Aleya wrote...
My question to the community is this:
How do you quantify a game's soul? How do you ensure that it will bowl players over and leave them singing its praises decades after its release? What makes a flawed game (they're all flawed, every game has aspects we don't like) perfect? What is the source of the magic?
For me, I think time. Any game rushed to make $$$ is a waste of my time .. and I'm sure we all can name games like that /cough
But story is a bit part for me. It needs to pull me in, make me blieve I really am part of it, even if the character I play isn't one I created, like many JRPG games.
Graphics not so much. I floundered so many times on picking up Dragon Quest 8 because I couldn't stand the DragonballZ like graphics (that and Blue Dragon were made by DBZ artists I believe) but once I got into playing it, the story blew me away and I forgot all about the look of the game.
It doesn't have to be mature and gritty to be good. Cursing and blood and sex does NOT make a good game .. sorry.
Something that I can also not feel I'm in a linear game. If it's an RPG I want to explore and wander. I can get lost in Oblivion and Morrowing for friggin hours .. even in Fallout 3. I spend more time finding secret stashes of things or wander on hidden caves, and never continue the main story for weeks.





Retour en haut







