. Due to player attrition, I don't know if you can justify pouring years of your life into creating the sorts of sweeping episodic story-driven epics we used to see back in the day, but smaller modules definitely get played. If you build it... they will come. (Maybe only a handful of them, but the true joy of building is in the creation, not the kudos you may or may not get for your work afterwards.)



#24
Grani

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Yeah, I still play single-player modules. I've never been a big fan of multiplayer or PWs, so single-player modules are pretty much the only kind that get my attention. Due to player attrition, I don't know if you can justify pouring years of your life into creating the sorts of sweeping episodic story-driven epics we used to see back in the day, but smaller modules definitely get played. If you build it... they will come. (Maybe only a handful of them, but the true joy of building is in the creation, not the kudos you may or may not get for your work afterwards.)

 

I think these "sweeping episodic story-driven epics" would be absolutely welcomed by the community.


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#25
Wensleydale

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I think these "sweeping episodic story-driven epics" would be absolutely welcomed by the community.

 

I agree. My point was that they take so long to construct, and given the massive reduction in players over the years, it's a little disheartening from a builder's perspective to pour so much time and effort into something, all the while knowing that it's probably going to be played by only a handful of people.

 

Having said that, I don't want to rain on anyone's parade. If you're determined to build one of these sweeping episodic story-driven epics, more power to you, and best of luck.