Elecbender wrote...
That was back in the demo days.
You're 8 months late.
This.
Both Drell classes did receive a buff. The day this game launched.
Elecbender wrote...
That was back in the demo days.
You're 8 months late.
A Wild Snorlax wrote...
Knight_Quack wrote...
Mozts wrote...
Drellguard could really use the boost, he lacks identity in the first place...
+1, The drell guard has a very weird skillset, it doesn't help that he has pull <_<
Drellguard is a bit of a beast if you skip pull alltogether and use a powerful shotgun like the raider/piranha/reegar. High mobility, fast biotic charge, decent passive weapon damage + 25% from bio charge and cluster nade spam makes for a high damage dealing character if you play him right.
Slap on incendiary ammo and the shotgun heavy barrel for armor destruction and fire explosions.
He's too weak on platinum though as is the adept really, they are so squishy there that while they are possible to play for sure it just gets annoying.
Lime The Dragon wrote...
Elecbender wrote...
That was back in the demo days.
You're 8 months late.
This.
Both Drell classes did receive a buff. The day this game launched.
BlackbirdSR-71C wrote...
Lime The Dragon wrote...
Elecbender wrote...
That was back in the demo days.
You're 8 months late.
This.
Both Drell classes did receive a buff. The day this game launched.
There was a recent thread a few days before the latest patch was released in which one of the Dev's stated that the Drell's survivability will be improved. Shortly after the Patch was released, upon questioning why there were no Drell changes we got another comment stating that they would come via one of the weekly Balance changes as post-patch they can now alter more values than before.
That was weeks ago. We've since been patiently wainting on our promised Drell survivability improvements.