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Power re-rank: worse two powers in game ?


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#76
templarphoenix

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121andrew wrote...

templarphoenix wrote...

On my own I think every skill has it uses, I don't spec them just I am not the fan.
Otherwise...Tactical Cloak.


Um, you don't spec into Tactical Cloak?
It gives a huge damage bonus, or you can spec it out for duration and still have a minor damage bonus.
Whats not to love? Maybe you don't like sniping?


I do have it, but use rarely.
Dumping aggro to teamamte isn't fun at all.

#77
templarphoenix

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Resident3000X wrote...

landylan wrote...

Pull and submission net.

I can't even think of a time where submission net is more effective than shockwave. Shockwave won't be dodged, and it can stun multiple targets.


I find submission net really useful especially with the aoe shocking effect which basically becomes an Overload that hits every second. If it gets dodged, chances are the net will spring up on the next guy walking by lol

Only issue I have with submission net is that it disappears right after you throw another one.


Net dragoon > dragoon stun > falcon Punch.

Or just drop net on the ground and wait for a phantom walk into death trap....

#78
Grunt_Platform

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Pulling a Phantom is easy, even without the Acolyte: Shoot the Phantom—Phantom either dodges, or is staggered, then use pull. They can't put up the Hand of Denial in the middle of their dodge animation or while staggered. Still, considering the time that takes, I would probably prefer to use another power on Platinum. Pull+Reave explosions are still really strong. Pull+Shockwave is even better if you can swing it.


DECOY though, is far from useless. What is more likely to kill you? A big, dumb, predictable Brute, or a cluster of angry Marauders with their Phaeston XXVIIIs? How about those Ravagers? By locking down only the ranged creatures, the Decoy lasts longer, and focuses more on the more dangerous enemies. How does that make it useless?

So... Pull and Cryo Blast are still near the top of my list. If Cryo Blast either had larger debuffs, or could prime Cryo Explosions on chilled targets, it would mean more to me.

#79
megabeast37215

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EvanKester wrote...

So... Pull and Cryo Blast are still near the top of my list. If Cryo Blast either had larger debuffs, or could prime Cryo Explosions on chilled targets, it would mean more to me.


Cryo Blast became more valuable IMO since the introduction of the Collectors. Anything with a Slow debuff holds more value now IMO... b/c stripping Collectors of their insane speed trivializes them. They become the easiest faction when slowed from multiple sources.

#80
Mr Goodcat

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some one wrote stasis bubble wtf? its an awesome power. the worst in my opinion is probably the decoy now. i was never a lover of it any way but now its pretty much useless.

#81
Mr_Happy

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Shockwave is awful. Can't think of any other really bad power.

#82
Grunt_Platform

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megabeast37215 wrote...

EvanKester wrote...

So... Pull and Cryo Blast are still near the top of my list. If Cryo Blast either had larger debuffs, or could prime Cryo Explosions on chilled targets, it would mean more to me.


Cryo Blast became more valuable IMO since the introduction of the Collectors. Anything with a Slow debuff holds more value now IMO... b/c stripping Collectors of their insane speed trivializes them. They become the easiest faction when slowed from multiple sources.

I definitely agree.

There aren't many powers that don't have at least some niche use anymore. Cryo Blast still isn't impressing me, since you can get the same slowdown from Tactical Scan or Recon Mine. Without needing to hit with a projectile. Cryo Blast isn't useless, it's just thoroughly outclassed by the other debuffs.

If it at could at least prime CEs on chilled targets, it would have that edge, but lolnope.

Modifié par EvanKester, 20 octobre 2012 - 05:36 .


#83
Mr Goodcat

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AsheraII wrote...

Chi_Mangetsu wrote...

@AsheraII:

Stasis + Biotic Charge. Stasis + Warp or Throw (I forget which). Stasis + Biotic Orbs.

The problem is that those hardly work anymore. Your target will either:
1) be shot by your local sniper long before the long recharge allows you to use another power
2) sink to the floor and become immune to powers (or simply lose its primer flag, either of those two) long before the long recharge allows you to use another power.

So either it needs its recharge rolled back to its old state, or they seriously got to fix that problem of enemies falling asleep on the ground after stasis, since detonating your stasis is a myth.

utter rubbish. other than them getting picked off by another player i NEVER have these issues. i would suggest there is something wrong with the games you are in when experiencing these issues rather than it being the fault of the power

#84
darthxaher

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Cryo Blast is also made useless by Snap Freeze. Yes you can spec it to do a 25% extra damage to anything plus armor weakening plus do cryo explosions, but the fact it is dodgeable by most, makes it quite lackluster. I really hope they add a little bit of base damage to it like Snap Freeze.

Carnage's cooldown can be improved as well. Carnage is actually good on vorcha soldier, I regularly do flamer + carnage fire explosion on Gold/Silver, it can be done on krogan soldier as well I guess, but keeping in mind platinum I think either the cooldown or damage could have a little more love.

#85
megabeast37215

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EvanKester wrote...

megabeast37215 wrote...

EvanKester wrote...

So... Pull and Cryo Blast are still near the top of my list. If Cryo Blast either had larger debuffs, or could prime Cryo Explosions on chilled targets, it would mean more to me.


Cryo Blast became more valuable IMO since the introduction of the Collectors. Anything with a Slow debuff holds more value now IMO... b/c stripping Collectors of their insane speed trivializes them. They become the easiest faction when slowed from multiple sources.

I definitely agree.

There aren't many powers that don't have at least some niche use anymore. Cryo Blast still isn't impressing me, since you can get the same slowdown from Tactical Scan or Recon Mine.


The saddest part about it besides the whole 'zero damage' part of it... is that it doesn't prime Cryo explosions either unless you let an unshielded mook hard freeze and fall on the floor.

#86
megabeast37215

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darthxaher wrote...

Cryo Blast is also made useless by Snap Freeze. Yes you can spec it to do a 25% extra damage to anything plus armor weakening plus do cryo explosions, but the fact it is dodgeable by most, makes it quite lackluster. I really hope they add a little bit of base damage to it like Snap Freeze.

Carnage's cooldown can be improved as well. Carnage is actually good on vorcha soldier, I regularly do flamer + carnage fire explosion on Gold/Silver, it can be done on krogan soldier as well I guess, but keeping in mind platinum I think either the cooldown or damage could have a little more love.


For Platinum... just take the Armor Evolution on Carnage... then spam it all day long on Platinum. The damage is actually pretty decent... and like I said above, Carnage seems to track enemies better than say, Incinerate or Warp.

#87
TheNiddo

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Pull is without a doubt one of the two worst ones. Too limited in what it can prime. If you MUST use a certain weapon to use a power effectively at all, it has some serious issues.

After that, it's a race between Carnage and Cyro Blast. It depends more on what enemy type you're fighting, both powers have minor uses but a lot of drawbacks.

Decoy gets an honourable mention for being terrible at it's one job. Melee units ignoring combat drones I can get, but the Decoy? No, they still needed to go after that thing. At least it can still draw fire from ranged units every now and then.

#88
theonetruetom

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I agree that Sabotage is kind of useless. Spending 200 waves as a QFI taught me that very well. But it's not useless because of the duration, it's useless because teammates don't know not to shoot at the glowy orange Geth in front of them. I hack a pyro, and before he can turn around and burn down the Prime's shields, he drops dead and I've wasted a cooldown. It's better for lone-wolfing it.

Cryo blast?  Seriously?  Have you not fought Reapers with a QFE?  SO many cryo explosions.  Pack of mooks goes down like a bag of bricks, seriously.

Modifié par theonetruetom, 20 octobre 2012 - 05:54 .


#89
Jay Leon Hart

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AwesomeButterz wrote...
Concussive Shot and Decoy.


I'm inclined to agree.

#90
Grunt_Platform

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Cryo Blast doesn't need to do damage, it just needs to be a better debuff. It's going head to head with Tactical Scan, Snap Freeze or Proximity Mine. Its problem in comparison to them is that its main advantage—better armor weakening, and a slightly better movement speed debuff—are less apparent, and less useful.

The movement speed (base and evolution) and Cryo Explosion debuffs just need to be tougher. Or it needs to start priming Cryo Explosions on chilled targets.


Concussive Shot is a lot better than it used to be. With the Hammer evolution, it's a great crowd control power now, and strips shields barriers like crazy. It's also one of the best detonators for tech combos, with its large impact radius, quick firing speed and fast cooldown.

Modifié par EvanKester, 20 octobre 2012 - 05:57 .


#91
Chi_Mangetsu

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@theonetruetom:

Once again, it's significantly better against organics than synthetics. Don't know how many people still don't get this.

#92
megabeast37215

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EvanKester wrote...

Cryo Blast doesn't need to do damage, it just needs to be a better debuff. It's going head to head with Tactical Scan, Snap Freeze or Proximity Mine. Its problem in comparison to them is that its main advantage—better armor weakening, and a slightly better movement speed debuff—are less apparent, and less useful.

The movement speed (base and evolution) and Cryo Explosion debuffs just need to be tougher. Or it needs to start priming Cryo Explosions on chilled targets.


Concussive Shot is a lot better than it used to be. With the Hammer evolution, it's a great crowd control power now, and strips shields like crazy. It's also one of the best detonators for tech combos, with its large impact radius, quick firing speed and fast cooldown.


For sure about CB... it's gotta get something. I don't expect it to be damage... but for it to not prime CEs is a crime.
I don't get the hate for Concussive Shot.... it's got alot going for it. It's like mini-homing Phase Disruptor.

#93
Zero132132

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Carnage and pull. Carnage is just a **** power that I've literally used exclusively for the purposes of getting the 'Monster' banner a bit faster. Pull, I actually really love, but it's objectively a pretty crappy power.

#94
Mr Goodcat

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megabeast37215 wrote...

EvanKester wrote...

Cryo Blast doesn't need to do damage, it just needs to be a better debuff. It's going head to head with Tactical Scan, Snap Freeze or Proximity Mine. Its problem in comparison to them is that its main advantage—better armor weakening, and a slightly better movement speed debuff—are less apparent, and less useful.

The movement speed (base and evolution) and Cryo Explosion debuffs just need to be tougher. Or it needs to start priming Cryo Explosions on chilled targets.


Concussive Shot is a lot better than it used to be. With the Hammer evolution, it's a great crowd control power now, and strips shields like crazy. It's also one of the best detonators for tech combos, with its large impact radius, quick firing speed and fast cooldown.


For sure about CB... it's gotta get something. I don't expect it to be damage... but for it to not prime CEs is a crime.
I don't get the hate for Concussive Shot.... it's got alot going for it. It's like mini-homing Phase Disruptor.


agree about the concussive shot i really enjoy that power

#95
darkblade

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megabeast37215 wrote...

darkblade wrote...

really its hilarious looking at some of the powers that people say are worthless on platinum. Platinum performance isnt a good scale for powers the entire setting is bias for powers meant to kill mooks.


It's a matter of perspective. If all one plays is Platinum... why should they say a power they can't use is good? If I had my way... all I'd play is Platinum, but it requires 2 more good people... and that can be a tall order at times. I hate Gold... Gold waves 7-9 are just as tough as some Platinum waves... for almost the same effort, you could have double the money. Do people really enjoy waves 1-4 of just ROFL stomping everything like a Bronze game?


I don't agree with that at all, after about wave 6 on plat the sheer number of protected boss and sub boss characters from all the factions that can spawn is just dumb. Do people really enjoy trying to hammer past 2 of every boss on screen at once? I think plat is just gold except not fun. 

Youre right it is perspective, but at the same time players can't expect that a mode focused on the biggest baddest enemies spawning in crazy numbers to possibly be balanced with the funcanality of all powers in mind. Lack of mooks in plat basically kill certain powers. So the solution is to call them bad because the game mode is bias towards them? Then it gets buffed and what...the game gets easier again? really, i'll pass.

Carnage I agree it should be stronger, everything about it screams kill crap. Honestly I don't know why its base damage  isnt 750.

Modifié par darkblade, 20 octobre 2012 - 06:27 .


#96
Gamemako

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5 powers in desperate need of buffs:

-Pull
-Carnage
-Sentry Turret
-Tactical Scan
-Carnage

#97
Draining Dragon

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Smash? Are you serious? It does quite a bit of damage, it can be used through walls, and it can set up biotic explosions.

#98
nuyo

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Decoy. Useless just useless.

#99
jotun04

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Shockwave on PC, because it doesn't work

#100
amvmm

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Pull and Stasis- Almost everything has armor on gold( They should take the example of the new Singularity armor detonation)

Concussive Shot - The damage to shieds and armor is still a joke.

Combat drone and Sentry turret- The Geth turret is so much better ( more damage and more health)

Submission net - % missing the target it's too high for gold

Sabotage - Not enough damage when fighting each other. The backfire to organics works well

Cryo Blast - No damage at all. I know it works on armor if rank 6. Snap freeze it's so much better.