I'd call myself a casual Dragon Age fan, so this may not be specific to DA3, but I have played many great and terrible games, so here my take.
1. Great Characters: Your interaction with the other characters is what makes the story personal, and builds attachment to the world. Make characters relatable, fallable, and in general human. Let them lie and be distrutful. Trust is not something most automatically give, let it be earned. Make loss and betrayal painful because we have grown so attached to the characters, we can't let them go. Emotional music alone doesn't make loss painful.
Let us get to know the charcters through the game as if we are experiencing the events
with them. For antagonists, don't make them 100% obviously evil (unless its like the Archdemon which pretty much just kills stuff:P). Everyone has their reasons for acting, so let us get to know them. Example of poorly done antagonist, Cerberus in ME3. Finally, if you are going to make a romance subplot, make it feel like a relationship, not a one sided "I say all the right things and then we sleep together" kinda deal (very hard to execute properly in my experience). But in the end, characters definitely come first.
2. Story: The story in games can vary so widely its hard to say exactly what makes it good. But in general, it needs to be relatable, well thought out, and developed in a way that not only affects the protagonist, but also the other characters, and the entire game world. It doesn't need to be epic in proportions (though chances are it will be) but it needs to be impactful and have meaning both on a personal level (how it affects the protagonist) and a universal level (how it affects the game world). And also, stick to lore. You spent all this time establishing it, why break it now? And I'm not talking aesthetic changes, those are fine. Stick to lore. Just do it.
3. The Little Details: This one is a big deal for me. Get those little details done right. For example, when a character crosses their arms, do let it clip through. While walking, don't let a characters weapon clip through their body. It totally break immersion for me. So lets take the time and do it right, okay?
4. A living, breathing world: Dragon Age has a wonderful world. Lets make it feel alive with people who's live don't simply revolve around the protagonist. And lets see the consequences of our choices reflected on the world.
And thats it. Not a super detailed list but a few things I 've see to be effective in making a game stand out.
Edit: I noticed people talking about replayability. In my opinion, when a game truely captures your imagination, regardless of whether it is linear or divergent, you will replay it multiple times.
Modifié par xAmilli0n, 20 octobre 2012 - 02:43 .