Are people still playing SP modules?
#1
Posté 20 octobre 2012 - 11:50
The genre of my module is Story Light / Action in a Low-Medium magic environment - if that matters.
#2
Posté 20 octobre 2012 - 01:34
#3
Posté 20 octobre 2012 - 02:21
Typically, members of our LAN group will be sampling the SP modules and then will try to adapt an interesting one for on-line play. It usually takes a bit of tweaking, but as long as it doesn't require a massive rework to make it playable for multi, an SP design can get a lot of mileage. You'll probably get more activity if designed and advertised for 1-4 players at least.
Just one opinion, amigo... good luck!
#4
Posté 20 octobre 2012 - 07:46
#5
Posté 20 octobre 2012 - 07:54
#6
Posté 20 octobre 2012 - 09:48
As far as getting the word out there, what are the appropriate channels?
I know nwvault is used for hosting the module and any extras (haks etc), but by the looks of it, the nwvault forums are pretty dead. Even these forums are very slow moving.
#7
Posté 20 octobre 2012 - 10:58
Good luck with your project.
#8
Posté 21 octobre 2012 - 10:12
Gog.com forums have most of the new players that have just purchased the game digitally so it is another place to hit.
Making a short trailer on the YT may prove to attract some ppl to your creation as well.
#9
Posté 21 octobre 2012 - 01:48
#10
Posté 21 octobre 2012 - 04:14
#11
Posté 22 octobre 2012 - 05:11
#12
Posté 23 octobre 2012 - 02:31
#13
Posté 23 octobre 2012 - 11:31
#14
Posté 24 octobre 2012 - 01:27
#15
Posté 25 octobre 2012 - 12:26
SP is best for engageing the player within the story, no distractions during play and time is not a factor.
I'd advise you to focus and build on the story you wish to tell first. Then you will have a better understanding of the game type. MP or SP.
oh yes, back to your question, there will always b a market for SP games.
Thx,
Good luck on your game.
Modifié par NullthraB, 25 octobre 2012 - 12:31 .
#16
Posté 29 octobre 2012 - 10:33
Good luck.
kaos
#17
Posté 01 décembre 2012 - 07:07
#18
Posté 01 décembre 2012 - 10:16
#19
Posté 23 janvier 2014 - 06:01
Another thing I really enjoy about downloadable modules is the sheer variety. Even modules that have glitches and unattended details are still very often fun to play, and some of the stories are just wild. You don't get that in finely tuned, painstakingly scripted PWs nearly as often. PWs are generally crafted towards balance, which has a tendency to make everything more or less homogenous and androgynous.
Lastly, downloadable SP and MP modules are completely editable, assuming one knows their way around the toolkit. As has been pointed out already in this thread, if I or one of my friends like the mod we can take it and expand or tweak it to create further adventure for ourselves. We can also DM the mod to change or enhance the experience.
In my opinion, the bottom line is that SP and MP modules offer the greatest source and flexibility of gaming, which is why I prefer them. PWs can provide a better social experience but there is no guarantee of it.
~
#20
Posté 25 janvier 2014 - 06:30
#21
Posté 11 avril 2015 - 06:28
Yes, people still play single player games, just as thread necromany occurs.
- kalbaern et Grani aiment ceci
#22
Posté 11 avril 2015 - 10:01
Yes, people still play single player games, just as thread necromany occurs.
I see what you did there.
- icywind1980 aime ceci
#23
Posté 13 avril 2015 - 12:14
Yeah, I still play single-player modules. I've never been a big fan of multiplayer or PWs, so single-player modules are pretty much the only kind that get my attention. Due to player attrition, I don't know if you can justify pouring years of your life into creating the sorts of sweeping episodic story-driven epics we used to see back in the day, but smaller modules definitely get played. If you build it... they will come. (Maybe only a handful of them, but the true joy of building is in the creation, not the kudos you may or may not get for your work afterwards.)
#24
Posté 13 avril 2015 - 09:57
Yeah, I still play single-player modules. I've never been a big fan of multiplayer or PWs, so single-player modules are pretty much the only kind that get my attention. Due to player attrition, I don't know if you can justify pouring years of your life into creating the sorts of sweeping episodic story-driven epics we used to see back in the day, but smaller modules definitely get played. If you build it... they will come. (Maybe only a handful of them, but the true joy of building is in the creation, not the kudos you may or may not get for your work afterwards.)
I think these "sweeping episodic story-driven epics" would be absolutely welcomed by the community.
- henesua aime ceci
#25
Posté 13 avril 2015 - 12:02
I think these "sweeping episodic story-driven epics" would be absolutely welcomed by the community.
I agree. My point was that they take so long to construct, and given the massive reduction in players over the years, it's a little disheartening from a builder's perspective to pour so much time and effort into something, all the while knowing that it's probably going to be played by only a handful of people.
Having said that, I don't want to rain on anyone's parade. If you're determined to build one of these sweeping episodic story-driven epics, more power to you, and best of luck.





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